[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Rose Guardian

Just a question. How do you use different death images for each character when Death Image is set to true?  I want my characters to have their own death image.

Blizzard

I didn't implement that feature, because I use that in my own game. :P
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Rose Guardian

Sorry I never played your game so I didn't know.

Blizzard

No problem. I'm just saying that I won't implement it here.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Cid

Would it be possible to add attribute and status resistances for Passive Skills? ie: "Absorb Fire", "Null Sleep", etc. I don't know how difficult that would be, or whether you're even interested in doing it. I'm just throwing it out there.

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Cid


Fantasist

Quote
Quote from: Blizzard on August 25, 2009, 10:22:16 am
I'm too lazy.

Quote from: Cid on August 25, 2009, 10:38:17 am
I admire your honesty.



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@Rose Guardian: I can give you some code and instructions to get the effect you achieve (only if Blizz is OK with it though ._.)
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Blizzard

Don't worry, I'm fine with it. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

@rose or you could use AnTBS not only dose it now allow for death images but it allows for ANIMATED death images!  :D
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Jalm

Sorry if this has been asked already, but I wanted to know if it was possible to hide the HP for bosses with the Enemy Status Battle add-on. (I did a quick search for Enemy Status Battle, didn't pull anything up, so...)

I still want to use the bar for boss battles, but hide the exact HP with question marks (a la Mana Khemia). I think it should be simple, but I really don't know anything about scripting, so...

Blizzard

September 03, 2009, 12:16:10 pm #451 Last Edit: September 03, 2009, 12:17:38 pm by Blizzard
You can turn the add-on simply off before a boss fight (I explained in the instruction how to turn add-ons on/off during the game), but that won't show anything since I didn't implement something like that. It's supposed to be a simple add-on that everybody can use. You'll have to edit it yourself or ask somebody to edit it for you if you want that feature.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

richard6891

i am trying to use the blue magic skill on a game i am making with the blizz-abs script but keep getting a message saying

"script 'abs2' line 2152: NoMethodError occurred.

unidentified method 'learn_skill' for #<Game_Enemy:0x3bc64b0>

i have the most recent of both versions. plz help

Blizzard

You gave an enemy a Blue Magic Skill. You don't do that.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

richard6891

well how do i fix this, in the tons of add ons script 2 it ask me what skill_1d i want to use and thats all i enter

Blizzard

Don't give enemies skills that you defined in the script to be Blue Magic Skills.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rpgmakerfanhaha

When I escape a battle or a battle ends,it says:

Script"Addons 1"line 4064:NoMethodError occured
undefined method `each'for nil:NilClass

Jackolas


Makasu

Quick question on the difficulties add-on [[yes I'm still fiddling with it :p]] is there a way to use a call script to set the difficulty to another difficulty? like say:

Code: mock code
$game_system.difficulty.set_name == 'blah blah blah'

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Blizzard

$game_system.init_difficulty(INDEX)


Using 0 as index will apply the the first option, 1 will change to the second, etc.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.