->Say I make a skill called "
Charge Attack" that charges for 2 turns, it is supposed to be a trigger skill which inflicts a "
Charging Up" status to the caster... When the 2 turns are over, isn't it supposed to use a skill, say "
Unleash", that executes the effect of the "
Charge Attack"? I was wondering where I should put the damage of the skill, in "
Charge Attack" or "
Unleash"?
This is the other problem:
When I use the skill, it executes immediately without charging... And it uses the "
Charge Attack" skill instead of the "
Unleash" skill... Could it be in conflict with any of my other scripts?
Here are the scripts I use (in order):
*Advanced Shop Status Window by RPG Advocate
*One Man CMS by Rune
*Tons of Add-Ons by Blizzard (Passive Skills & Charge Skill activated)
*Stat Distribution System by Blizzard
*RO Job/Skill System by Blizzard
*Main
I'm not telling you to do it, I'm just requesting if you have the interest or time... Anyway, please help me...

Please & thanks!!! ^^