Dissipate (A Blizz-ABS example game)

Started by winkio, January 21, 2009, 11:27:06 pm

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Calintz


winkio


Blizzard

Quote from: computerwizoo7 on February 13, 2009, 04:28:52 pm
@Blizz:
You just said It!!!!


So did you. I have a right to defend myself. :P


Quote from: winkio on February 14, 2009, 12:06:15 am
I was just discussing this with Aqua via PMs, and wanted to know what you all thought:

The original intent of this game was for it to be completely unencrypted, meaning that all resources/scripts/everything could be used.  Now, with the growing number of custom sprites and icons, I am feeling pressure from the artists to encrypt at least their part of it.  The main goal is to keep the scripts, configuration, and events unencrypted so that people can learn how to use Blizz-ABS. Here are the options:

1.  Completely unencrypted: all the hard work of artists is pilfered by the masses =/  At least there is better quality stuff out there this way.
2.  Encrypt only the graphic resources.  There are a few problems with this, mainly that vital parts of the hud and menu are included.  Also, this would conflict with an
     unencrypted project file.
3.  Create a duplicate project file and only include default sprites, just so that people can see how everything is set up.
4.  At the end, create documentation of how I set up everything.  The problems with this are a) people fail at reading (The manual, for example) and b) it would take a while.


Definitely #1. I left CoSLAL unencrypted so people can exactly see how the sprites are named. It was one of the main reasons.

Quote from: Landith on February 14, 2009, 12:52:57 am
I would ask Blizz if he could make it were only registered members of CP could download the unencrypted version of the game to prevent graphic stealing and have an encrypted version for non-members.


That's not a problem.

Quote from: Landith on February 14, 2009, 12:52:57 am
Or put it under a common thingy to prevent anyone claiming them as theirs and have to give appropiate credit, whatever Blizz uses for his scripts.


That's always a solution. xD

Quote from: Aqua on February 14, 2009, 01:07:44 am
Only if Blizz hosts it on his server.
Then he should be able to make it so that only those who are logged in (and maybe some other reqs) can d/l the unencrypted.


I am actually going to host every Blizz-ABS example game. :)

Quote from: shdwlink1993 on February 14, 2009, 01:08:28 am
I know of some forums that use something like that for ALL their download links. The trick is can Blizz make only that one link invisible to non-registered people? He might have to make a new tag, like [NOGUEST] or something.


As I said, it's not really a problem. Currently the SPAM section is not visible to guests. I can either host the game on sendspace (because of the download link since people can browse through CP's download trunk http://downloads.chaos-project.com) and post the download link in a section that guests can't see. Or I can upload the game as attachment which will truly make it invisible for guests and yet be hosted here at CP. It's up to winkio to decide, I can make it happen.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

Uh, sorry guys, but the point of this game is not to distribute it to CP members who already know how great Blizz-ABS is: it's to attract the outside community to Blizz-ABS and this site.  So the whole members-only thing isn't going to happen.

It seems that all are in favor of complete unencryption, so that is how it will go.  I'm PMing the artists to make sure that they are on board.

legacyblade

I'm fine with the sprites I have being availability to the public. If they steal my resources without credit, that totally sucks, but people that don't credit make crappy games which quickly die, so no real reason to worry.

winkio

ok good.  Aqua is going to change a few of the icons, but other than that, we are back on track.

Title screen is almost done, Tutorial is nearing completion, and mapping of the first adventure subplot thing has commenced.

computerwizoo7


winkio

February 14, 2009, 01:51:47 pm #187 Last Edit: February 14, 2009, 01:54:45 pm by winkio
Ok, this is probably the final title screen:
Spoiler: ShowHide

For comparison, this is what it was before:
Spoiler: ShowHide


The only change I might possibly make is making a little less of an aura around everything and changing the texture of the text.

And full unencryption is what is happening.

Starrodkirby86

The new title screen looks great. I advise you should do the texture change on the text, as it doesn't fit the smooth and "mystic" atmosphere of the title. No need for any fancy logo or anything, just something...less "rough-epic" and more elegant/smooth-epic...You know what I mean?

Hopefully. >_<;

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




winkio

February 14, 2009, 01:56:11 pm #189 Last Edit: February 14, 2009, 02:30:59 pm by winkio
yeah, it's actually really easy to see what you are talking about.  I noticed it myself when I compared the new and old, hence why I added texture as something I might change.

I think it might be better not to even have a texture:
Spoiler: ShowHide

computerwizoo7

I know you all said not to do this but here winkio, you should accept help:
Spoiler: ShowHide

Shadonking

February 14, 2009, 03:47:59 pm #191 Last Edit: February 14, 2009, 03:54:39 pm by Shadonking
@computerwizoo7  nice one but it doesnt fit the whole theme. it looks more tecno style then magical.

also i dont think winkio needs help, if he needed any help he would say.

@winkio i like it without a texture and i like the effect of the glow.  :up:





Creator Of Music And Games
Spoiler: ShowHide
]

keywords: ShowHide
rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

computerwizoo7

isn't this a techno game?
i think thats what it was saying in the story.

Aqua

Quote from: winkio on January 21, 2009, 11:27:06 pm
Story

Plesar is a land of magic.  In fact, it has been so for centuries.  But today, much of the magic of past civilizations has been lost or forgotten.  Societies think themselves powerful only because they are in ignorance of true power.  True power that comes from magic of the past, lying dormant all throughout the land, right under their noses.  If only they realized it...
   You, Creek Frental, are a magic hunter.  You basically are an archaeologist/fighter/mage adventure guy who goes around searching for the lost magic of past civilizations.  You are part of a network with the main objective to gather as much magic as possible and use it for the common good of the world covertly.  Why covertly?  Because if everyone knew about you, you would be pursued by those wishing to gain more magic and power for the wrong reasons.  Especially governments and rulers, for if they got a hold of your power, the world would be doomed.
   As it is, there are those who find out about you, and they come after you with a vengeance.  Some are from rival magic-hunting networks.  Some are bandits wishing to sell powerful magic to the highest bidder.  You must never let any of these people subdue you, or the world will be lost.
   You are legendary: people in the towns you visit sometimes tell stories years later about the strange people that were there with awesome power.  But you must never stay in one place too long, for you must not be tracked.  Therefore, you must disappear, and you are never heard of again.  You are a master of the art of dissipation.


Where did the word 'techno' ever pop up...

computerwizoo7

i thought that they ignored, the magic and turned to technology, anyway its my fault.

Shadonking

Quote from: computerwizoo7 on February 14, 2009, 04:25:19 pm
i thought that they ignored, the magic and turned to technology, anyway its my fault.


well at least your were trying to help, powers up for the effort





Creator Of Music And Games
Spoiler: ShowHide
]

keywords: ShowHide
rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

winkio

Ok:

1.  I think we have already determined this, but for clarification, the title screen is finished.
2.  The next person who posts random garbage here gets reported.

Calintz

February 14, 2009, 05:52:39 pm #197 Last Edit: February 14, 2009, 05:54:36 pm by Calintz16438
Off Topic
Spoiler: ShowHide
Quote from: winkio on February 14, 2009, 05:48:56 pm
Ok:

1.  I think we have already determined this, but for clarification, the title screen is finished.
2.  The next person who posts random garbage here gets reported.

Well I wouldn't call what Compute posted as "random garbage." That may be a little harsh...Granted, you told him that you didn't need/want his help(and he needs to start respecting other people a hell of a lot more, and stop thinking that he is so great) the material that he posted, wasn't trash. It was actually decent work...


You said the DEMO is close to complete. Do you have an actual estimate or should we all just sit in the dark XD

winkio

Quote from: computerwizoo7 on February 14, 2009, 05:35:41 pm
I have -38 power!
Its all blizzards fault!!!


that was what i was reffering to by random garbage.

Yeah, there is no way that I am going to be able to plan out a schedule for when I will be able to complete it.  Just sit tight, and I'll give you all updates.

Blizzard

computerwizoo7 has been banned for 72 hours. Reason: Repeated flaming and spamming.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.