OMG, 2.5 made this officially the greatest ABS to ever be written for a 2D system ever! I love the group system, now we can make something like Oblivion! (huzzah!)
However, I have a few questions/requests
1. Is there a way to check if enemies from a certain group can see the player? (I want to create something like the Elder Scrolls series)
2. Is there a way to check if enemies from a certain group are on the current map? Is there also a way to check if they're on a map of a specified ID (I want to check if guards are on the map, or "outside" the house I'm stealing from when the NPC calls for help)
3. Could you add another event trigger for when an enemy detects the player? (maybe one to check if they detect a certain type of enemy also)
4. Could you add the ability to let the player "yield"? (Defending, then using the action button on them is how you yield). I'd like the player to be able to surrender to certain groups, but not others (like guards. You can yield to them, and pay the fine, but you can't yield to monsters)
If all of these are (or eventually become) possible, I would be insanely happy. It would improve the quality of my game so much.