Dissipate (A Blizz-ABS example game)

Started by winkio, January 21, 2009, 11:27:06 pm

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Diokatsu

RTP FTW
It shouldn't detract from the quality of the game though, I must say. Does Creek have a brother Stream? :V

Calintz

February 06, 2009, 09:51:12 pm #101 Last Edit: February 06, 2009, 09:56:11 pm by Calintz16438
That's all I needed to know...
You can expect some custom sprites soon...

I'm thinking...the sneaking one 1st, simply because I want to, Lol...XD

winkio

Okay thanks.  Run, jump, and sneak sprites will be very nice.  I'm sure I don't need to say this, but...

Don't make it goofy.  You can exaggerate it, but make it look legitimate.

Calintz

You are telling a person who perhaps takes more pride in his sprite creation than anyone on CP (aside from Legacy) to keep it legit!!??

My good sir...you hurt my feelings...
If you haven't noticed my young padawon, I am one of the only spriters around CP who tries his hardest to keep the "RTP feel" of every sprite I create in order to keep styles accurate and keep the game aesthetically pleasing to the player's eye...

Aside from my feelings...I will try my best Winkio!!
*Got it!! Run, Jump, and Sneak...*

winkio

Okay, I knew that was going to come out sounding stupid  :bag:

And Calintz, of course i totally trust you.  It's just after seeing the, err, unique new graphics from well in the woods, I wanted to make sure that you were doing this in RTP format.  Here, have some...
Spoiler: ShowHide
BONBONS!!!


Waaah!  still not enough? :'(  fine, you can have a weighted companion cube too:

:cclove:

(There Calintz, you made me spam up my own project thread to apologize to you.  Happy now?)

Calintz

Far from it...Lmao,
What the hell am I eating, lol, and what do you mean by "unique!?"

And don't worry...
I am getting so much better at spriting too.

Starrodkirby86

The title screen...Sorry to comment on it so late, but I almost feel the Dissipate is not totally centered and it looks distracting that way. Other than that, pretty excellent, besides the usual use of text layering effects. But that's all right.

It's a complement...I hope. o.o (@Calintz's thing)

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Calintz

That would be because it is not centered, Lol...

Blizzard

Try using a slightly less rate of bevel on the letters for the title. I think it would turn out better. It's just a suggestion, though. If it doesn't look good, ignore my advice.

Quote from: Calintz16438 on February 06, 2009, 10:13:59 pm
I am one of the only spriters around CP who tries his hardest to keep the "RTP feel" of every sprite I create in order to keep styles accurate and keep the game aesthetically pleasing to the player's eye...


And so am I. xD
I like the RTP style, because it's a little bit like anime and it's fitting with the tilesets. Using too well shaded sprites on the normal tilesets looks weird. :/
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

Thank you Blizzard...
I noticed that about you too =)

legacyblade

Quote from: Calintz16438 on February 06, 2009, 10:13:59 pm
You are telling a person who perhaps takes more pride in his sprite creation than anyone on CP (aside from Legacy) to keep it legit!!??


It may qualify as spam, but I had to lol at this. Yes, I do take a lot of pride in my sprite creation, and will spend hours laboring over how to shade a 5x5 pixel area on a sprite that will probably end up covered up by the swinging weapon anyways, XD

And woot, me and Calintz are spriting for the same project again. Feels just like old times, :P

Calintz

Sure does Legacy!! However, now we are on a team that blows Genesis Saga out of the water.

I have a lot of faith in this project.
Blizzard...I think you can really count on this game to show what your script can really do.

Don't let us down Winkio!!

winkio

Hooray, now this turned in to the compliments thread XD

Anyways, yes, I just noticed that not only the text but the entire thing is off center (how did that happen?).

So, I fixed that, but I'm still trying to decide about the text effects...


Anyways, I was gone all today, so I really gotta start cranking it overdrive on this game.  For now, I am just going to use copies of the base character sprites for everything so that I can develop and test the game with the intended configuration.

I'm am a good deal of the way through the intro.  I added one special control, which is that while you hold down spacebar (somewhat copied from Legend of Zelda), it fixes your direction, which basically enables strafing.  i realized that this is a very useful thing for any ABS game, and it works really well.

Also, just to get this out of the way:
I am going to be posting up the demo (which will pretty much just be the introduction)  and then the beta, when they both get finished for open testing.  please, if you are interested, check those out and drop in your opinions and any errors that you find.  Thanks!

Parting words (of this post):  I'm glad that I got all of you excited and involved.  Now, it's time to make this thing!

Calintz

I am extremely glad to hear it Winkio!!
I am looking forward to the DEMO...I will be looking into it.

Aqua

LB and I have been discussing the weapon types.
How many of each do you need?

Also, the strafing feature... NAMK and I both made one on the same day awhile ago... lol
The ones we made differed slightly from each other, so yours might too :P

Calintz

I suppose it doesn't matter which one becomes implemented into the game. The main thing is: we have the strafing feature, Lol. I agree 100%. Strafing is a must...

Aqua

Oh right before I forget...
I found out after I implemented strafing that...

It's... SOOOOOOOOOOO CHEAP!!!

I can keep on strafing back and fire with a bow, so I can never be hit by close range enemies.

What I planned on doing (and maybe you should too) is to add a time limit to strafing.

winkio

Actually, no, I already accounted for that with an increase penalty for ranged attacks.  Good thought anyways though.

And all I need is for you to make those 10 weapons I gave each of you.  They aren't actually weapon types but the weapons themselves...

Aqua

Oh... lol

Do we have control over what to call them? lol

Calintz