[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Blizzard

Just change the first party actor's graphic.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jackolas


Blizzard

I'll make sure in the next version this doesn't happen anymore if you're not using the Caterpillar at all.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LordOfThunder

Great! It works now, it was the caterpillar script(luckily I didn't plan to use it). It now works fine with no white background and my character can go invisible via "set move route".
Thanks a lot to all of you!

As a tip for others who use this script package, I would include an example of the correct order in the first post, because for me the correct order was the way the scripts get proccessed.

Thanks again for the help,

so long
Lord

Calintz


Blizzard

October 13, 2009, 06:44:40 am #505 Last Edit: October 13, 2009, 06:45:48 am by Blizzard
I'd have to edit over 30 topics each time a new script is edited. No way I am going to do that. I think the stickied topic here is quite enough.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

I actually gave him that link on the last page ...

Blizzard

October 13, 2009, 06:49:31 am #507 Last Edit: October 13, 2009, 06:51:12 am by Blizzard
I'd still have to edit a lot of topics.

If somebody is that lazy to take a look at the stickied topics, maybe they deserve that it's not working for them. :/ If I put it in the first post, people will get errors and ask anyway because people don't read instructions. So I think ultimately it's pointless.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

I think you might be right ... O_o.
I do believe that all are guilty at some point though. Well, maybe not you seeing as how you wrote the rules, (plus, you're the most active moderator I know) but the important thing is to really learn to improve after you've been confronted.

That said, we expect not to see the same mistake mister LordofThunder :V:.

LordOfThunder

:yesmaster:

Never will make this mistake again!

Calintz

Good!! >:( ... :V:
I'm happy that you have everything running smoothly.

LordOfThunder

Yeah, me too. I feared first that I wouldn't be able to use Part 1 in my game because I thought it interferes with some of my other scripts.
But now, with this Addon-Pack my game will become real a eye candy. :-)

When I ever publish it, you will all get credits for the help, I promise!

cya
Lord

Calintz

I didn't do a damn thing, Lol.
Don't put me in the credits ... O_o.

LordOfThunder

You gave me the link on how to sort the scripts, isn't that enough?
But if you don't want to...

Calintz

Nah, that's not enough, Lol, but thanks for the offer. =).

ShadowPierce

->Sir, I've got a problem... The charge skill doesn't seem to work on me... How exactly do I use it and what the Trigger & Execution skill's effects should be? Like where should I put the attack's power?

BTW, can I request a passive skill that increases resistance to certain elements only and other passive skills that passively gives a chance to inflict a status ailment to the target?

Please & thanks!!!  :plz:



Spoiler: ShowHide
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
3DS Friend Code: ShowHide
1161-0627-9890

LordOfThunder

Well, there is a description in which everything is explained. What is it that you don't understand there? :???:

ShadowPierce

->Say I make a skill called "Charge Attack" that charges for 2 turns, it is supposed to be a trigger skill which inflicts a "Charging Up" status to the caster... When the 2 turns are over, isn't it supposed to use a skill, say "Unleash", that executes the effect of the "Charge Attack"? I was wondering where I should put the damage of the skill, in "Charge Attack" or "Unleash"?

This is the other problem:
When I use the skill, it executes immediately without charging... And it uses the "Charge Attack" skill instead of the "Unleash" skill... Could it be in conflict with any of my other scripts?

Here are the scripts I use (in order):

Spoiler: ShowHide
*Advanced Shop Status Window by RPG Advocate
*One Man CMS by Rune
*Tons of Add-Ons by Blizzard (Passive Skills & Charge Skill activated)
*Stat Distribution System by Blizzard
*RO Job/Skill System by Blizzard
*Main


I'm not telling you to do it, I'm just requesting if you have the interest or time... Anyway, please help me... :plz:

Please & thanks!!! ^^

Spoiler: ShowHide
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
3DS Friend Code: ShowHide
1161-0627-9890

Blizzard

Quote from: ShadowPierce on October 16, 2009, 07:12:53 am
->Say I make a skill called "Charge Attack" that charges for 2 turns, it is supposed to be a trigger skill which inflicts a "Charging Up" status to the caster... When the 2 turns are over, isn't it supposed to use a skill, say "Unleash", that executes the effect of the "Charge Attack"? I was wondering where I should put the damage of the skill, in "Charge Attack" or "Unleash"?

This is the other problem:
When I use the skill, it executes immediately without charging... And it uses the "Charge Attack" skill instead of the "Unleash" skill... Could it be in conflict with any of my other scripts?


If you use "Charge Attack", after 2 turns "Unleash" will be executed, not the effect of "Charge Attack" with the name "Unleash" (which would kind of defeat the entire purpose of trigger and execution skills since trigger activates the charging and execution is the actual skill used in the end).

Make sure that you have configured the script properly (since you have it already turned on) and remember to use a new game, not an old saved game (because in the old save game the script isn't turned on). I think that the problem should be in the config if there is no charging at all. Also, does the skill inflict the state properly? If not, I'm pretty sure it's the configuration since the other scripts you have shouldn't interfere.

Quote from: ShadowPierce on October 16, 2009, 07:12:53 am
I'm not telling you to do it, I'm just requesting if you have the interest or time... Anyway, please help me... :plz:


I probably won't do it since I don't really have time for it, especially because of the infinite amount of possible combinations of elements and resistances/absorptions.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LordOfThunder

when TRIGGER_ID then return [TURNS, EXECUTE_ID]


TRIGGER_ID is the ID of the skill which is called when you choose it in battle
TURNS explains itself
EXECUTE_ID is the id of the skill which is called after the specified number of turns have passed.

So, lets say to cast you need to "Gather Energy". Further Mass Heal needs 2 turns for charging up and then it is executed.

The line which you put in the script would be:

when x("ID of Skill Gather Energy") then [2,3]

The power of the skills is defined in the database.

If it conflicts with one of your other skills I can't say, because I don't know them, sry.