[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Hellfire Dragon

April 08, 2009, 09:24:29 am #1860 Last Edit: April 08, 2009, 09:27:04 am by Sally
Quote from: Blizz ABS Manual 2.31
$game_variables[44] = $BlizzABS.get_enemy(6).maxhp
$game_variables[83] = $BlizzABS.get_enemy(9).maxhp
$game_variables[1] = $BlizzABS.get_enemy(2).maxhp

In the given example the execution will be as following:
The MAX HP of enemy 6 will be stored into variable 44.
The current HP of enemy 9 will be stored into variable 83.
The database enemy ID enemy 2 will be stored into variable 1.


I'm confused, unless you made a mistake, $game_variables[44] = $BlizzABS.get_enemy(6).maxhp stores the max hp of enemy 6 in variable 44, I get that but $game_variables[83] = $BlizzABS.get_enemy(9).maxhp stores the current hp of enemy 9 in variable 83, I don't get that, unless $BlizzABS.get_enemy(9).maxhp should be something else, same for $game_variables[1] = $BlizzABS.get_enemy(2).maxhp
They way those script parts are each one of the, would just store the an enemies max hp in a variable right? Not do what it says in the text under them.

@Foxy check the version history in the manual,
Quote
Fixed bug where Respawn Points wouldn't work properly.
Fixed bug where Respawn Points didn't disappear after erasing.

tSwitch

Quote from: Sally on April 08, 2009, 09:24:29 am
@Foxy check the version history in the manual,
Quote
Fixed bug where Respawn Points wouldn't work properly.
Fixed bug where Respawn Points didn't disappear after erasing.



I'm at work right now, and I don't even have Windows on my computer right now, I had no way to check it myself.


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Makasu

Hey Blizz out of curiosity would it be possible to make an enemy a respawn point and not have the enemy just respawn at a random point but instead at the position of the person respawing them. Like a boss that would spit out like offspring kinda thing y'know? I tested it but yeah they just popped up at random locations.
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G_G

Quote from: Sally on April 08, 2009, 09:24:29 am
Quote from: Blizz ABS Manual 2.31
$game_variables[44] = $BlizzABS.get_enemy(6).maxhp
$game_variables[83] = $BlizzABS.get_enemy(9).maxhp
$game_variables[1] = $BlizzABS.get_enemy(2).maxhp

In the given example the execution will be as following:
The MAX HP of enemy 6 will be stored into variable 44.
The current HP of enemy 9 will be stored into variable 83.
The database enemy ID enemy 2 will be stored into variable 1.




I'm confused, unless you made a mistake, $game_variables[44] = $BlizzABS.get_enemy(6).maxhp stores the max hp of enemy 6 in variable 44, I get that but $game_variables[83] = $BlizzABS.get_enemy(9).maxhp stores the current hp of enemy 9 in variable 83, I don't get that, unless $BlizzABS.get_enemy(9).maxhp should be something else, same for $game_variables[1] = $BlizzABS.get_enemy(2).maxhp
They way those script parts are each one of the, would just store the an enemies max hp in a variable right? Not do what it says in the text under them.

@Foxy check the version history in the manual,
Quote
Fixed bug where Respawn Points wouldn't work properly.
Fixed bug where Respawn Points didn't disappear after erasing.



Try this hellfire
$game_variables[44] = $BlizzABS.get_enemy(6).hp

Aqua

Quote from: Makasu on April 08, 2009, 07:41:49 pm
Hey Blizz out of curiosity would it be possible to make an enemy a respawn point and not have the enemy just respawn at a random point but instead at the position of the person respawing them. Like a boss that would spit out like offspring kinda thing y'know? I tested it but yeah they just popped up at random locations.


Quote3.1.6. Creating a Respawn Point
Respawn Points are a special feature in Blizz-ABS that allows the respawn of enemies at one specific point. Such a Respawn Point is created the same way as enemies are; by adding a specific command to their event name. Instead of \e[ID] it is necessary to use \respawn[ID1, ID2, ID3, ...]. The various IDs are enemy IDs from enemy types that will respawn at this point, separate the IDs with commas. As soon as an enemy is killed, he will respawn at one Respawn Point of the map where his ID is included in that setting. The waiting time for respawning in this case is 5 seconds. It can be changed by adding \time[TIME] where TIME is the number of seconds which needs to pass between death and respawn. Keep in mind that this feature is independent from the basic respawning feature and that it overrides the basic respawning system for the enemies defined in the setting. Respawn Points are normal events that are simply marked which means that they completely act like normal events. As critters and lifeless objects don't respawn, they can't use Respawn Points.


Just use events to change the respawn's location to the boss's location.

Blizzard

Quote from: Sally on April 08, 2009, 09:24:29 am
Quote from: Blizz ABS Manual 2.31
$game_variables[44] = $BlizzABS.get_enemy(6).maxhp
$game_variables[83] = $BlizzABS.get_enemy(9).maxhp
$game_variables[1] = $BlizzABS.get_enemy(2).maxhp

In the given example the execution will be as following:
The MAX HP of enemy 6 will be stored into variable 44.
The current HP of enemy 9 will be stored into variable 83.
The database enemy ID enemy 2 will be stored into variable 1.


I'm confused, unless you made a mistake, $game_variables[44] = $BlizzABS.get_enemy(6).maxhp stores the max hp of enemy 6 in variable 44, I get that but $game_variables[83] = $BlizzABS.get_enemy(9).maxhp stores the current hp of enemy 9 in variable 83, I don't get that, unless $BlizzABS.get_enemy(9).maxhp should be something else, same for $game_variables[1] = $BlizzABS.get_enemy(2).maxhp
They way those script parts are each one of the, would just store the an enemies max hp in a variable right? Not do what it says in the text under them.


Yes, it should be .hp and .id. Sorry about that. ._.; *puts up a fixed version of the manual*
The other calls are maxsp, sp, atk, pdef, mdef, eva, str, dex, agi, int, etc.

Quote from: Makasu on April 08, 2009, 07:41:49 pm
Hey Blizz out of curiosity would it be possible to make an enemy a respawn point and not have the enemy just respawn at a random point but instead at the position of the person respawing them. Like a boss that would spit out like offspring kinda thing y'know? I tested it but yeah they just popped up at random locations.


Basically what Aqua said. This will probably also turn out to be useful when I add the creation of enemies on the map. Then I'll also make enemies able to summon.
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nathmatt

hey Doris lol i have been meaning to tell u this u might have already fixed it its not really a big thing but in ur manual when ur telling how to turn on & off the caterpillar  script u have the pixel movement in there
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Makasu

April 09, 2009, 02:28:21 pm #1867 Last Edit: April 09, 2009, 02:50:56 pm by Makasu
Ahh I see thanks in advance. Just gotta wait. But now I have to ask about charge sound effects. Y'know like in megaman when you would charge up his megabuster it'd make that one sound. Any possiblity of adding this or no?

And also are you going to add back in that one option for making items drop or not. I really hate to have to search for that line of code to remove it again seeing as how its some 45+ pages back. :p
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Blizzard

I'm not gonna add this.
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Hellfire Dragon

Hey blizz is there a way to turn off item and gold drops? I have a tournament side quest in my game and I didn't want to have to make the same enemies twice just so I could set them not to drop items. I couldn't find it in the manual btw :)

Blizzard

Nope, it's not built-in. You will just have to make duplicate enemies.
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war-famine_strife-death

April 10, 2009, 12:06:20 am #1871 Last Edit: April 10, 2009, 12:42:00 pm by war-famine_strife-death
about the traps thing where it sometimes doesn't show the trap and only it's effect- it seems to happen when you are within it's (the trap's) explosion radius of an enemy. If you aren't within the (trap's) explosion range of an enemy the trap item will show.
@Doris: Hurry up with the "Timed Trap" so I can have working Bombs.

Edit: @Doris: What Makasu says.
@ Makasu: I don't need mines right now, I am however thinking of making traps that cause status ailments like slow or stop. Of course that means a lot of new sprites that I'll have to create.
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Blizzard

Quote from: war-famine_strife-death on April 10, 2009, 12:06:20 am
about the traps thing where it sometimes doesn't show the trap and only it's effect- it seems to happen when you are within it's explosion radius of an enemy. If you aren't within the explosion range of an enemy the trap item will show.


What you are saying makes no sense as enemies have no explosion range, because it doesn't make any sense.
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Makasu

@War: Its because the trap is detonated when the enemy is in range automatically. :p Almost like a claymore. They have those red sights on them and whenever something is in the range it detonates. Thats why.
And gotta be patient my man.
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dnasman

Spoiler: ShowHide

where can i get those HUD? It looks better than default Blizz-ABS HUD
thnx!
Sorry for the English XD

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Starrodkirby86

That was actually a fake HUD Blizzard posted up for his April Fools' joke of the game. Though I'm pretty sure you can actually script something like that, heh.

It's a custom HUD, basically. If you want to achieve pretty results like that, you got to edit the HUD code in the script. Or you can find some other custom HUDs around, such as winkio's Custom HUD script here in this Database.

EDIT: Oooooh, you spoilered the image after I made this post. Nice job. :3

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dnasman

LOL! :haha:
i though it was true HUD! :shy:
Sorry for the English XD

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Starrodkirby86

Quote from: dnasman on April 10, 2009, 11:08:50 pm
LOL! :haha:
i though it was true HUD! :shy:
Looks like Blizzard did his job! :xD: (In April Fools, that is)

Again, it's probably VERY possible to actually script that whole thing. It's just probably difficult and pretty visually demanding (Won't cause massive lags around I bet, but nevertheless).

Once more, I suggest you take a look at winkio's custom HUD and play'n'tinker around with the HUD of Blizz-ABS (Search the script for it). You might end up with something cool. :3

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RoseSkye

Quote from: game_girl on April 04, 2009, 08:46:38 pm
@rose: Its a chicken xD


:huh: Really?

Furious Chick sounds sexy.   :haha:

Landith

Okay, I'm not sure if this is a bug or not.
But when I have an event code in the enemy and using a respawn point for the enemy(well enemies actually), they just won't respawn.

Like, I have "Change Variable 4: Amount killed +1" and after I kill it he won't respawn. But as soon as I take out the "Change Variable" he respawns.
Makes it kinda hard to create a mini-game where it calculates your points and what not...

I'm just not sure if Blizz-ABS supports this or if it's a bug so I'm just mentioning it  :^_^':

PS. I can give you a demo if you can't recreate it...