[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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OracleGames

Aaah Haalp! when i include this line:

$game_system.pixel_rate = false

i get the following

Spoiler: ShowHide


This is really weird because it worked before and i dont remember i made any modification to the script
mmm what could it be? my programming skills are still on diapers  :roll:..

winkio

I'm fairly certain it should be 0 instead of false.

OracleGames

I used 0 and my character started walking backwards and going trough walls :S 
Hahaha i dont get it..
Pixel movement its not that important anyways  :^_^':

Taiine

How could I mess up badly? All I did was copy and paste your battle systems three scrips fron your script download into my script test game with no editing of the scrips and everything blows up. remove and everything again works fine.

Your system works fine on it's own, aside for the controls that don't want to behave.

Here if some how just c&ping is 'messing up badly' then you try!
http://www.easy-share.com/1908354667/ScriptTest.exe
There's my script text. It works fine, it does not have your battle system in it.
Now you add it in and see if you can get it to work seeing how my copy and paste 'messed up' >.>

winkio

Oh wait, sorry, 0 was for the config option.  why are you setting the pixel rate in game anyways?

OracleGames

Quotewhy are you setting the pixel rate in game anyways..

theres a puzzle that requires retrieving event X & Y positions but for some reason it crashes the game when pixel movement is more than 0.
Tomorrow i will upgrade the script to the newest version to see if it helps  :)

Blizzard

The player walked "backwards" because his position had to be reapplied to the grid for pixel movement rate 0. winkio was actually right about using "$game_system.pixel_rate = 0".
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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element

When I fight enemies and they respawn I sometimes cant see the enemy  :huh:
It's just ... Invisible

Screen :

Spoiler: ShowHide


See, im the blue guy with cape.
Normaly there is a ghost in front of me.
I'm getting hit out of nowhere...

Blizzard

I've had a similar bug earlier, but I thought I fixed it. Can you maybe make a demo that can replicate the bug? That way I could find out what's wrong easier.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

Quote from: Blizzard on November 06, 2009, 06:57:09 am
I've had a similar bug earlier, but I thought I fixed it. Can you maybe make a demo that can replicate the bug? That way I could find out what's wrong easier.


What about the demo I posted like a million years ago o.o

Blizzard

As I said, I thought I fixed it. If it's still appearing in v2.57, there might be another cause for the bug.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Taiine

Blizz did you take a look at my issue yet?

RoseSkye

November 06, 2009, 02:03:16 pm #2652 Last Edit: November 06, 2009, 02:06:15 pm by RoseSkye
@Blizz

Quote from: RoseSkye on August 05, 2009, 08:26:38 am
http://www.mediafire.com/file/dogmzgjzga0/Test.rar

A. Event touch is screwed. If you take a look inside the project you'll see that an event touch event will not activate if the player is teleported on it. Without the BlizzABS it will activate no problem.

B. for some reason in the other game the shooter would shoot herself/ hit herself with a skill.. although I would assume that I have that skill set on "explosive" so I am going to look into that a bit more.



Quote from: Blizzard on September 02, 2009, 03:15:49 am
I know. I still have your demo project demonstrating the bug. I didn't have time to look into it and fix it for v2.57.





You didn't say that before..

Holyrapid

Hey, remember that problem i had? Well, i took the BABS out of the game folder and installed it there directly, and problem vanished. I just now got an idea why it might happened. I had version 2.55 in the folder along with the version 2.57, so could that caused it?

Blizzard

Quote from: RoseSkye on November 06, 2009, 02:03:16 pm
@Blizz

Quote from: RoseSkye on August 05, 2009, 08:26:38 am
http://www.mediafire.com/file/dogmzgjzga0/Test.rar

A. Event touch is screwed. If you take a look inside the project you'll see that an event touch event will not activate if the player is teleported on it. Without the BlizzABS it will activate no problem.

B. for some reason in the other game the shooter would shoot herself/ hit herself with a skill.. although I would assume that I have that skill set on "explosive" so I am going to look into that a bit more.



Quote from: Blizzard on September 02, 2009, 03:15:49 am
I know. I still have your demo project demonstrating the bug. I didn't have time to look into it and fix it for v2.57.





You didn't say that before..


Oh that demo. I totally forgot about it. :=

Quote from: Taiine on November 06, 2009, 12:06:51 pm
Blizz did you take a look at my issue yet?


Not yet. I'll take a look at it somewhere during today.

Quote from: Pyhankoski on November 07, 2009, 02:57:12 am
Hey, remember that problem i had? Well, i took the BABS out of the game folder and installed it there directly, and problem vanished. I just now got an idea why it might happened. I had version 2.55 in the folder along with the version 2.57, so could that caused it?


Lol!
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

Hey, Blizzy, would it be possible to make skills that where the target needs to be a certain distance away so it could be hit? Sorta reverse of the normal if you understand.
Say, i´m one square away from the enemy, and can´t use a skill. Now i move so i´m two squares away and i now can use the skill.

G_G

I want to be able to have only 1 summon out at one time. Now I know i set MAX_SUMMONS to 1 but like in oblivion when you try to summon another creature the first one disappears.

Is this possible?

Blizzard

Set it to 2 and make every summon skill call a common event that kills the existing summon. Why setting it to 2? Summoning is executed before the common event call and you want to be able to summon another one.

@Py: I didn't implement this because there's an infinite number of combinations of affection area.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

November 07, 2009, 06:13:07 pm #2658 Last Edit: November 21, 2009, 01:50:47 am by RoseSkye
QuoteOh that demo. I totally forgot about it. :=

QuoteOh that demo. I totally forgot about it.

QuoteOh that. I totally forgot.

QuoteFUCK YOU ROSE, YOUR OBSERVATIONS DOESN'T MATTER.



epilepsy warning: ShowHide


Blizzard

Good thing I don't have epilepsy.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.