[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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ShadowPierce

->Maybe I'm not explaining myself so well... Well, I'll try to tell it as straight & clear as I can...

What should be the effects of the "Gather Energy" skill? Should it inflict a "Charging Up" state to my character or have the effects of "Mass Heal" skill, which is -300? That is my problem because I've got this skill called "Giga Strike" which needs to charge for 2 turns & targets only 1 enemy... If I set the trigger skill to inflict the "Charging Up" state to my character, how can I target the enemy? When I don't set the state, the execute skill "Unleash" isn't used... Instead, the trigger skill is used immediately with 0 ATK...

Am I being too pushy? Please don't think I am, I just want help IF possible...  If you will help me, I will swear eternal allegiance to you... :bow:  (or something like that... ^^)



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Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
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Blizzard

"Giga Strike" should inflict the state and target the enemy. "Unleash" is the actual skill that is used in the end with the predefined target of "Giga Strike". I just said that in my post before.
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ShadowPierce

->How can I inflict the status to myself if I have to target the enemy? When I use the script and make the trigger target the enemy, when I start a new game & I use "Giga Strike", the character uses "Giga Strike" but inflicts 0 damage to the intro enemy & the character doesn't get the "Charging Up" state... I'd be really happy if you'll be able to help me...

Please & thanks!!! ^^



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Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
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Blizzard

Then you didn't configure it right. The status effect is optional. Trigger skills automatically inflict the status effect on your character without the need to target that character. A trigger skill only activates the charge. If it doesn't, then you didn't configure it right or you didn't turn on the add-on. There is no other explanation.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LordOfThunder

Maybe you overlooked the constant "CHARGE_ID" which is defined between the Start Configuration block.
I just tried it out and it works fine. The only disturbing thing is that the effect-animation is running all the time.
To test I choosed "Sharp"-Animation and it's a little bit disturbing that it'S played all the time untile the turns are zero.

ShadowPierce

->Maybe I have, here are some of the configurations that might matter:

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*Passive skills & Charge Skill Add-ons activated(Passive skill working fine...)
*Giga Strike skill does nothing but activate an animation for the skill... (Learned by Brawler class)
*Charging Up state is set to Can't move, has 100% chance to wear off after 2 turns & is removed after battle...
*Unleash skill has 600 ATK & targets one enemy... (Not learned by Brawler Class)


I might be forgetting something or Unleash has to be learned by my Brawler class first?



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Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
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Blizzard

No, I took care of that. If an actor doesn't have a skill, he learns it temporarily. Maybe the best would be if you make a demo and upload it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ShadowPierce

->Awright, thanks for trying to fix this peronally...   :yesmaster:



Thank you very much!!!  :haha:



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Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
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Blizzard

You put all 3 parts into 1 script slot. -_-
Also, I meant a demo demonstratiing the problem, not a demo of your game.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ShadowPierce

October 17, 2009, 06:41:39 am #529 Last Edit: October 19, 2009, 01:02:32 am by game_guy
->So I should separate each part to 3 scripts? So maybe that's why it's wrong... Alrighty, gonna try it out now...Sorry for bothering you...  :^_^':

Thanks again!!! ^^




->Thanks for the awesome script!

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Now if only I can make Madam Aqua's Weapon Specific Skills work... (~_~)


Thanks again!!! ^^




No double posting please. ~G_G
EDITED: Take note that Aqua's a female. ~G_G

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Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
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Aqua


Blizzard

You can't blame him, you never put up your gender.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

I always thought Aqua was a girl myself. Wonder why he's so gender confused...

Aqua

Who's gender confused...? o.o
*confused in general*

Starrodkirby86

Quote from: Aqua on October 18, 2009, 09:23:20 pm
Who's gender confused...? o.o
*confused in general*
ShadowPierce.

This isn't Tons of Off-Topic Posts here; it's Tons of Add-ons! Chop chop, *clap*~

And holy crap, I wonder what will happen when the update log becomes too long for this script. xD

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Blizzard

I hope to retire before that happens. >.<
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ShadowPierce

->Aqua's a ma'am?!  :O.o: Still, thanks for the help... And I don't have the right time setting here to see if I posted after 24 hours...  :sorry:



Spoiler: ShowHide
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
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Blizzard

You can always edit your post. *points to "Modify" option*
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

October 19, 2009, 11:30:06 am #538 Last Edit: October 19, 2009, 11:32:11 am by Calintz
Ah, the magnificent moderator in action. XD.

BTW:
Tons in a nifty add-on.
I just wish I had a more creative brain to come up with some ideas to throw in, because RPGs can do so much ...

Update:
Hey Blizzard ...
Have you ever thought of adding a section for simple battle mods to tons??

Blizzard

That's pretty much the purpose of Tons, small add-ons. I just decided to categorize them in this way because it's easier to overview.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.