[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Makasu

April 21, 2009, 10:23:32 am #1960 Last Edit: April 21, 2009, 10:44:21 am by Makasu
XD I like it. :D

And no. My attack is mapped to "S" and talk is "Enter"

I'll PM you a demo Blizz hold on its uploading now!
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legacyblade

OMG, 2.5 made this officially the greatest ABS to ever be written for a 2D system ever! I love the group system, now we can make something like Oblivion! (huzzah!)

However, I have a few questions/requests

1. Is there a way to check if enemies from a certain group can see the player? (I want to create something like the Elder Scrolls series)

2. Is there a way to check if enemies from a certain group are on the current map? Is there also a way to check if they're on a map of a specified ID (I want to check if guards are on the map, or "outside" the house I'm stealing from when the NPC calls for help)

3. Could you add another event trigger for when an enemy detects the player? (maybe one to check if they detect a certain type of enemy also)

4. Could you add the ability to let the player "yield"? (Defending, then using the action button on them is how you yield). I'd like the player to be able to surrender to certain groups, but not others (like guards. You can yield to them, and pay the fine, but you can't yield to monsters)

If all of these are (or eventually become) possible, I would be insanely happy. It would improve the quality of my game so much.

Makasu

Also is anyone else having a problem when adding more than 4 members to a party? Because I can't seem to get that to work for me either. :p I have the number set up right I think. And catepillar is on. But still I can't have more than 4
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tSwitch

Quote from: Makasu on April 21, 2009, 07:13:36 pm
Also is anyone else having a problem when adding more than 4 members to a party? Because I can't seem to get that to work for me either. :p I have the number set up right I think. And catepillar is on. But still I can't have more than 4


RMXP by default caps the party size at 4


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G_G

Go into Game_party, line 109
if @actors.size < 4 and not @actors.include?(actor)

Change the 4 I think that'll work.

tSwitch

Quote from: game_guy on April 21, 2009, 07:48:35 pm
Go into Game_party, line 109
if @actors.size < 4 and not @actors.include?(actor)

Change the 4 I think that'll work.


if it was that easy, I don't think there'd be Large Party scripts.
I'm not certain, but I think there's more to it than that.


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G_G

Dargor's large party script does more than that. His changes the menustatus window to have it scrolling and also changes the spriteset_battle. That line there just has the max number while large party scripts do more then just change the max number.

Makasu

NO but see Babs has this
MAX_PARTY = 8

And I was under the impression that it was to allow for more party members?

But game_guy's way worked as well. :D thanks!

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tSwitch

Quote from: Makasu on April 21, 2009, 09:36:11 pm
NO but see Babs has this
MAX_PARTY = 8

And I was under the impression that it was to allow for more party members?

But game_guy's way worked as well. :D thanks!




no, that determines how many actors can be in the caterpillar, counting your party and summons/pets


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Blizzard

@LB:

1. You didn't read the updated manual, did you? ._. Chapter 3.2.

2. Same as 1.

3. Will do.

4. I was actually thinking for people to solve this via a parallel process. I probably need to add more conditional script calls to make that easier. Or I could make ranged triggers. >.< I'll see how I'll do this.
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Makasu

Hey Blizz there seems to be a problem with enemies trying to attack only dead people. :p they'll just stop trying to attack the other characters and only target the dead ones. Its not really that much of a big deal y'know but its still something.
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Blizzard

You don't make enemies attack dead people. -_-
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

April 22, 2009, 09:29:52 am #1972 Last Edit: April 22, 2009, 10:18:45 am by Makasu
No the enemies are trying to attack the dead people lol.

Also is there a way for the game not to consider the player as "dead" if there are no people in the party. Say for like opening cutscenes and such? I guess I could just use a blank characterset of course. :p
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Blizzard

Go with a blank charset. 0 people in party ususually is regarded as game over. >.<
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LumPen

I got this error when i try to open blizz-ABS Config.exe

   
It was not to initialize properly (0xc0000135). Click OK to terminate the program.

got an idea how to fix it?

Makasu

Quote from: LumPen on April 22, 2009, 01:17:10 pm
I got this error when i try to open blizz-ABS Config.exe

   
It was not to initialize properly (0xc0000135). Click OK to terminate the program.

got an idea how to fix it?


Are you using the latest version of BABS?
Because that error should've been fixed. It might actually be the type of file that you're using as well I think the new config uses .sbc? I can't remember the exact extension of it.
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Blizzard

Quote from: LumPen on April 22, 2009, 01:17:10 pm
I got this error when i try to open blizz-ABS Config.exe

   
It was not to initialize properly (0xc0000135). Click OK to terminate the program.

got an idea how to fix it?


Do you have .NET 2.0 or higher installed? I mentioned that in the first post.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

Blizzard have you fixed the Steps problem yet? They stop updating when I have BABS in the game.

Makasu

April 22, 2009, 07:59:21 pm #1978 Last Edit: April 22, 2009, 08:08:31 pm by Makasu
Blizz I get a problem when I try to reset the aligment systems.

I'm using the code correctly
$BlizzABS.reset_alignment_group(5)


But the game just freezes up. And then I get a script is hanging error. Or another error. I'm not sure if its been reported or not or if its happening to anyone else or not.

I'll test it out in a new project first to see if its something in mine or not.

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G_G

Tps:
Instead of using print screen to get the whole screen press alt + print screen to just capture the error screen. Makes file sizes much smaller and whatnot.

Tps:
http://forum.chaos-project.com/index.php?topic=938.0 Try that script and than try it. See if it works than.