Blizz-ABS vs. XAS

Started by computerwizoo7, September 30, 2008, 07:21:25 pm

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tSwitch

Quote from: Blizzard on April 25, 2009, 08:32:17 pm
Blizz-ABS actually already supports as good as all features that XAS supports and even much more. xD


we just need combos now >8U


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Blizzard

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tSwitch

April 27, 2009, 11:41:05 am #242 Last Edit: April 27, 2009, 11:48:09 am by NAMKCOR
Quote from: Blizzard on April 27, 2009, 11:39:00 am
And swimming. <_<;


that doesn't sound very ABS specific though, just a matter of allowing passibility on water and changing sprite based on terrain tags, no?

edit: hell, swimming sounds down-right eventable!


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Blizzard

Yes, it is. Problem are swimming sprites (not a big one, though). In fact I'm still not sure if I should implement that. I still believe it would be easy to event with disabling Blizz-ABS during that time.
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tSwitch

Quote from: Blizzard on April 27, 2009, 11:52:53 am
Yes, it is. Problem are swimming sprites (not a big one, though). In fact I'm still not sure if I should implement that. I still believe it would be easy to event with disabling Blizz-ABS during that time.


it's eventable, I really don't think swimming is a priority for BlizzABS.
that's just me though.


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Blizzard

No, no. You're right. I was going to implement it because of swimming sprites. But when I now think about it (which you made me do it this time), it's not that hard to make with an event. Actually it's fairly simple. So screw it. xD
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tSwitch

Quote from: Blizzard on April 27, 2009, 12:16:50 pm
No, no. You're right. I was going to implement it because of swimming sprites. But when I now think about it (which you made me do it this time), it's not that hard to make with an event. Actually it's fairly simple. So screw it. xD


it's not even a feature people would commonly use lol


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Blizzard

I totally agree there. I better implement picking stuff up and throwing it around. xD
Ok, who's going to make a list of Zelda features (that would be hard to event) that Blizz-ABS doesn't support yet?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

I can think of a few...

hookshot (I don't know how you'd script it either, though) - Depending on what you hit, you'll be pulled towards it, it will be pulled towards you, or nothing will happen.

throwing items (you mentioned this already) - You can throw stuff, like pots, bombs...nuf said

"connected attacks" - I dunno if this is the combo system you mentioned, but one feature is how after you swing once, the second consecutive swing will use a different sprite sheet. However, if you pause for more than a second or so between attacks, the next attack will use the first sprite sheet.

enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )

bottles - you know, catching stuff in bottles (like fairies). I can't think of a way to do this with events

That's all that comes to mind, except a few features that very few people would ever end up using (like rolling into a ball when you're in goron form). Hope that was useful.

Kagutsuchi

April 27, 2009, 03:12:34 pm #249 Last Edit: April 27, 2009, 03:13:38 pm by Kagutsuchi
Bottles are eventable. I have added that in the Eternal Saga now, I am not going to release a new demo thought before I am ready with version 2. On the other parts thought, I fully agree that it would be awesome. I guess hookshot could be eventable thought, but script would be easier to use.

Blizzard

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
I can think of a few...

hookshot (I don't know how you'd script it either, though) - Depending on what you hit, you'll be pulled towards it, it will be pulled towards you, or nothing will happen.


Event trigger on a specific weapon which moves you "over" stuff.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
throwing items (you mentioned this already) - You can throw stuff, like pots, bombs...nuf said


I will make those as it's easier since I can define them as projectiles.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
"connected attacks" - I dunno if this is the combo system you mentioned, but one feature is how after you swing once, the second consecutive swing will use a different sprite sheet. However, if you pause for more than a second or so between attacks, the next attack will use the first sprite sheet.


Will be part of the combo system, don't worry.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
bottles - you know, catching stuff in bottles (like fairies). I can't think of a way to do this with events


Events that move around with fairy graphics that are triggered when using an non-consumable bottle item. In that event switch the bottle item for another item and you have a fairy inside a bottle, ready to use. :P

LB, remember that Blizz-ABS now supports Custom Event Triggers. That means you can start thinking "in XAS" again. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!

Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
bottles - you know, catching stuff in bottles (like fairies). I can't think of a way to do this with events


Events that move around with fairy graphics that are triggered when using an non-consumable bottle item. In that event switch the bottle item for another item and you have a fairy inside a bottle, ready to use. :P

LB, remember that Blizz-ABS now supports Custom Event Triggers. That means you can start thinking "in XAS" again. xD


I hadn't thought of that x_x Three cheers for XAS abilities, XD Now I have many posibilities.

Mightylink

I never talk about blizz's abs cause for my type of game i didnt use it, but i do recommended it to everyone who asks me for an abs :P

Blizzard

Awesome. ^_^ It practically IS the best after all. And soon it will be undoubtly the best. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

When you add throwing items and combos, then it will be the best. Period. I mean you'd be able to throw a pot at an enemy, and it could get stuck on their head! (I love throwing pots on my friends in four swords, don't judge me  :ninja:)

tSwitch

Quote from: legacyblade on April 27, 2009, 06:31:22 pm
Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!


I think you mean scorpion.


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Starrodkirby86

Quote from: Eilte Four NAMKCOR on April 28, 2009, 11:54:59 am
Quote from: legacyblade on April 27, 2009, 06:31:22 pm
Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!


I think you mean scorpion.

Don't want to trail off the subject here...but this topic is long way overdue its expiration date anyway...

Both cases work, yes. In the case of the classic centipede...let's say this thing has a bunch of heads like Wiggler does (Wiggler from Mario). You can only hit the tail. Doing so enough times kills that 'head', and now he has a new tail, which is head before it. Keep going until it has the head left...I think that's what he is referring to?

Who cares about scorpions anyway. >8U

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WhiteDemon15

A good feature would be full health weapon projectiles (Example: Sword lasers from Zelda), or something similar.

tSwitch

Quote from: Elite Four Starrodkirby86 on April 28, 2009, 06:07:31 pm
Quote from: Eilte Four NAMKCOR on April 28, 2009, 11:54:59 am
Quote from: legacyblade on April 27, 2009, 06:31:22 pm
Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!


I think you mean scorpion.

Don't want to trail off the subject here...but this topic is long way overdue its expiration date anyway...

Both cases work, yes. In the case of the classic centipede...let's say this thing has a bunch of heads like Wiggler does (Wiggler from Mario). You can only hit the tail. Doing so enough times kills that 'head', and now he has a new tail, which is head before it. Keep going until it has the head left...I think that's what he is referring to?

Who cares about scorpions anyway. >8U


centipeds don't have tails...


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King Munkey

I think he meant the end whenever he said tail. Not literally a tail. But the tail end.

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