Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: computerwizoo7 on September 30, 2008, 07:21:25 pm

Title: Blizz-ABS vs. XAS
Post by: computerwizoo7 on September 30, 2008, 07:21:25 pm
Xas is WAAAAY BETTER THAN bliz abs  :evil:
Title: Blizz-ABS vs. XAS
Post by: Blizzard on October 01, 2008, 08:17:44 am
Quote from: computerwizoo7 on September 30, 2008, 07:21:25 pm
Xas is WAAAAY BETTER THAN bliz abs  :evil:


Still, but not for long. Just wait for Blizz-ABS v2.x. >:3
Title: Blizz-ABS vs. XAS
Post by: computerwizoo7 on October 01, 2008, 10:02:42 am
Quote from: Blizzard on October 01, 2008, 08:17:44 am
Quote from: computerwizoo7 on September 30, 2008, 07:21:25 pm
Xas is WAAAAY BETTER THAN bliz abs  :evil:


Still, but not for long. Just wait for Blizz-ABS v2.x. >:3


Hahahaha! in your dreams!
XAS ABS HERO V2 can do anything! Mwahahaha!
at first i saw blizz abs i thought that it was good for my game THEN XAS ABS CAME FROM THE HEAVENS AND LIGHTED A PATH FOR MY GAME!
to sum it up xas can do it if you can think it.
and its better in every way because you can switch players with an event system to make a party!
anyone want to join my campaign?
Title: Blizz-ABS vs. XAS
Post by: Blizzard on October 01, 2008, 10:14:54 am
How can a SCRIPT be better if you have to do it BY EVENT? -_- Any practically any script can do anything if you make it work. So... Has XAS an anti-lag passability system and an event anti-lag system? Has XAS a configuration application which makes the required scripting knowledge to use it equal to zero? Has XAS enemies so smart that they can rape you by collaborating? :P
Title: Blizz-ABS vs. XAS
Post by: computerwizoo7 on October 01, 2008, 11:24:37 am
Now you are getting me MAD! XAS is WAAAAY BETTER!
we don't want enemies running away and crap like that!
we don't want someone playing and seeing a stupid enemy AI settings on the menu that you can't go into!
xas have devastating special attacks and not a stupid stop time crap to use a skill!
XAS have a super cool HUD! and everything is fully customizable!
you don't have to have a bag of crap character set that you can't even figure out!
XAS is BETTER! and we can do this all day! so until i see a game built with blizz abs that is not rubbish then put a sock in it!
Title: Blizz-ABS vs. XAS
Post by: Blizzard on October 01, 2008, 11:58:53 am
Actually Blizz-ABS is customizable as well. In fact, I have a big surprise for you: Every script is customizable. If you use CRLS, you have "devastating special attacks". Blizz-ABS even works with other of my scripts and seems to have no problems working with SDK as well. Can XAS pull that off? How compatible is it anyways?

You can remove the time penalty for skill use, but then you won't have any normal animations. And how lagfree is XAS? How does the HUD work? It was coded so badly that I had a hard time to find the code that is handling the HUD behavior and in the end I gave up instead of wasting more time. In Blizz-ABS you can create your own HUD which uses the exiting HUD system to decrease lag as much as possible. BTW, the "AI Setup" is not for enemies, it's for allies. If you read my posts for a change, you would know that.

Hm, how about you just don't use Blizz-ABS if you like XAS so much? CoSLAL was a pretty ok game that uses a very outdated version of Blizz-ABS. I think everybody here would agree with me if I say that you have no right giving a bad critique based on comparison with other games if there are no other games and you haven't made a better one using Blizz-ABS.
Title: Blizz-ABS vs. XAS
Post by: legacyblade on October 01, 2008, 02:31:10 pm
Ok, while we're on the topic of XAS vs. Blizz ABS

The demo of XAS, particular hero version 3, has lots of shiny stuff. You could do most of that using blizzABS. Once BlizzABS version 2.0 comes out, I am going to work on making as much addons as are needed to regain all the functionality I lost when switching to blizzABS. True, if you want Zelda or harvest moon (I'm making an XAS harvest moon :P), XAS is by far the best. The hud is really nice looking, it has the flashy look of all of MOG's graphic stuff. But all the code is horribly messy. And giving the enemies good AI is laggy and difficult. I think the dawn of blizzABS 2.0 will have the functionality of XAS. I think the way to make people realize this would be to make the graphics in the demo more amazing. (which I can help with, if you'd do a few things to the sprite handling speeds).

BlizzABS:

Pros:
easy to configure, compatible with most scripts, easy to read the code, lag free script, advanced AI, a caterpillar system that works with the game, and an author who answers our questions.

Cons:
Attack and skill sprites animate WAAY to fast to make good looking attacks and skills, the lack of event commands in skills (you can't make the hero move while they attack), and the demo doesn't look as flashy :P

XAS:

Pros:
You can do ANYTHING, if you put enough time into it, good sprite poses for skills and attacks are really easy to set up, easy to use the script for puzzles, flashy demo

Cons:
Mog doesn't really answer questions, hard to get the hang of (I got the hang of it though), can lag on slow computers if there are too many enemies that automatically guard, doesn't work with most scripts, confusing code, way too many lines of code, a few graphic bugs.

I think blizzABS 2.0, with a few addons, will give even MORE power than XAS, and pwn it completely (after all, he's adding in all its abilities into his own script, but well coded :P), but for the moment flashy adventure RPGs, that want amazing graphics, should go with XAS. But only time will tell if BlizzABS 2.0 surpasses the leet XAS 3.0


Now, back on topic. I'm using blizzABS, but trying to use XAS style graphics.


Title: Blizz-ABS vs. XAS
Post by: computerwizoo7 on October 01, 2008, 03:49:16 pm
 >:( hey this is no time for trick questions!
anyway isn't this legacyblade's project topic.
Title: Blizz-ABS vs. XAS
Post by: Blizzard on October 02, 2008, 05:46:29 am
That's good, LB, give me MORE INFO on XAS. >:3 The way to beat your enemy is to know him! MWUAHAHAHAHA!!!
Title: Blizz-ABS vs. XAS
Post by: computerwizoo7 on October 02, 2008, 03:35:22 pm
so you wanna fight!
Round 1:
Xas has a system where you can reflect attacks and seal enemies or the players skill or weapon! and devastating Special attacks with awesome enemy AIs which are fully customizable so you can make them as smart as you want or as dumb as you want too! and they can run away too!

try and beat that blizzard!
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on October 02, 2008, 06:44:31 pm
I'm pretty sure Blizz-ABS has a reflecting system along those lines.




Fellows, I split the two topics as this subject was getting too unrelated of recruitment. I'm also noticing a little debate with some sparks. If anyone erupts and start maligning the other ABS system, this topic will get locked, users can get banned, though that's worst case scenario. Please debate about this calmly, coolly, and maturely. This is a really interesting topic that will show how Blizz-ABS and XAS are different and the same, how both can improve off of each other (Blizz-ABS more), and it can show opinions of many users throughout here.




On my belief, Blizz-ABS has a user-friendly coding and compatibility that virtually anything can be done if you're knowledgable within scripting. I mean, you can mod Blizz-ABS pretty easily compared to XAS, which has a complex coding, according to Legacyblade. That's all I have to say. Ta ta.
Title: Re: Blizz-ABS vs. XAS
Post by: Galatea on October 03, 2008, 05:48:23 am
Quote from: legacyblade on October 01, 2008, 02:31:10 pm

Pros:
easy to configure, compatible with most scripts, easy to read the code, lag free script, advanced AI, a caterpillar system that works with the game, and an author who answers our questions.



Hell yeah! Very User Friendly! and an author who answers our questions. yesss

I like blizzABS cause the whole idea is from the mixed thoughts of the brilliant members, and
its improvements are quite fascinating, you just w8 for the next version!  >:(
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 03, 2008, 06:22:27 am
Good job, SRK. Ok, now back on topic.
And thanks for the support, Galatea. ^_^

cw7, you can't use customizability as argument because:
1. Blizz-ABS is easier to customize because it's coding is way better.
2. You can customize ANY script which makes your point of "customizable AI" obsolete.

Also, Blizz-ABS AI is customizable as well. I only took the time to make an easy interface for users. You have several defined options which you can use without any scripting knowledge. With some scripting knowledge you can customize it yourself while with XAS you need A LOT of scripting knowledge because of the messy coding. Blizz-ABS 2.0 will even have a better coding. I am planning on separating semantically Blizz-ABS specific code and putting it all at one place. Things like that would be the enemy dying process which is currently part of Game_System.

And what about the devastating super attack? Hello? Are you even reading what I said? That's just a normal skill wrapped up as "Special attack". If you REALLY want a special attack on button press, you can add that easily in Blizz-ABS. Do you have any idea how big the code of a secondary weapon is in Blizz-ABS which is equipped instead of a shield? Take a look:

Spoiler: ShowHide
# Secondary Weapon plugin for Blizz-ABS created for Aqua

if $BlizzABS || BlizzABS::VERSION < 1.99
 raise 'ERROR: The secondary weapon plugin requires Blizz-ABS 1.99 or higher.'
end

class Game_Controls
 
 alias update_attack_aqua_later update_attack
 def update_attack
   return true if update_attack_aqua_later
   if $game_system.attack_button && Input.trigger?(Input::Key['G'])
     $game_player.use_attack2
     return true
   end
   return false
 end
 
end

class Map_Actor
 
 def use_attack2
   self.battler.weapon_id, self.battler.armor1_id =
       self.battler.armor1_id, self.battler.weapon_id
   use_attack if self.battler.weapon_id != 0
   self.battler.weapon_id, self.battler.armor1_id =
       self.battler.armor1_id, self.battler.weapon_id
 end
 
end

class Game_Actor
 
 attr_accessor :weapon_id
 attr_accessor :armor1_id
 
end


Now, how about you tell me all you can do with your enemies WITHOUT touching the scripts? Can your enemies in XAS learn? Can they evaluate a party member as dangerous and defend more when they engage into one-on-one combat with him? Can your enemies in XAS concentrate on healing? Can they organize a group of other enemies and lead them into collective attacks? Can your enemies in XAS keep a safe distance from you?
Did you know that allowing enemies to escape is as easy as adding the "Escape" action in the enemy database? What do you have to do for this in XAS? Does XAS use database enemies or do you have to define them MANUALLY IN EACH EVENT just like in Near's ABS with comments?

You are not making valid points here. I can also just say "OMG BLIZZ-ABS PWNS XAS SO HARD BECAUSE IT HAS A CUSTOM INPUT MODULE". While we're at it, how's XAS with custom controls?

What about compatibility? Does XAS support Tons of Add-ons, CRLS, SDS, RO Job-Skill System, any CMS or any of my other scripts? And does it support SDK? Blizz-ABS is practically fully compatible with SDK 2.x! Also Blizz-ABS supports my Full Reflection System which means you DO have Reflect. And what is "sealing enemies" supposed to mean? Care to explain?

Also, what about documentation? Blizz-ABS not only has a manual explaining ALL of Blizz-ABS features but also my continuos support (like Galatea said). Blizz-ABS has been created as a system responding to users' wishes.

I have created an interface for users so they don't have to bother about implementation details. ANYBODY can use Blizz-ABS. I've only met a few people which had problems and those problems were solved by me simply pointing them to the right chapter in the manual. Of course, with a bit of scripting knowledge, you can edit Blizz-ABS. In that case I have provided a fully commented and documentated code. In 2.x I will also provide class diagrams and method descriptions as separate documention for even easier reference and an overview over the entire system so editors will be able to find the spot they need to edit very quickly without searching and browsing the script. Using Blizz-ABS was never easier and editing will become even more easy.

One drawback which I admit is the sprite format. I will change the sprite format in 2.0 to a similar or the same format as it's used in XAS so people can switch easier between the systems. Or in other words: People who used XAS but didn't want to change to Blizz-ABS because of the extra work of sprite conversion will now have a chance to change without bothering about sprite conversions.
Title: Re: Blizz-ABS vs. XAS
Post by: Caro Ru Lushe on October 03, 2008, 01:00:22 pm
Blizz-ABS is better . . . .

XAS ABS made me work too many hours on what Blizz-ABS let me do in a short time. Plus, It has Compatibility with Blizz's Ton's of Add-ons & CLS, plus the comming Ally AI's & a tons of features . . . It will defeat XAS :p plus, Blizz-ABS is fully customizable with ease, unlike XAS. :x & has an Author who is willing to help out even if people ask the same questions 10 times over & over again, & he considers the suggestions people give him to add >:3
Title: Re: Blizz-ABS vs. XAS
Post by: JohnPetrucciPwns on October 03, 2008, 02:29:00 pm
I do admit, I have never used XAS, and I truly only have used Blizz-ABS, and I can say I have always had a hard time coding. (I'm still very new to it) Blizzard has never left me clueless on any question that I have asked him. He has helped me so many times with issues and gaming problems. Even if XAS is better, I would still stay with Blizz-ABS because of how user-friendly it is, and how knowledgeable and respectful Blizzard is as a programmer and a person. Compatibility is also very important. It isn't only compatibility, it also leads into how customizable a system is. Like I said, I myself haven't done much coding, but never have I had a problem customizing Blizz-ABS.

And maybe I am easy to please, but I have never frowned upon Blizz-ABS.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 03, 2008, 10:07:50 pm
I think that XAS is better than blizzABS in terms of customizable power (at the current moment) True, it's annoying to get the hang of, but you can pull off ANY skill design you want with the system. I don't really like working with XAS, but it allows greater graphical immersion, and greater flexibility with skills. True, blizzABS is easier to use, faster, and more compatible. But as things stand now, XAS is better if you want things to look nice, not just process quickly.
Title: Re: Blizz-ABS vs. XAS
Post by: Pokol DaErran on October 03, 2008, 10:34:05 pm
XAS seems a bit better, but it also seems too hard for most noobs to use. :P
On the other hand, Blizz-ABS turned my disaster of a game into a passable diversion, so I'll have to cast my vote with the Chaos Project admin.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 03, 2008, 11:10:06 pm
I am personally using BlizzABS. It's compatible with more scripts, and you can get a caterpillar script to work with it. Since blizz is actively trying to incorporate our suggestions into blizzABS, I think it shows the most potential. As things stand, if you want an awesome battle system, with lots of features, go with blizzABS. However, if you want great graphical immersion, and the ability to make each skill very unique and cool looking, and make spells part of puzzles, go with XAS. I'm sticking with BlizzABS, because it shows great potential.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 04, 2008, 05:59:18 am
Potential which I will try to use well. :)
Title: Re: Blizz-ABS vs. XAS
Post by: Fantasist on October 04, 2008, 12:46:53 pm
Quotexas have devastating special attacks and not a stupid stop time crap to use a skill!
XAS have a super cool HUD! and everything is fully customizable!


*sigh*... A script IS the result of customization if you think about it, the important point is, how well will you be able to customize the system with what you know about scripting? Besides, if eye candy is soo important, I'd LOVE to see you make a game which has those flashy "devastating special attacks" and "a super cool HUD!" which doesn't lag like hell in my laptop with a 2 GHz processor. If you pull it off with XAS, I'll:
eat my hat (content warning, open for what REALLY came to my mind when I was typing): ShowHide
give you a friggin blowjob


There's something called balance b/w eye candy and performance. I think I can say I know about this pretty well, because most of my scripts are eye-candy related. I've tried LOADS of stuff for my game and I've not even posted a quarter of those. I wanted really good eye-candy, but I came to realize it can be achieved without having a "script" which lags the game down. Heck, I know some RM2k games which had brilliant CMSes and stuff entirely evented. The point of an ABS is to introduce that feature, it's not a product which has to have EVERY DAMN THING in it. There's no point. And btw, there are some VERY old games which suck at graphics (DOS RPGs with letters) but are still interesting. I think Blizz-ABS has the right balance, and I prefer it so much because it offers so many features with pretty good performance. I'd use the COSLAL version Blizz-ABS than XAS just because it gives me what I want without screwing up anything else.
Title: Re: Blizz-ABS vs. XAS
Post by: RoseSkye on October 05, 2008, 04:49:39 pm
I never really liked Blizz ABS it was like a controller with too many buttons.

It is pretty advanced, but it's too advanced for rpg maker.
Title: Re: Blizz-ABS vs. XAS
Post by: Memor-X on October 05, 2008, 06:23:21 pm
QuoteIt is pretty advanced, but it's too advanced for rpg maker.


if it was, it wouldn't work, but it's like all things really, in the eyes of someone who is just started using RPG Maker XP of Blizz-ABS it's real advance but once you can master the power of the Call Script command, miniuplating Events, and using Blizz-ABS Config to it's fullest extent

Blizz-ABS would have to be the ebst cause i've tried almost every ABS script in order to find the best ABS script i could use for Megaman Battle Guardian, and also, i don't think XAS has a scripter who went out of their time to create an addon which is optional to use (points out Aqua's addon for Blizz-ABS)
Title: Re: Blizz-ABS vs. XAS
Post by: Diokatsu on October 05, 2008, 08:48:31 pm
Quote from: Memor-X on October 05, 2008, 06:23:21 pm
i don't think XAS has a scripter who went out of their time to create an addon which is optional to use (points out Aqua's addon for Blizz-ABS)

As for Add-ons, I might just throw in Tons, maybe to prove a point. I have tried XAS and BABS, of course with my limited skills, and I liked BABS better. Not only was it much more fun to use for me, the fact that we regularly converse and help Blizz, albeit with our limited knowledge, really puts a nice little sense of community work into the project. I'm not saying we've done work, per se, but in all reality, Blizz is someone we can go to with problems, who solves them and who takes our views into account. That's worth a lot more to me than a "super cool HUD" and special moves.
Title: Re: Blizz-ABS vs. XAS
Post by: RoseSkye on October 05, 2008, 11:42:59 pm
Quote from: Memor-X on October 05, 2008, 06:23:21 pm
QuoteIt is pretty advanced, but it's too advanced for rpg maker.


if it was, it wouldn't work, but it's like all things really, in the eyes of someone who is just started using RPG Maker XP of Blizz-ABS it's real advance but once you can master the power of the Call Script command, miniuplating Events, and using Blizz-ABS Config to it's fullest extent

Blizz-ABS would have to be the ebst cause i've tried almost every ABS script in order to find the best ABS script i could use for Megaman Battle Guardian, and also, i don't think XAS has a scripter who went out of their time to create an addon which is optional to use (points out Aqua's addon for Blizz-ABS)


You're not getting what I am saying.

You would expect those kind of controls in a MMO.. not a rpg maker game. If I EVER came across a commercial RPG that used that many buttons.. I just wouldn't play it. I play alot of fighters, rpgs, and etc. The maximum I like using is four buttons. Period.

With BlizzABS I have to memorize the whole damned keyboard and I am used to using arrow keys. I need my arrow keys, it's simple. Up, Down, Left, Right.

Even in CS when I use WASD its not that many buttons to memories.. you left click and right click.. DADADAAAAAAAAA. I like simple controls because sometimes I daydream and if a boss comes at me when I am thinking about something else.. WHAM dead.

Besides RM isn't sophisticated. There is only -one- P.O.V., only two dimensions, and only a few designers that actually know how to make a -good- game on it.
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on October 05, 2008, 11:52:25 pm
I agree in that case. When you view the diagram that tells you all the controls, it looks very intricate, confusing, and complex. But only a few of them I use regularly anyway, and the custom configuration I like to do are easy to remember. If there are a lot of controls, it's best to have them in easy-to-remember places, and eventually they'll be a staple in the mind. I'll get myself out of this subject in the bit, hoping that someone else can provide a great second/third opinion on this.  :roll:
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 06, 2008, 08:46:35 am
I also agree in this case, Blizz-ABS does have too many buttons. But the basic buttons are actually all you need. The other buttons like switching the party leader, HUD parts on/off, running, sneaking, jumping, etc. are not really necessary. They are parts of additional features which can be turned off. You can minimize Blizz-ABS's controls to a level where all you have is moving, attacking, confirm and cancel. Blizz-ABS does not enforce that many controls, it only provides the possibility to use them.

Also, have you seen the games lately? I mean I can't remember when I saw the last time a PC game which didn't use half of the keyboard (Splinter Cell, old game) or at least loads of keys (Devil May Cry 4, new game). In most games you can configure the controls which is a feature I should implement, though.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 06, 2008, 03:02:44 pm
Quote from: RoseSkye on October 05, 2008, 11:42:59 pm
I play alot of fighters, rpgs, and etc. The maximum I like using is four buttons. Period.


One word: Morrowind.

Quote from: RoseSkye on October 05, 2008, 11:42:59 pm
Besides RM isn't sophisticated. There is only -one- P.O.V., only two dimensions, and only a few designers that actually know how to make a -good- game on it.


That's a really odd view. RM can be as sophisticated as you want. There are plenty of complex, deep, sophisticated 2D games. Just because most 2D games are reserved for the gameboy now doesn't mean its wrong to create a sophisticated 2D game...sprites are awesome, XD

I think the main difference between XAS and BlizzABS is this. BlizzABS's demo isn't flashy, and it's hard to make blizzABS look anywhere near as flashy. I think with the ability to choose the speed at which the sprite animates for each skill, the ability to move the actor and use posing, the ability to customize the timing of the attack, and make skills, weapons, and items interact with events on the map (such as when you're hit by a bomb, do this) would make BlizzABS BETTER than XAS ever will be. I think find a happy medium between ease of configuration, and POWER of said configuration. I'd rather have to work a bit harder to get what I want out of the script. Maybe just provide a basic editor, and an advanced one. Or make the editor a bit more sophisticated. Either way, if you get BlizzABS to have the above capacity (I'd say read through the XAS tutorial, and play the XAS Hero Edition 3.0, so you know what you're up against), then it would surpass ANY ABS. I think it would be on its way to surpassing even Oblivion O_O
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 06, 2008, 03:36:40 pm
O_O Can somebody link me to the XAS tute? I already have the Hero Edition 3, but I haven't come around to play it yet.
Title: Re: Blizz-ABS vs. XAS
Post by: RoseSkye on October 06, 2008, 10:21:51 pm
Quote from: Blizzard on October 06, 2008, 08:46:35 am
I also agree in this case, Blizz-ABS does have too many buttons. But the basic buttons are actually all you need. The other buttons like switching the party leader, HUD parts on/off, running, sneaking, jumping, etc. are not really necessary. They are parts of additional features which can be turned off. You can minimize Blizz-ABS's controls to a level where all you have is moving, attacking, confirm and cancel. Blizz-ABS does not enforce that many controls, it only provides the possibility to use them.

Also, have you seen the games lately? I mean I can't remember when I saw the last time a PC game which didn't use half of the keyboard (Splinter Cell, old game) or at least loads of keys (Devil May Cry 4, new game). In most games you can configure the controls which is a feature I should implement, though.


QuoteIf I EVER came across a commercial RPG that used that many buttons.. I just wouldn't play it.
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on October 06, 2008, 10:42:24 pm
More buttons = more control = faster paced battles.
Less buttons = less control = slower paced battles.

I prefer the number of buttons B-ABS has because the battles are more interesting and fast paced - no menu switching stuff out in the middle of 'em, although the right hand cluster could probably be laid out a little better...
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on October 06, 2008, 11:19:26 pm
I'm not going to bother commenting about how many buttons BlizzABS lets you use, considering that it's the developer's job to make button config work, and easy to remember.

As far as XAS goes, everything must be scripted.  For projectiles, they needed to be created and configured on a dummy map.  And the AI patterning was just plain annoying to work with.

however, I'm finding it quite simple to work with BlizzABS and make plugins or evented battle spicing. 

not only that, but if I want to do something simple, I can just open the config.exe, and not have to bother with code, other than copying and pasting my config file over.  It's dead simple.
Title: Re: Blizz-ABS vs. XAS
Post by: GAX on October 07, 2008, 03:16:24 am
I'm gonna throw my vote with BABS, and lol @ lb's morrowind comment.

In all honesty, the more controls you have, the more complex a game could be.  An example Blizzy brought up is Devil May Cry 4...in all honesty it took me like, 5 seconds to figure out the controls and I can unleash total hell in that game without breaking a sweat (Combo system <3).

The more controls, the more control you have over the game.  The less controls, you don't get very much depth, only a few games can get away with minimal control schemes, you always want to add something different to the mix.

If you want a 2D game that had a LOT of controls, go pick yourself up a copy of the original Warcraft - Orcs and Humans, then we'll talk.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 07, 2008, 05:27:53 pm
I agree with NOT having only 4 buttons. It feels like I'm playing ninja turtules. The more buttons (to a point) the easier it is to do cool stuff. rather than having to press AABBC^^V<D, you can press 1, then the spell button. If you guys have played soul caliber legends, it just ruins the feel of the game having hardly any controls. The control of Kingdom Hearts 2 was FAR nicer than Kingdom Hearts 1, and KH2 featured more buttons. I do think that blizz's configuration of buttons is kinda awkward, but precision in a video game, as well as ease of use, takes a lot of study. If you think your layout is good, have your friend try it.

anyways, XAS has a great system, and I like it. It's really powerful with many uses. But using it is @$%@# until you get the system down, and they could have simplified the configuration without loosing the power. I think blizz is on track to surpassing this.

@blizz, Illia compiled the three tutorials into one thread, which can be found here

http://www.eminweb.com/forum/index.php?showtopic=15

Study that, try it out, then figure out a way to surpass it (and play hero edition 3.0)
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 08, 2008, 05:27:37 am
Ok, I've tried XAS Hero v3, messed around with it for around 2 hours and... (-_-') C'mon, you're not being serious about the "flashy" thing, right? You can make 90% of that in Blizz-ABS as well. Most of it are status animations, destruction animations and skill/item animations. -_- Put them in Blizz-ABS, put in a fancy HUD and you have at least 90% of the flashieness of XAS. I can make the damage display in Blizz-ABS very flashy, that's not a real problem. I simply prefer not to because it annoyed the heck out of me when playing XAS. I could hardly see what's going on in the game. By adding an add-on to Tons which forces Status damage text, I can emulate the same effect like in Blizz-ABS, that's easy. And OMG... Super Special Mega Attack... Yeah, just get CRLS for Blizz-ABS. :roll:

I will prove that I am not talking bullshit by making CoSLAL SE not just a tad better like I originally planned, I will completely rework the game. I will not make Blizz-ABS better than XAS, I will make Blizz-ABS eat XAS for breakfast. And I will do all of this because of the people who praised XAS so high even though XAS supports just those few features (and you get nothing else with the package if you know nothing about scripting) which Blizz-ABS doesn't and because XAS disappointed me. :( Except for a few nice flying around animations *cough*, there is not much to it (except, of course the features that Blizz-ABS is partially still missing, but not for long).

I will continue working on Blizz-ABS even after my game is done and even after I retire from RMXP. That way nobody can bullshit Blizz-ABS. I might even expand the capabilities of enemies and make them able to tear you a new ass even faster and better. Blizz-ABS 2.0 will feature only Ally AI as addition with come internal system changes to support plugins easier. Blizz-ABS 2.x will be a new evolution level of ABS-es.

I'll get back with some POSITIVE comments on XAS after I read the tutorials.

And I hate XAS' controls. :D

EDIT: Wow, I'm a fast reader. O.o; Anyway, I found some nice features in XAS like enemy size and shield directions and also the possibility (which I also found out while playing) that certain weapons simply ignore map objects. These are reasonable features which I will most probably implement into Blizz-ABS. Let's see... I don't see anything else that you can do in XAS but can't do in Blizz-ABS then. Anybody? Also, after adding projectile speed, more projectile types and spline-movement homing projectiles ( :naughty: ), XAS will look way worse. :D
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 08, 2008, 11:41:03 am
The main thing you CAN'T do in Blizz that you can in XAS (besides what you mentioned) are the following

1. Eventing the timing. I like to make flashy sequences for my skills (aka, lift up in the air, hold for a second while glowing, then slam into the enemy creating an explosion). THAT is what I mean by flashy, as most of the other stuff can already be done in BlizzABS. (yeah, SUPER FANCY ATTACKS can easily be done, even without the CRLS. Some users just want to see this stuff in the demo, to some, if its not in the demo, it can't be done :O )

2. Map interaction skills. Lets face it, having an interesting puzzle involving use of blizzABS skills just doesn't work. With XAS, I could in about 2 minutes implement a golden sun style mind read skill (http://www.eminweb.com/forum/index.php?showtopic=33). Also, if done right, you can have an attack that lifts you up into the air, and throws you (think rising falcon) be used to get to an otherwise unreachable location.

Add those, and blizzABS will eat XAS in all the ways it does't now. I never used the animated icons thing, but I think you should make it an optional addon. Same with the damage text. True, the bABS is faster, and more clean looking, but some people want big and flashy. I think make an alternate damage display, and everyone will love bABS even more.

(I hate XAS controls to. The thing that most convinced me to bABS is controls with a built in all-keyboard input module...AND WSAD controls in deh demo)
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 08, 2008, 12:15:06 pm
Sure, I know that Blizz-ABS doesn't support those features yet. YET. ;)

When I add combos, I will make it possible to add movement inbetween (i.e. move forwards by 1 square, jump 2 squares forward and execute skill in midair). :naughty: I had that planned already. :)

It's true, Blizz-ABS skills don't have so much puzzle possibilities right now. But that will change. :D

I will make some extra plugins for the demo like a custom HUD and a different damage display. I will also put loads of effort into the game to show that you CAN have flashy stuff. It will actually work mostly the same like in XAS: animations.

LB, you're very right about the demo thing. People are just damn lazy. If you don't show them, they will never try on their own. I will be sure to improve the demo up to a grade where the possibilities of flashieness are demonstrated very well. Just wait for CoSLAL SE! >:3 Have you seen the new launcher yet? http://forum.chaos-project.com/index.php/topic,1324.0.html It's like "SHIT, SOMETHING'S COMING!"
Title: Re: Blizz-ABS vs. XAS
Post by: DeathLock on October 08, 2008, 01:24:25 pm
Someone would have mentioned that the Blizz-ABS can actually have support from Blizzard himself. While the XAS, you'd have to find someone familiar with the script, which is sometimes difficult. Blizz-ABS is constantly updated, while the XAS you never know if it has been updated. Not exactly about the system, but the support from the creators, Blizzard is always there to help.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 08, 2008, 05:01:47 pm
@blizz, if you want, I could make the poses and all that for the skills. I actually enjoy posing, this week at least.  I could make better sword attack animations, better skill animations, and all of that. Just send me the list of enemies, actors, and their skills/weapons (all the stuff I'd need to do). I like BABS, and want to help make the demo show that it's as powerful as XAS. I do highly recommend giving the ability to change the animation speed of a sprite on a per-weapon basis for each actor, as this would allow further eyecandy with only 2-3 lines of extra coding, and very little configuration. The fast speed at which the sprites animate, and the lack of even a brief hold of the final pose really makes GOOD swing poses look like crap in game.
Also, those plans you have will indeed make BABS eat XAS for breakfast! I don't think a flashy hud is much of a consideration between scripts for me (as you can freaking TURN OFF the hud, and use a custom one), but showing one in the demo would really impress people (a new hud seems to be one of the top requested things in BABS). Like you said, some people just can't imagine what a script can do if its full capacity isn't shown in the demo. Sad, but true. Give the demo awesome graphics, use features that show off how customizable the engine is, and people will GO WHOA, that's the best one out there (even if it isn't :P)

@Deathlock, indeed, that actually shocked me. Out of curiosity, I started to glance through the topic, and was amazed that blizz actually answered questions. I thought other members would be doing that  (like with XAS). The ability to ask the maker of the script for help with errors and the like makes this a GREAT ABS. I also agree that the continual updates, with their optimization, bugfixes, and feature additions, are a strong attraction to BABS as well!

@all, you can use whatever engine you like, I just personally prefer the BABS, especially with the features planned for 2.0 I mean people are still trying to find a working caterpillar system for XAS, whereas blizzABS has one well integrated, and plans for party AI in the next release. I hope to see improvements on the enemy AI, as the only way to make them dangerous at all is to set their AI delay time really low, which makes them seem to have superhuman reflexes. But even with the current AI, the enemies are much smarter than those in any other ABS. If you try, you can make blizzABS look almost as nice as XAS, and soon you will be able to make it look JUST as flashy :P
Title: Re: Blizz-ABS vs. XAS
Post by: Rojobo on October 08, 2008, 06:55:44 pm
I have to admit that BABS is very simple to edit, while XAS can take quite a while to get used to. However if you actually take the time to understand the script, you can do more and is much more customizable then babs.
To me, XAS is also more fast paced then Babs(enemy gets attack, knocked down,dodging,lot of moving), and i especially like the overdrive, charged attack, and many other addons. Sure, creating a weapon/shield/item/enemy(you can give them a custom path, use exact timing for skills) requires scripting and eventing, but it gives you an opportunity to provide more customization then what I've seen so far in babs.
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on October 08, 2008, 07:23:36 pm
Okay I don't /really/ wanna join in this yet, but... I just wanna make one point...

Can't Blizz-ABS have enemies with custom paths and exact timing for skills too?

The enemies follow custom paths and then using a script call command along with other eventing, you can decide what you want your enemies to do...

If... XAS has a different way of timing for skills, please explain it to me.
Title: Re: Blizz-ABS vs. XAS
Post by: Rojobo on October 08, 2008, 08:08:11 pm
Quote from: Aqua on October 08, 2008, 07:23:36 pm
Okay I don't /really/ wanna join in this yet, but... I just wanna make one point...

Can't Blizz-ABS have enemies with custom paths and exact timing for skills too?

The enemies follow custom paths and then using a script call command along with other eventing, you can decide what you want your enemies to do...

If... XAS has a different way of timing for skills, please explain it to me.


Yes, through similar ways, except with XAS, you can define when the enemy is to use a certain skill(you can assign more then one, although im not sure about babs) and there are two movement cycles(event pages), one for when the enemy has not detected the player, and one for its movement during battle.
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on October 08, 2008, 08:14:45 pm
In Blizz-abs... I /think/ you can have those different movements if you use an if script in the move command...

I'm not /exactly/ sure, but it might be possible :P
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 09, 2008, 06:11:33 am
In Blizz-ABS you CAN make a complete custom moving route with custom actions. But it's true, there is no separation between player-detected and player-undetected behavior. I am thinking of implementing something like that. Enemies would follow a route and when they fight the player, the would leave that route. Later they would return to the original position and continue moving around.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 09, 2008, 02:36:46 pm
@Rojobo, yes. Blizz is actually going to implement that functionality into BABS with the next version. And those addons already exist, btw. Just get tons, CLSR, and some of blizzard's other scripts, and vuala. lots of addons for BABS. I agree, though, at this moment XAS is far more customizable, which is one of its draws for me.
Title: Re: Blizz-ABS vs. XAS
Post by: Zeldaknight on October 10, 2008, 01:56:00 am
Okay, with all the mods Blizzard is promising it sounds like the next version of the B-ABS will be out in about 2010!

Anyway I'd like to say that I've got the demo for XAS, done the demo, liked it, looked at the script and threw it out! Looks like too much stuff to learn! And Blizzard is active on various forums and has helped me out a lot. Once Blizz-ABS has ally AI and a few of the features Blizzard is promising it will kick XAS majorly! By the way Blizzard I wouldn't mind doing a demo for the next version of the ABS if you need one. And I love the B-ABS enemy AI . . . well, when I'm not chasing after a fast demon . . .
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 10, 2008, 09:18:01 am
Sure, I'd love if there were more example games or demos out there. :)
Title: Re: Blizz-ABS vs. XAS
Post by: Zeldaknight on October 10, 2008, 08:54:45 pm
Nice, I may start on that now. There were more reasons I thought of why Blizz-ABS is better than XAS but I can't remember them right now . . .
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 11, 2008, 06:58:11 am
I'll try to release Blizz-ABS as soon as possible and make the second edition of my own example game.
Title: Re: Blizz-ABS vs. XAS
Post by: Sally on October 11, 2008, 12:09:03 pm
is this even a debate? ...
the first post didnt even start off with anything to say how it is better....
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on October 11, 2008, 12:13:03 pm
Quote from: Susys on October 11, 2008, 12:09:03 pm
is this even a debate? ...
the first post didnt even start off with anything to say how it is better....
The reason why the first post didn't start off with that is because the thread was originally split from another one, being Legacyblade's Recruitment thread. That's why it sounds so strange from the beginning. Eventually it turned into a debate, but few XAS supporters are really coming on here to prove their own point...
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on October 11, 2008, 01:46:43 pm
Props to you Blizz, your AI just raped me!  in a 2-on-1!  (two enemies on one hero)  No way XAS can do THAT!

Seriously, if you have ever played a well-made game with Blizz-ABS (idk about Lag-a-lot, i never played it), you'd realize how the battles are soooooo much better.  XAS is good for little puzzles and nice looks and battles that take no skill to win, but Blizz-ABS has gameplay FTW!  After all, its an Action Battle System, not a Xiderowg Action System.  Once you add in a few other technicalities, there's gonna be no reason to use XAS.

But seriously Blizz, your AI is beastly.  i'm having to make my enemies deal less damage so that I don't die every two minutes!
Title: Re: Blizz-ABS vs. XAS
Post by: Zeldaknight on October 12, 2008, 02:18:39 am
Yeah, I've noticed that recently too . . . my mates always get annoyed when they play it and die after 30 seconds and then I play it and die in 3 minutes!
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 12, 2008, 07:44:07 am
Lol! I noticed something similar as well. When I testplayed CoSLAL with the old AI, I didn't have too many problems with the game. But ever since I built in the new AI (and using it WITHOUT any extra AI features yet), I had a hard time killing enemies. I had to increase Sir Lag-A-Lot's max HP and MP and make the enemies weaker. o.o; I also remember a couple of test plays using one leader. Heck, he send an entire troop of 7 enemies (including himself) after me! I was level 15 (300 max HP or something like that) and I barely survived that battle!
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 12, 2008, 01:45:28 pm
lol, the enemies in my game do that too, and there was only 4 of them :O I had to make them a tad weaker, and remember to kill the leader first. DANG this AI is good, XD
Title: Re: Blizz-ABS vs. XAS
Post by: Zeldaknight on October 13, 2008, 12:06:59 am
Heehee, I think we've driven computerwizzo off with all the support Blizzard is getting. And I don't see Xeindowg (however you spell it) coming to defent his own system :D !

These combos of yours sound awesome Blizz, they'll be perfect for some of my Force Wave spells and stuff where the character should be jumping up and then smashing the ground (and those annoying Leaders. . .)

Edit: By the way, what happens if you use Mode 7 with the Blizz-ABS? Does it work or is it not compatible or is there too much lag or what?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 13, 2008, 05:22:44 am
An earlier version of Mode 7 works fine up to some point when you use the additional compatibility plugin. You can get both from the Mode 7 thread here.
Title: Re: Blizz-ABS vs. XAS
Post by: Rojobo on October 13, 2008, 08:16:07 pm
Quote from: Zeldaknight on October 10, 2008, 01:56:00 am
Okay, with all the mods Blizzard is promising it sounds like the next version of the B-ABS will be out in about 2010!

Anyway I'd like to say that I've got the demo for XAS, done the demo, liked it, looked at the script and threw it out! Looks like too much stuff to learn! And Blizzard is active on various forums and has helped me out a lot. Once Blizz-ABS has ally AI and a few of the features Blizzard is promising it will kick XAS majorly! By the way Blizzard I wouldn't mind doing a demo for the next version of the ABS if you need one. And I love the B-ABS enemy AI . . . well, when I'm not chasing after a fast demon . . .


To me, the script really isn't hard to use like most people continuously complain about. Sure, the reason is probably because its in Portuguese, but you CAN download an English translation or simply use a translator. Really, if you put effort into learning the XAS system, you'll find out that there are hundreds of ways to customize it to suit your needs, not to mention that its relatively easy to add your own combo system(you can even do it with events!) And I'm probably repeating myself, but i find the gameplay in XAS to be much more fast paced, as i find my self constantly slamming the arrow keys more to dodge attacks, and when I played the demo of bliz-abs, it just didn't seem to satisfy me, it just felt too slow paced(i attacked, enemy simply went back, came fourth attacked)which I found boring. This has probably changed a bit with the later versions of the abs blizzard has uploaded, but i still don't think theres a knockback feature or any of that sort. In XAS, I found it different(especially in version 3)I mean, I had to constantly move or guard to keep from being hit, and then i had to quickly approach the enemy and attack, and no, it isn't as easy as you think to predict it's moves. But i think im just getting into a matter of personal tastes, so that should be enough for now. (but im not surprised that people enjoy this abs since this blizzards forum and  ah yes, now that people are talking about this new ai, i might try this out)
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on October 13, 2008, 08:33:20 pm
Remember that the Demo for Blizz-ABS, Chronicles of Sir Lag-A-Lot is outdated now. Well, not really outdated, but it's not the epitome of a good demo. It doesn't maximize many of the uses of Blizz-ABS. It makes a good reference however. ;) XAS Hero Version 3's demo is probably way better in those terms, and there has clearly been put some effort with all the glitz and glamor.

Yeah, it is manner of personal preference, it's almost like character preference in Super Smash Bros. Brawl...
Title: Re: Blizz-ABS vs. XAS
Post by: Zeldaknight on October 13, 2008, 11:16:26 pm
Yeah, I guess most of my annoyance was because I couldn't find an English translation. Although I now bring back up Blizzard's earlier point about compatibility. How many scripts is XAS compatible with, not to mention SDK!
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 14, 2008, 04:25:04 am
CoSLAL doesn't even use 40% of the current features that Blizz-ABS has, of course it's way worse than the XAS. And I don't think you can bring up "editing the script" as customization argument because you can "edit the script" in Blizz-ABS as well. I've tried XAS v3 demo myself and I agree that it's more fast paced, but as I said earlier, you can make that in Blizz-ABS easily. Just give an enemy moving speed 5 (or even 6!) and give him the "Full Power" AI attribute and you won't even have time to react on time.

There are only a few features which XAS has and Blizz-ABS doesn't. Those are mainly the ones that allow extras like very interactive puzzles.

I agree that most people here are using Blizz-ABS and that I am getting the most support, but I'd really like it if more people would come here that prefer XAS. When I learn the most if not all possibilities that XAS gives the user, I can make them work in Blizz-ABS as well. Blizz-ABS already supports so many things that XAS doesn't, it would be a shame if people miss out those features only because it doesn't support the few they used to like in XAS.

Also, scripting as customization argument is not really a valid argument in general. Why bother using XAS or Blizz-ABS if everybody can script? Exactly that's the point: Not everybody can script. In fact, for most people even simple script edits can be a bothersome job. I have encountered people asking me in Blizz-ABS how to make a switch activated before the game over and prevent the game over. That code is like 2 lines long and only needs to be put at the right place, yet those people couldn't figure it out. My point is that if you can script a little or have a rather higher-than-average IQ so you figure out things quickly enough, you can edit both XAS and Blizz-ABS to suit your needs.

I don't know how many possibilities XAS v3 demo uses of XAS, but if you need to script anything that you have to add, then it's 100% of the original script. Also XAS v3 demo is not JUST XAS. It has several add-ons FOR XAS in there. As In CoSLAL I didn't make use of all features of Blizz-ABS of the version it actually uses and there are no external plugins for Blizz-ABS. It also supports some extra built-on features which I haven't demonstrated there, because I thought it wouldn't be necessary. I was wrong, I guess. :P I consider CoSLAL using 70%-80% of the original script with absolutely no plugins FOR Blizz-ABS.
Summary: XAS demo = 100% (?) XAS + plugins, Blizz-ABS demo = 75% Blizz-ABS + no plugins
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on October 14, 2008, 04:31:27 pm
Very nice argument Blizz. ^.^

(still doesn't join in yet... XD)

CoSLAL2.0 should be very very good, especially with... *cough*
Mmm... maybe you should add my FoA plug-in to CoSLAL2.0 to demenstrate a plug-in...  :roll:
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 14, 2008, 05:29:05 pm
Just for reference, I did prefer XAS for a long time. lol, I used to think blizzABS sucked, until i read the manual and saw its capacity. I am not very eloquent today, so I will only give barebones defense of my points right now.

About the XAS demo using a great percentage of its script ability? That's not entirely true. The XAS system is so versitile, that you can even make a harvest moon system with little effort (not even scripting. the scripting in XAS is just a dif script page for the configuration of each weapon, spell, and item). The demo only uses it in a very streightforward manner, I'd say it uses 60-65% of the plausible use of the system. The majority comes from the graphical niceties, and the addons. Most of the addons would only take 3 lines of code, but it's like XAS's own "tons of addons" system wherein it takes a bit of scripting knowledge to disable one of the features.

blizzABS at current DOES have knockback (or at least the enemies seem to get knocked back whenever I hit them, might be a coincidence), and with the new AI the battles are far more difficult and fast paced than those in XAS (even 4 enemies beat the crap out of me when I'm level 1 D:, I made them too strong, XD). I think the main setback of blizzABS is its lack of customizability in the area of the skills, (I can't figure out how to do most of the skills I've come up with, since they all involve moving, and multiple poses). That, and puzzles still aren't made easy with the BlizzABS. I think I should compile a list of features blizzABS will need to match XAS, then some extras that would make it surpass XAS.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 15, 2008, 08:57:00 am
I think I removed knockback for actors in an earlier version because somebody said it would be annoying. o.o

The customizibility of skills will be based on the combo system. Basic skills will still be the same, but advanced stuff like moving, jumping, etc. inbetween will be possible by creating combos.
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on October 15, 2008, 06:35:13 pm
Quote from: Blizzard on October 15, 2008, 08:57:00 am
I think I removed knockback for actors in an earlier version because somebody said it would be annoying. o.o

The customizibility of skills will be based on the combo system. Basic skills will still be the same, but advanced stuff like moving, jumping, etc. inbetween will be possible by creating combos.

Why remove it when you can make it optional? Some people would prefer the knockback feature, just sayin' though.

I see...It seems to me one of the main new features would be this combo system. D: Either way I feel this thread is kind of a what-future-features-Blizz-ABS-shall-possess now since there's little XAS supporters. :P
Title: Re: Blizz-ABS vs. XAS
Post by: Rojobo on October 17, 2008, 05:22:05 pm
Quote from: Starrodkirby86 on October 15, 2008, 06:35:13 pm
Quote from: Blizzard on October 15, 2008, 08:57:00 am
I think I removed knockback for actors in an earlier version because somebody said it would be annoying. o.o

The customizibility of skills will be based on the combo system. Basic skills will still be the same, but advanced stuff like moving, jumping, etc. inbetween will be possible by creating combos.

Why remove it when you can make it optional? Some people would prefer the knockback feature, just sayin' though.

I see...It seems to me one of the main new features would be this combo system. D: Either way I feel this thread is kind of a what-future-features-Blizz-ABS-shall-possess now since there's little XAS supporters. :P


Trust me, alot more people then you probably think support XAS, just not on this forum   :P

Hmm, I really don't find it surprising that barely anyone supports XAS here
Title: Re: Blizz-ABS vs. XAS
Post by: Nazurin on October 19, 2008, 11:19:43 am
Quote from: computerwizoo7 on October 02, 2008, 03:35:22 pm
so you wanna fight!
Round 1:
Xas has a system where you can reflect attacks and seal enemies or the players skill or weapon! and devastating Special attacks with awesome enemy AIs which are fully customizable so you can make them as smart as you want or as dumb as you want too! and they can run away too!

try and beat that blizzard!

See this

Quote from: computerwizoo7 on October 01, 2008, 11:24:37 am
Now you are getting me MAD! XAS is WAAAAY BETTER!
we don't want enemies running away and crap like that!
we don't want someone playing and seeing a stupid enemy AI settings on the menu that you can't go into!
xas have devastating special attacks and not a stupid stop time crap to use a skill!
XAS have a super cool HUD! and everything is fully customizable!
you don't have to have a bag of crap character set that you can't even figure out!
XAS is BETTER! and we can do this all day! so until i see a game built with blizz abs that is not rubbish then put a sock in it!


Then this.

Sometimes, people don't think arguments through properly.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 19, 2008, 11:26:58 am
Yeah, I agree. I know that his post was just a rant. But nobody rants about Blizz-ABS without paying for that. :P If you haven't noticed, he hasn't posted ever since. xD Actually, he's doing it totally wrong:

Quote from: computerwizoo7 on October 02, 2008, 03:35:22 pm
Xas has a system where you can reflect attacks and seal enemies or the players skill or weapon! and devastating Special attacks with awesome enemy AIs which are fully customizable so you can make them as smart as you want or as dumb as you want too! and they can run away too!


That's a Blizz-ABS feature, not a XAS feature. He was probably just pissed that his banner for the forum (http://forum.chaos-project.com/index.php?topic=1887.msg39097#msg39097) was bad (and it was the better one) and I didn't want to put it up. Not just that, he personally said in the PM that he doesn't want critique on it. On top of that I didn't want to join his game team since I lack the time (along with other reasons that he doesn't need to know).

But this here is the richest:

Quote from: computerwizoo7 on October 02, 2008, 03:35:22 pm
Xas has a system where you can reflect attacks and seal enemies or the players skill or weapon! and devastating Special attacks with awesome enemy AIs which are fully customizable so you can make them as smart as you want or as dumb as you want too! and they can run away too!


OMG! IT HAS A SILENCE STATUS! I AM IMPRESSED!
Adding an attack preventing status effect is a matter of 1 line of code since Blizz-ABS has this nice method called "attack_can_use?":

return false if @battler.states.include?(STATUS_ID)


^_^
Title: Re: Blizz-ABS vs. XAS
Post by: Peter16321 on October 20, 2008, 02:44:40 am
ok man and girls here is my reply for this (stupid) topic

why stupid?
becuse every abs has there own pro and contras!

here is my pro and contra list:

XAS


Pro
It is soo... eye candy, realy nice look^^

either
a simple AI   - that kan be pro and contra^^

Contra

lags a lot
difficult to understand
no ally AI



Blizz-Abs

Pro
easyer to understand  -  a programm to modify the abs (realy nice (^-^))
very lagless

either

a grade AI

Contra
no ally AI



Mr. Mo /NEO ABS

Pro

Lagless, ally abs, simple to use

either
a simple AI

contra
Mr. Mo is lazy, he is updating his abs very slowly




8) summary  8)

Xas is for ruby prof.'s
Blizz-Abs for people who wants an nice working abs with grade ai
and neo-abs for people who wants a nice working and simple abs

pls tell me when i*m wrong
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 20, 2008, 05:24:41 am
You pretty much summed it up.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 20, 2008, 10:07:12 am
Just so you know, blizz, I'm compiling a list of features XAS has that bABS doesn't. With it, you will be able to eat the ABS for breakfast :P
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 20, 2008, 11:23:41 am
I love you. I'll be sure to add you to the special thanks section at the end of the manual. :D
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 20, 2008, 02:45:55 pm
yay, special thanks!!

Anyways, I added a list of all the features needed to have all the features of XAS (they are categorized by which ones I felt were the most important), as well as a list on how to eat XAS for breakfast, as well as one final list of things to make it pwn all the other ABS systems out there (feel free to ignore the "better pixel movement" feature, as that would probably cause quite a bit of lag in an ABS). Now without further ado, deh list!

Features needed to match XAS' functionality
Spoiler: ShowHide

Most important:

The ability to make the actor move during skills. - Not only the ability to move, but the ability to add pauses, have the actor hold poses, and define WHEN the damage is dealt. With the system in XAS, you can make the actor shoot forward, damaging all enemies in your path, then cause an explosion after x amount of squares quite easily.

The ability to define the rate at which the skill/weapon animates. - Although this is a tad tedious in XAS, you could make this feature available in bABS with just two configuration options. I think with this, you should also add the ability to hold the beginning and/or the end pose for x amount of frames. Doing this allows much nicer looking attack animations. Let's face it, the bABS animations for attacking and casting spells are kinda...meh

The ability to define a move route for skills. - This ability makes all the attacks in the game feel so much more original.

The ability for events on the map to wait for input from a certain skill or weapon.  - this is the biggest reason I think anyone would choose XAS over bABS. Even with XAS' confusing configuration system, making a golden sun style mind read system, or a "press the switch in the right order" puzzle (think Zelda games) only takes a few minutes. To prevent lag, you could make "listener" events with \l. You could then set up a variable that we can check to see if its been hit by a certain weapon or skill. It'd be nice to have a "is hit by something" , "is hit by item", "is hit by spell", and "is hit by weapon" detection system.

Multiple attack combo (this is an addon the XAS community made) - This is a hard one to describe. What I am thinking of is the ability to define multiple sprites to be used in continuation of eachother in a combo. Think of games like tales of Symphonia, Kingdom Hearts, and Zelda (at least the 3D ones). If you just press the attack button once, they'll execute an attack, then have the brief attack penalty. But if, however, you press it multiple times, they'll atack multiple times THEN have the attack penalty. If you want it to be better than the XAS one, it'll need to support combo limits (aka, each actor can only preform x amount of attacks in a combo. This limit should also be changeable via script call), multiple sprite poses in the combo (when you attack only once, it'll use sprite pose 1. But if you do a combo, it'll go to sprite pose 2. Then after the penalty, if you attack again it'll start with sprite 1), the ability to define different ammounts of damage per each combo item (if you want the last attack in the combo to be stronger than the rest),  and possibly the abilty to set up delay times for each item in the combo (wait 5 frames after attack 1, then 2 frames after atack 2.). Also, a nice ability you have with the XAS combo addon is you can define animation speed for each individual section of the combo (attack sprite one animates really fast, but attack sprite two goes slow, ect.) Sorry if this one sounds confusing, I'm having trouble describing it.


Kind of important:

The ability to hold down the attack button, which would charge a spell based on your current weapon - This would only take a few lines of code, and it could just be an addon. But it's one of those things that makes the XAS demo so flashy. I know you can do something similar with CRLS (or however you abbreviate it), but maybe you could create an addon that would make the CRLS system work in a similar manner.

The ability to have animated idle sprites - you have something sorta like it, but one feature that would be easily implemented, one that impressed quite a few XAS users, was that when you weren't moving or attacking, it would animate an "idle" sprite (usually just the actor breathing heavily) It'd only take a few lines of code, so why not?

The ability to create a spell that will 'seal' a certain action - It is like having the silence ability, but also for skills, items,  weapons, blocking, ect. It'd be cool to be able to make a skill seal individual abilities, such as jumping. Maybe even add the ability to make seals that effect skills of a certain element (aka, 'seal of water' makes it so you can't cast fire based spells)

The ability to create a spell that will cast random states you predefine - not sure if you can do this in bABS, but in XAS you can make a skill that will cast random status ailments (out of a list you define). I think this would be a very useful feature, as you could make some cool spells with this. (aka, a song that targets everything on the field, and will either paralize the actor, or make them stronger)

The ability to call random battle cries - In XAS, you could easily make it so everytime you attacked, it would call a random battle cry our of a list of files for a certain actor (it required eventing or a script call). This is a simple feature, and adds greatly to the immersion level of a game.

Doesn't really matter

An on-map death counter - I've never really been impressed by death counter's, but it IS a feature of XAS. It'd take a line or two of code.

The ability to set a switch to true, rather than call gameover. -  I know this would take one line of code, but not everyone knows how to do that one line of code

Non-pausing shockwave skill -  Not a real biggie, but it'd be cool if you could have a shockwave skll that didn't pause and tell you who the attack would hit. Just preference on my part.

I'm not sure if you can do this yet in bABS, but the ability to have states that effect the movement speed


Features needed to eat XAS for breakfast
Spoiler: ShowHide

The ability for the agility attribute to determine how fast a character attacks - true, if you work at it, you can achieve a somewhat similar effect. But having a weak quick moving character who can do 3-4 attacks in the time it takes a slower enemy to do one just won't work too well. True, you can do it based on weapons, but it wouldn't be based on your agility. At the moment, agility doesn't seem to be a very useful attribute in bABS.

The ability to make a hookshot like item - I must admit, with hours of effort, and lots of eventing, this might be possible in XAS. But we've all tried, and on the XAS community, it's a very wanted feature. You could have skills that would pull you closer to event s that are marked with a \Hpu in the name, and pull events closer that are marked with an \Hpl (or something like that).  It'd be a really cool feature to have, and it shouldn't be TOO hard to code.

The ability to make skills that execute as long as you hold the button down - This is crucial for a certain aspect of my game's magic system, and it could be used for lots of interesting skills. It'd be nice to have skills that would loop through their skill sprite graphic, and continue to execute the skill effect until the button is released (or you no longer have the SP required to continue using the skill)
The ability to have dodge moves - It should be very easy to impliment, and it'd be cool. We all want our fast characters to be able to backflip and avoid the attack. Sure, the warriors can just block stuff with sheilds, but what about the dancers? I think you should be able to define, on a per-character basis, if the shield button does a dodge or a block. You could also base the success of the dodge on the character's agility, to make it seem more realistic. (or add an option like "full defend" that makes the dodge always work)

The ability for a state to change the actor graphic - Lets say the user is paralized. Currently, they just stand there. However, it would look much nicer if you could have a different graphic for them. The same would go with a frozen status. This would greatly add to the immersive quality of the game, and would make it easier to quickly see what's going on in battle. (cummon, we all want to make an awesome angry looking sprite for the bezerk status. And who doesn't want to see a zombie version of the main character?)


Features needed to be the ultimate ABS
(some features are derived from Mr. Moe's ABS)
Spoiler: ShowHide

Party AI - Yes, I know this is on the way, but there are other ABS' out there that already have this. However, since it uses the blizzAI, this one will PWN! I suggest having the allies have a view range, even though the player can see the whole screen. In addition, they could choose targets themselves, but the player could overide their AI and give them orders (aka "attack THAT enemy with THIS spell".) This would make it feel like you're an enemy with the leader attribute asigned to you, and would also make it so you can order your party members to attack enemies outside of their view/hearing range.

The ability to 'split up' - One thing I like about Mr. Moe's ABS and SepherothSpawn's Squad based ABS is the ability to split the leader off from the main group. That not only makes for some cool battle abilities (you send a member of your team around the back while the rest of your allies fight on), but it could be used for some puzzles. For this, a "call party members" ability (aka, tell them to start following the player again) would be useful. I suggest that you have all party members reinserted in the caterpillar when the player leaves the current map.

The ability to check the location of party members  - This goes with the above requested feature. With this you could have lots of complex switch pressing puzzles with little effort. It'd also give you the ability to make sure the party isn't too far away before you leave the map (otherwise you could leave one guy near the exit, and switch to him to teleport your party out of danger if you're about to die.)

Team based AI - I can't remember which ABS this was in, but the AI worked in a similar way to Oblivion. There were different teams/factions, and they had different aliences. For example, team one is on the same side as the party. Team one is passive, and will only attack a team that attacked them first (and they'll go passive again after the battle.) Team three and team four are allied, but are hostile to all but team 2. They are only passive to team two. I think you're already implimenting something like this, but I just wanted to put my two cents in on the subject. It'd be really cool, in my opinion.

A better pixelmovement - I know the current system is good and all, but it isn't as good as the pixel movement found here (http://nachtmasken.rmxp.de/wb/pages/bull-scripts.php?lang=DE). I agree, this has a lot of features that are pointless, but one feature I really like is the image based colision settings. If you look, you'll find that for a tileset, you create a black and white image which serves as the collision settings (black for impassible, white for passible).  The one thing I find most annoying about pixelmovement that does NOT use this is sometimes you have to work hard to fit through a 1 tile wide gap, whereas without pixel movement getting through that is simple. If you use this image based collision, it would make blizzABS awesome (you can cache the colision data to a file, since image based collision takes longer to calculate). There are a lot of really cool features in that pixel movement, such as a height map image for each map (similar to the colision map files, but for hieght. This allows jump to have a Z depth, and you can only jump to areas within your limits) and pixel based event colision (the sprites pixels deturmine where they colide), but I think the most important feature you could add in way of pixel movement is the colision map image.


Note, blizzABS MAY possess some of these features, but I couldn't find them.


Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 20, 2008, 04:50:38 pm
I haven't read the whole post yet, but I saw a few things there which would be easier to do with events like sealing the jumping ability if a status is inflicted. =/ Just use a parallel process that checks the state of the party leader and disbable jumping for him if he does. =/ I would complicate things a lot for me if I had to implement things like that. Please be reasonable with requests. Some can be done way easier with events using the interface and data access I provided in Blizz-ABS.

I'll read the entire list as soon as I can and give a full review if you want.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 20, 2008, 04:55:30 pm
Ok. I didn't say I expected everything to be completed. I was just listing the features of XAS, and giving some suggestions in case you implement them in blizzABS. The only ones I think are the most important are in the "most important" section. The seal certain skills, I meant to stick that in the "doesn't really matter" section, as I find it quite pointless. I think the overall most important feature to match blizzABS is to be able to  make the actor move during a skill. Everything else just makes the bABS pawn even more. I was just making some suggestions.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 20, 2008, 05:07:03 pm
Sure, moving while using a skill will be basically a simple combo. Also the few things that you suggested about different animation length and different trigger moment should be rather easy to implement.
Just don't get me wrong, I appreciate this post very much. :)
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 20, 2008, 05:15:06 pm
Ok, glad I could be of service. Personally, I'd love to see ALL those features implemented with easy config and no lag, but I'm glad you're going to implement the most important ones. After all, I gave up XAS, I want some of the XAS abilities again, XD
Title: Re: Blizz-ABS vs. XAS
Post by: Makasu on October 23, 2008, 02:54:04 pm
Continuing on with this rather fail of a debate. one thing I don't like about BABS is the fact that triggers aren't activated until death. So if I wanted a person who would act normal I wouldn't be able to communicate with them until they were dead. Even then though its still a hassle. Which I think that Mo's ABS handled it quite well with the comment thingy. Because having to do all of that in AI programming in the name is a cumbersome task in the end. Because if I make an error in naming the event wrong then I'd have to cycle through all of that \aiblahblah blahblah blah just find out that I missed one 0 in the coding. Mo does have it better in that aspect. Another ABS you would/should look into would be Behemoths' ABS projectile one. It deserves mention and merit because hit has pretty impressive things in itas well.

Plus your is in English. :] I can't read Portugese [[sp?]]

All in all though BABS is good just not great. Hopefully with the upgrades promised in 2.0 it'll step up to the big leagues and take its place as the throne of the ABS. Although Anaryu has superior battle systems on lock as well. I don't know there are tons of GREATER systems out there. So this is like a never ending war because you're going to see something later on in life and be like, "Darn I should have added that!" and things like that.

And the diagnol  jump issue would have to be fixed as well.
But Blizz gets the vote because of the support and constant feedback he offers and gives to those in need.

But only time will actually tell if BABS will hold up.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 23, 2008, 04:22:32 pm
Don't worry about the triggers. I already mentioned several times that I will add custom event triggers. ;) Also, your assumption is completely wrong. You have the "Event renaming" feature in Blizz-ABS. Do other ABSes support that? No. You can talk to a person and if he gets a response from the player he doesn't like, he can be turned into an enemy with one small script call command. Also what you are saying ONLY refers to CUSTOM AI SETUP FOR AN EVENT SPECIFICALLY. You think cycling through thousands of comments in different events is easier? Another problem with comment based commands is possible lag. Each time the events need to be refreshed the entire array of event commands needs to be checked for comments with commands and that causes lag. I tried making the events' naming as simple as possible. If you have a better suggestion, say so. And as I said so many times already, 2.0 will only have additional Ally AI. The real good stuff comes later. Also, what about the diagonal jump problem? I had no problems with diagonal jumping. Could you be more specific? I remember that there was a problem in a much earlier version with jumping, but I fixed that already.

It's true that you can look at things like "You can always add more". But there IS a limit to it. I will go with Blizz-ABS as far as possible without starting to devolve (is that even a word?) the system. When you realize that you have started adding things like blinking bars in the HUD, you certainly know that this isn't ABS related anymore and you're starting to fail. While others concnetrate on looks, I concentrate on the actual system. Actually somebody who says that Blizz-ABS doesn't support good looks doesn't deserve to use it. I would rather say that people haven't EVEN TRIED making Blizz-ABS look good. Add the animations and spriteset from the XAS demo and you can get AT LEAST 80% of its "flashieness" in Blizz-ABS as well. You can get 10% more by simply configuring the script right. And the last 10% would be script edits. And this is what I will most probably do. I will use some of the files from the XAS demo and show that they look equally good in Blizz-ABS if you CARE TO CONFIGURE IT. [massive sarcasm]And configuring Blizz-ABS is so complicated. You have to click a few buttons. OMG, I'd rather type some script configuration in XAS where there is danger of syntax errors and faulty configurations caused by the simpliest typing mistakes.[/massive sarcasm] Seriously.

I have loads of features that other ABSes don't. i.e. The corpse system. Have other ABSes a corpse system? No. The maximum they have are item drops. But people don't seem to appreciate things like that. All they want is a nice HUD and 3481465235483 animations and flying numbers on the screen at the same time. I'm sorry, but I like PLAYING games more than LOOKING at them. If I want nice looks, I go watch a movie. I have gotten so many complains about the HUD already that I'm really sick of it. Most ABSes don't EVEN come with a HUD or at least not with a minimalized HUD that has only the MOST IMPORTANT information and doesn't cover half of your screen. Heck, even if you walk under it, it fades out so you can see what's going on. =/ I provided a HUD for the smaller developers who like it simple, people who need a full and working system. Anybody with some scripting knowledge can create a different HUD. With Blizz-ABS you can even use the already existing code so the HUD is full optimized. Seriously, if one more person asks me to make a nicer HUD, I'll drop Blizz-ABS for good.

I also don't understand what people understand under "customizablity". Blizz-ABS has more than 60 (yes, 60) different options and you don't need to even touch the scripts or make half an event in order to use anything of it. How many predefined options has XAS? I mean options that do something, switches that turn systems on and off, not just the button configuration. If I counted my buttons as well, I'd have more than 80 options. Saying things like "OMG, IN XAS YOU JUST EDIT THE SCRIPT AND..." Stop. Edit the script? Since when can't you edit the code in Blizz-ABS? Have I prohibited that? No. In fact, I have protected the system under a license that ALLOWS editing and FURTHER DISTRIBUTION OF THE EDITED SYSTEM to ENCOURAGE edits and plugins. Another feature are the automated pickup sounds of items. Other ABSes usually don't have it. You have to event it or whatever. In Blizz-ABS you just define the sound and there you go, fully automated. Pixel Movement, which of the other ABSes has Pixel Movement? And not just Pixel Movement, VARIABLE Pixel Movement. Change it anytime during the game. And what about a built-in, fully optimized minimap? Just like the HUD, you can create your own or create one that is based on the already existing one. I'm starting to think that most people haven't even looked at HALF of the features I provided. Not to mention the additional information in the Manual like keyboard key access. I would rather say people are biased. Sure, the other system have things that Blizz-ABS doesn't. But just saying that Blizz-ABS is bad because it doesn't support those features? That's completely biased. Also, Blizz-ABS has been created with user input. A majority of the features was requested. When did you see something like that in other ABSes? Even now I am still adding requested features. Just this time those features are features that other ABSes provide. From my point of view Blizz-ABS is already way ahead of the other systems. When I add the features they support, Blizz-ABS will almost literally have swallowed them.

What about compatibility? Does XAS support Tons of Add-ons?! SDK?! ccoa's UMS?! CRLS?! Does it work with the default battle system?! Can you use skills in XAS IN THE NORMAL MENU?!

Maybe I should stop. Maybe I should forcefully add the features from other ABSes (which means in a user-unfriendly manner without any documentation) and simply let the system die. Blizz-ABS would STILL be ahead of the other systems. Some things would be hard to use like in other systems, but there are still the Blizz-ABS native features. Sure, the people that are using Blizz-ABS are alright, but I am adding the other features mainly because of the users of other ABSes and yet most of them keep spitting at Blizz-ABS. I mean, hello? I am doing that for YOU guys and you treat me and Blizz-ABS like that? I am adding the features you like in other ABSes so you can use a system that is better and still have your favorite features IN A MUCH MORE USER-FRIENDLY INTERFACE and you keep saying it's crap? Well, thank you very much (refering here very specifically to the person who started this discussion). I would LOVE to add a restriction to the usage of Blizz-ABS for anybody who said it was crap and/or keeps saying that even now (actually only XAS users have done that so far). Let's see how they make fully automated chain combos in XAS WITHOUT TOUCHING THE SCRIPTS while in Blizz-ABS 2.x they will have to click a few times and generate the configuration script.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 23, 2008, 05:23:13 pm
^ I was going to say the thing about the custom AI setup.

And I agree with the annoyance at complaints of the hud. there is a freaking option to TURN OFF the hud, so you can use another hud. Honestly, you can even use the XAS hud in a blizzABS game.

Though I do disagree on some points. True, much of XAS' flashyness is in the animations and flying text. However, the speed at which blizzABS attack sprite-sets animate make them look not so nice. I think I try my hand at an animation control addon, so that it can look just as nice. However, XAS' skills do have a lot of features XAS doesn't support yet. You don't have to do THAT much in the script for setup, but I agree that blizzABS' setup is nice, simple, and fast. (I was surprised how easy it was, after switching from XAS). I haven't tried it yet, but maybe if I have the skill call a common event, I'll be able to event what the player does. If that works, then blizzABS has much of XAS' functionality, just not as visibly.

I personally like the corpse system. With an addon, you could make the corpses like those in Morrowind and Oblivion, where it opens up a screen where you can select which items to take (which would work well with scripts that limit the amount of items you hold). BlizzABS has quite a bit of functionality, but most people are just biased because they see an old script version's demo, and this demo doesn't even show much of that version's capacity. I think before condemning a script as poor, you should at least read the manual. Until I read the blizzABS manual, I thought it was a feature-lacking poorly written ABS. and I only read the manual because I was bored.

But I agree with the compatibility thing. XAS does support the UMS, but not much else. The bABS has seamless integration with nearly every battle addon script there is (quite possibly because a vast majority of them are in tons of addons, XD), whereas I still am unable to even find a caterpillar script that works with XAS. As much as I like the features of XAS, changing even ONE thing results in heck. Thus, I like the blizzABS. If I want to change the order of the skills in XAS, or rearrange them, you go through heck. In blizzABS, it just takes a few clicks.

I think though, blizz, one thing you said in that last paragraph is actually a good idea. You could add all the features of the other ABS' without worrying too much about ease of use. You could do a sorta tons of addons thing, but just blizzABS addons. It wouldn't be configured in the config, and it would allow all those who are complaining about some of blizzABS' features to be satisfied. Then later, after blizzABS 2.0, you could integrate them into the config in a very userfriendly manner. But either way, blizzABS still rocks. In XAS, the only way enemies could beat me is if their evented AI coding was so messy, that my computer lagged like heck. The blizzABS enemies can beat the crap out of you without your computer even missing a few frames of the action.

Needless to say, blizzABS fits MOST of my needs, and for everything else: there's addons. Some however, should go with XAS for now. It DOES do a few things better, even if its extremely difficult to use, and is incompatible. For example, a zelda game. blizzABS couldn't make an actiony puzzle game very well, because that's not what it's built for!I fact, if I'm correct, the original XAS engine was just a tool engine, made for just such a purpose. Mog, however, has compiled this, and tons of his addons into the hero edition of XAS. XAS is just a zelda system with RPG based addons.

Anyways, this post is long and rambling, but the point is this

blizzABS CAN be flashy. Get a new hud if you want, just don't ask for it to be implemented in the script. In fact, you can probably use quite a few of mog's addons with blizzABS with very few edits.

XAS is optimized more for adventure games, but can work as a actiony RPG.

blizzABS is optimized for strategy, features, and role playing depth (not visual immersion though). Games like secret of mana 2 could be easily remade with this

XAS Hero Edition (notice I didn't just say XAS this time) is optimized for flashy graphical immersion, and a zelda meets rpg style game (where zelda still had most of the influence on the game.)

blizzABS is compatible with most scripts, and has advanced AI, and many lag-free features

With XAS, good luck getting most scripts to work with it. And lets face it, it is kinda laggy.

That's my 13 cents.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 23, 2008, 05:38:19 pm
Quote from: legacyblade on October 23, 2008, 05:23:13 pm
Though I do disagree on some points. True, much of XAS' flashyness is in the animations and flying text. However, the speed at which blizzABS attack sprite-sets animate make them look not so nice.


I agree with that and, as I said already, I will change that. :)

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
I think I try my hand at an animation control addon, so that it can look just as nice.


Even though your edit wouldn't turn out to be complicated. -_-;;;

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
However, XAS' skills do have a lot of features XAS doesn't support yet. You don't have to do THAT much in the script for setup, but I agree that blizzABS' setup is nice, simple, and fast. (I was surprised how easy it was, after switching from XAS). I haven't tried it yet, but maybe if I have the skill call a common event, I'll be able to event what the player does. If that works, then blizzABS has much of XAS' functionality, just not as visibly.


As I said, that won't be necessary. :D "Blizz-ABS Chain Combos", remember? ^_^

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
I personally like the corpse system. With an addon, you could make the corpses like those in Morrowind and Oblivion, where it opens up a screen where you can select which items to take (which would work well with scripts that limit the amount of items you hold). BlizzABS has quite a bit of functionality, but most people are just biased because they see an old script version's demo, and this demo doesn't even show much of that version's capacity. I think before condemning a script as poor, you should at least read the manual. Until I read the blizzABS manual, I thought it was a feature-lacking poorly written ABS. and I only read the manual because I was bored.


Then I really need to update the demo ASAP. I am wondering if the demo even supports 30% of the features of the current version. Yes, I said 40% earlier, I was optimistic. -_-;;;

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
But I agree with the compatibility thing. XAS does support the UMS, but not much else. The bABS has seamless integration with nearly every battle addon script there is (quite possibly because a vast majority of them are in tons of addons, XD)


Not just that, it should technically support any add-on that is coded on Game_Actor class base instead of Scene_Battle base.

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
I think though, blizz, one thing you said in that last paragraph is actually a good idea. You could add all the features of the other ABS' without worrying too much about ease of use. You could do a sorta tons of addons thing, but just blizzABS addons. It wouldn't be configured in the config, and it would allow all those who are complaining about some of blizzABS' features to be satisfied. Then later, after blizzABS 2.0, you could integrate them into the config in a very userfriendly manner. But either way, blizzABS still rocks. In XAS, the only way enemies could beat me is if their evented AI coding was so messy, that my computer lagged like heck. The blizzABS enemies can beat the crap out of you without your computer even missing a few frames of the action.


I know that I could do that, but it wouldn't be such a good idea after all. Since it won't be thought through properly *cough* ... great job on thinking, Xiderowg >.< ... *cough*, it will be a pain to integrate a proper interface for the features later. Did you know that I had to change the numeration of the weapon/skill/item types in v1.99? I bet that made many people angry because they had to rename their files. And that was just a MINOR (but highly necessary!) edit in the system. ._.

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
Needless to say, blizzABS fits MOST of my needs, and for everything else: there's addons. Some however, should go with XAS for now. It DOES do a few things better, even if its extremely difficult to use, and is incompatible. For example, a zelda game. blizzABS couldn't make an actiony puzzle game very well, because that's not what it's built for!I fact, if I'm correct, the original XAS engine was just a tool engine, made for just such a purpose. Mog, however, has compiled this, and tons of his addons into the hero edition of XAS. XAS is just a zelda system with RPG based addons.


I agree with that. As I said, this won't stay that way for long. :naughty:

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
Anyways, this post is long and rambling, but the point is this

blizzABS CAN be flashy. Get a new hud if you want, just don't ask for it to be implemented in the script. In fact, you can probably use quite a few of mog's addons with blizzABS with very few edits.

XAS is optimized more for adventure games, but can work as a actiony RPG.

blizzABS is optimized for strategy, features, and role playing depth (not visual immersion though). Games like secret of mana 2 could be easily remade with this

XAS Hero Edition (notice I didn't just say XAS this time) is optimized for flashy graphical immersion, and a zelda meets rpg style game (where zelda still had most of the influence on the game.)


Yup, it's not XAS that's flashy, it's the demo. Just prepare for "Chronicles of Sir Lag-A-Lot Third Edition" and "The Legend of Lexima IV - Nemesis' Wrath". >:3 OMG, WHAT I HAVE PLANNED FOR TLOL4 - NW WILL EAT EVEN COSLAL 3E ALIVE! :twitch: And I will NOT release NW unencrypted.

Quote from: legacyblade on October 23, 2008, 05:23:13 pm
blizzABS is compatible with most scripts, and has advanced AI, and many lag-free features

With XAS, good luck getting most scripts to work with it. And lets face it, it is kinda laggy.

That's my 13 cents.


There is still one issue with lag in Blizz-ABS which I have to fix (hopefully in 2.0, I bet you had no idea there was one ;) ). It should decrease lag on the map caused by map battlers by up to 50%.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 23, 2008, 05:49:21 pm
Yes, I know you're going to implement the features. I was just giving people who haven't used blizzABS an idea of what it's best for right now, and what XAS is best for. I can't wait for those updates, and I can't wait to see what you manage to pull off with them O_O
Title: Re: Blizz-ABS vs. XAS
Post by: Makasu on October 23, 2008, 05:53:57 pm
My this is a rather touchy subject for you eh Blizz? Don't get me wrong I love BABS! Its one of the best. I dont' know the first thing about scripting seeing as how I'm an artist. But on the setting up enemies using comments thing if that is going to happen then nevermind. I don't necessarily have a better idea. And I encountered problems with the name chanign thing but that may have been my fault in the end.

The diag jump thing was that you could use it to jump on tiles that weren't able to be jumped on. I don't know if you addressed that or not because I haven't been around here lately.

I do understand this script completely and the config and all of that. Its just that Mo's seems easier to set up enemies based upon factors. TO ME. but thats because I'm not absolutely used to doing it the BABS way because I've been using different battle ABS for a while now. But I'm sure tha in due time I will get used to it and appreciate you for all the hard work you're putting into this.

Its an excellent system no doubt about it. But the main problem with most ABS is that they're either going off of other ideas or trying to beat another one in terms of flashiness or what has more features which leads people to overlook bugs and things like that. I couldn't care less if the system had no added features if it play s damn good and gives me the least amount of errors then its a-okay in my opinion.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 23, 2008, 06:33:47 pm
It's not so touchy, but I think you understand me when I say that it starts annoying when people repeat the same things over and over, praising XAS's features that you have to do with scripting but disregard Blizz-ABS's built-in features. -_- I guess I snapped a bit there, I apologize.

You can tell me what error you are getting with the name changing. It's still possible that it's a yet unrevealed bug.

I'll look into the diagonal jumping once more. It's possible that I missed something.

I know that it can be easier to set up a few comments at the beginning. But trust me, as soon as it takes overhand, nothing can save you. That goes for Blizz-ABS event naming as well. -_-

I appreciate your appreciation (lol). IDK how buggy the other systems are (I've heard bad stuff =X ), but there hasn't been a bug report (except for bugs caused by the user) in the latest update of v1.99 so far. O_o I wonder if I killed them all...
Title: Re: Blizz-ABS vs. XAS
Post by: Satoh on October 23, 2008, 10:56:42 pm
Quote from: Bugs Bunny on October 23, 2008, 06:33:47 pm...

I appreciate your appreciation (lol). IDK how buggy the other systems are (I've heard bad stuff =X ), but there hasn't been a bug report (except for bugs caused by the user) in the latest update of v1.99 so far. O_o I wonder if I killed them all...


Nope, the programmers first law states that there is always one you missed... but that it is not always an important bug.

However, I've yet to find any bugs with it... so I'm betting on the latter.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 24, 2008, 06:14:14 am
I know that. "You can only formally verify that there are bugs, but you can't formally verify that there aren't." Though, I think it is possible to achieve a bug free code. But I'd say it's based on pure luck.
Title: Re: Blizz-ABS vs. XAS
Post by: Satoh on October 24, 2008, 09:21:18 am
Hopefully you're a gamblin' man then.

All I can say definitively is that I've had no problems with it that I didn't create(through my sad earlier attempts at scripting... which you've seen >.> )
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 24, 2008, 10:07:16 am
You were doing fine with your scripting. I didn't manage to pull off an alternative EXP system as first script. But then again, I worked on my own, I didn't ask anybody. You can become great if you take your time. ;)
Title: Re: Blizz-ABS vs. XAS
Post by: tucows on October 24, 2008, 11:47:26 pm
well of course blizz abs is the best abs cuz it gives you the oportunity to work fast, but as the people have said with some extras it will become better and i like the freatures specialy the combo system that will be implemented and the dodge ability. well i will add a suggestion eventougth is for more like 2d scrolling games this can make arpg feel beter well this kind of game can be easily created with the actual abs but something that could help is a better jumping ability istead of using squares to jump you maybe can configure to work with other kind of calculation you know what i mean but this is optional this just can make bliss abs to be capable to even create other kind of games.

Title: Re: Blizz-ABS vs. XAS
Post by: Sase on October 25, 2008, 04:46:15 am
Out of curiosity (I dont remember), does Blizz ABS have the Defend-function. If it does, it is like in Zelda that you can move with it, but you will face the same direction.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 25, 2008, 06:29:41 am
It has a defend function, but you freeze and can't move. I'll add that moving and facing direction lock as optional feature.

@tucows: I will create a "gravity plugin" for Blizz-ABS that allows much easier and more convenient creation of 2D platform games. :)
Title: Re: Blizz-ABS vs. XAS
Post by: Phasedscar on October 25, 2008, 05:35:17 pm
The only thing I can think of adding other than the features you've already mentioned Blizz, and the ones Lagacyblade was talking about is adding in more frames for animations.  Perhaps 8 instead of 4, and allow for diagnal walking and attack animations.

However those can be done in add-ons for Blizz-ABS and there are already movement frame scripts out there.

Personally I like the ease of customizability with BABS far more than XAS's eye candy.  I found XAS to be exceedingly annoying to customize to any great degree, and I got more than enough errors with it when I was trying it out.  Granted this was over a year and a half ago I tried it, but the point remains.  And honestly, since you introduced the BABS config program, I will never want to switch.  That allows for such ease of use, that I couldn't honestly think of going back.  Beside, you actively work on BABS when you have the time, and I know, in the long run, XAS will have nothing on Blizz-ABS.
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on October 25, 2008, 06:05:34 pm
It's like programming at some applications. I mean, XAS works wonders when you're an experienced programmer. But once you're an experienced programmer, you might as well just make a complete rewrite of XAS or just be a lazy person like all experienced programmers are and jump to Blizz-ABS. We all know the classic Video Game debate of Graphics or Gameplay. The people of XAS particularly are attracted to the Graphics and they're convinced it's the best because of it. That's similar to games of now generation as those are graphically powerful. But gameplay is what really matters, and even if graphics stink, Blizz-ABS is the perfect epitome of great gameplay, with more features, a better AI, and the like.

Obviously this debate isn't more of a debate anymore and is just a "Compare ABSs to Blizz-ABS and see how Blizz-ABS can top that" thread now...But oh well, that's a good thing! Debates usually lead to flames, and I'm glad there's none here...Sure, a very obvious angry rant, but I mean, that's better than a giant flame.

I'm sure once you get XAS regularly without all that graphic flare it'll look like a piece of roadkill. Or just a very primitive system...
Title: Re: Blizz-ABS vs. XAS
Post by: filosofem on November 14, 2008, 12:35:12 am
   
Blizz-like abs .... but the Xas this in my language, then it is easier ...
  but I recognize the ability of Blizz-abs ..
Abs is a powerful .... Both are .... both XAS with Blizz-abs ...

vantagen
Blizz-abs.
is to talk to the author ^ ^

Xas
Mog the Numca I saw a post in his forum bunhu ¬ ¬

but use the same ASIM xas, because of my imdioma, which is Portuguese  :roll:


Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 14, 2008, 06:48:28 am
Well, if you can find somebody to translate a Blizz-ABS version to Portuguese, you could use it. :)
Title: Re: Blizz-ABS vs. XAS
Post by: cstb on November 15, 2008, 03:15:58 pm
Quote from: Blizzard on October 03, 2008, 06:22:27 am
Good job, SRK. Ok, now back on topic.
And thanks for the support, Galatea. ^_^

cw7, you can't use customizability as argument because:
1. Blizz-ABS is easier to customize because it's coding is way better.
2. You can customize ANY script which makes your point of "customizable AI" obsolete.

Also, Blizz-ABS AI is customizable as well. I only took the time to make an easy interface for users. You have several defined options which you can use without any scripting knowledge. With some scripting knowledge you can customize it yourself while with XAS you need A LOT of scripting knowledge because of the messy coding. Blizz-ABS 2.0 will even have a better coding. I am planning on separating semantically Blizz-ABS specific code and putting it all at one place. Things like that would be the enemy dying process which is currently part of Game_System.

And what about the devastating super attack? Hello? Are you even reading what I said? That's just a normal skill wrapped up as "Special attack". If you REALLY want a special attack on button press, you can add that easily in Blizz-ABS. Do you have any idea how big the code of a secondary weapon is in Blizz-ABS which is equipped instead of a shield? Take a look:

Spoiler: ShowHide
# Secondary Weapon plugin for Blizz-ABS created for Aqua

if $BlizzABS || BlizzABS::VERSION < 1.99
  raise 'ERROR: The secondary weapon plugin requires Blizz-ABS 1.99 or higher.'
end

class Game_Controls
 
  alias update_attack_aqua_later update_attack
  def update_attack
    return true if update_attack_aqua_later
    if $game_system.attack_button && Input.trigger?(Input::Key['G'])
      $game_player.use_attack2
      return true
    end
    return false
  end
 
end

class Map_Actor
 
  def use_attack2
    self.battler.weapon_id, self.battler.armor1_id =
        self.battler.armor1_id, self.battler.weapon_id
    use_attack if self.battler.weapon_id != 0
    self.battler.weapon_id, self.battler.armor1_id =
        self.battler.armor1_id, self.battler.weapon_id
  end
 
end

class Game_Actor
 
  attr_accessor :weapon_id
  attr_accessor :armor1_id
 
end


Now, how about you tell me all you can do with your enemies WITHOUT touching the scripts? Can your enemies in XAS learn? Can they evaluate a party member as dangerous and defend more when they engage into one-on-one combat with him? Can your enemies in XAS concentrate on healing? Can they organize a group of other enemies and lead them into collective attacks? Can your enemies in XAS keep a safe distance from you?
Did you know that allowing enemies to escape is as easy as adding the "Escape" action in the enemy database? What do you have to do for this in XAS? Does XAS use database enemies or do you have to define them MANUALLY IN EACH EVENT just like in Near's ABS with comments?

You are not making valid points here. I can also just say "OMG BLIZZ-ABS PWNS XAS SO HARD BECAUSE IT HAS A CUSTOM INPUT MODULE". While we're at it, how's XAS with custom controls?

What about compatibility? Does XAS support Tons of Add-ons, CRLS, SDS, RO Job-Skill System, any CMS or any of my other scripts? And does it support SDK? Blizz-ABS is practically fully compatible with SDK 2.x! Also Blizz-ABS supports my Full Reflection System which means you DO have Reflect. And what is "sealing enemies" supposed to mean? Care to explain?

Also, what about documentation? Blizz-ABS not only has a manual explaining ALL of Blizz-ABS features but also my continuos support (like Galatea said). Blizz-ABS has been created as a system responding to users' wishes.

I have created an interface for users so they don't have to bother about implementation details. ANYBODY can use Blizz-ABS. I've only met a few people which had problems and those problems were solved by me simply pointing them to the right chapter in the manual. Of course, with a bit of scripting knowledge, you can edit Blizz-ABS. In that case I have provided a fully commented and documentated code. In 2.x I will also provide class diagrams and method descriptions as separate documention for even easier reference and an overview over the entire system so editors will be able to find the spot they need to edit very quickly without searching and browsing the script. Using Blizz-ABS was never easier and editing will become even more easy.

One drawback which I admit is the sprite format. I will change the sprite format in 2.0 to a similar or the same format as it's used in XAS so people can switch easier between the systems. Or in other words: People who used XAS but didn't want to change to Blizz-ABS because of the extra work of sprite conversion will now have a chance to change without bothering about sprite conversions.
If all of this is true, Blizz-ABS is way better that XAS.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 16, 2008, 07:35:34 am
Everything said in this topic are true fact, everything. Except maybe the parts where people say that it's their opinion, thos are not facts. xD
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 22, 2008, 01:34:35 pm
Xas is waaaaaaaaay better than bliz abs!!!!! Mwhahaha!  :P
you can now do even more with version 3.2
Title: Re: Blizz-ABS vs. XAS
Post by: KRoP on November 22, 2008, 02:19:48 pm
Quote from: computerwizoo7 on November 22, 2008, 01:34:35 pm
Xas is waaaaaaaaay better than bliz abs!!!!! Mwhahaha!  :P
you can now do even more with version 3.2

. . .
Please die now.








  It seems you've totally disregarded EVERYTHING blizzard said with a simple "itt's stil cooler!1" argument.  You can't counter several paragraphs of reasonable debating with 2 lines of text and an emoticon.  What makes 3.2 different?  Let me guess, "super cool attackz?"  Do you expect us to know?  Will you really have anyone's respect here if you keep doing this?  I think not!  Try again and with better spelling, please. :l
Title: Re: Blizz-ABS vs. XAS
Post by: Tazero on November 22, 2008, 02:35:32 pm
Babs is better than XAS cuz xas if flashy yes possibly more compatible with non blizz related scripts but at the same time very har for n00b scripter to use :)
TAHARO VOTE GOES TO: Daddadadadadaaaaaaddddaaaaaadadadadddadadadadddaaaaaa Blizz!
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on November 22, 2008, 03:50:40 pm
I'm sorry, but Blizz-ABS is way more flashy than XAS.  Not-laggy stuff always looks better, and they have the same graphics.  Plus, Blizz-ABS actually has useful capabilities, unlike XAS where you have to do pretty much everything yourself.  these are the "new" things in 3.2, with my comments in parenthesis:

Spoiler: ShowHide
-> Final Attack System (Wow, another attack!  yippee!)
-> Counter System (one of the few decent additions)
-> Advanced Status System.(+ 20 New States) (OMG!  NEW STATES!  i coulda never done those on my own!  Never mind that they are prolly better made in ToA anyways)
   ( Reflect / Re-life / Invicible / DeathCount / FAST
     Slow / Stop / Confuse / Seal / Regen / Poison /
     Sleep / Poison SP / Etc...)
-> Advanced Damage System.  (Wow, now lazy people don't even have to make their own skills!)
   ( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/
     Rang Effect / Steal / Fixed Damage / Etc... )
-> Shield System.  (*snickers* BABS had this at what, like 1.5?  lol)
-> Enemy Attack Effects.  (Wait, you mean enemies can attack too? OMG!)
   ( Drain HP-SP / Add States / Blow Power )
-> Advanced Item Effects(Field).  (Very descriptive...)
-> Collapse Zoom System.  (Again, very descriptive...)
-> Hit Effect system.  (Seriously people, wtf do these even do?  Create horrible lag?)
-> Advanced Enemy Action System.   (This may be an AI.  Or a laggy piece of junk.  Probably both)
   (EXP->   shoot(X) / rand_shoot(X,X,X,X,X) )
   (+ 40 New Commands to customize your enemys)
   (Action based on HP/LV/Switch/Percentage ,Random Attack,
    Escape, Reaction , auto states, etc...)
-> Multiple Treasure System. (0..5)  (No way!  It's about time lol.)
-> Auto Animation Command.  (auto rejection comment)
-> Damage Limit.  (Seriously?  This is it's own little addon?  wow)
-> Custom speed moviment. (0..10)  (wait, isn't this like a basic event option?)
-> Improved Collapse Animation.  (Yay, now I don't have to animate my own characters!)
-> Improved Multhits System.  (improved lagginess?)
-> Improved Charge System.   (Now with Duracell Batteries!)


Basically, all that was added was a bunch of pointless junk, stuff that BABS and ToA already had, 2 new useful things, and a shitload of stuff that you could have done better yourself.  And don't forget that everything is split up by enemy/actor/other and then repeated in multiple different areas.
Title: Re: Blizz-ABS vs. XAS
Post by: Spoofus on November 23, 2008, 08:34:45 am
wow XAS seems like it requires more work than needed to get anything done if your using...i mean you'll spend more time on that than actually getting anything really done for your project...so no thanks id rather keep using Blizz-ABS for one it is easy to customize rather than XAS..anfd the Blizz abs config that come with the scripts reduces alot of time by a ton
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 23, 2008, 09:15:48 am
"Shield System" of "Defend function" is available since Blizz-ABS v0.9. :xD:
And "Multiple Treasure system" (0..5 ONLY!) or "Item drops" + "Tons of Add-ons Multi-Drop" (UNLIMITED!) is also available in Blizz-ABS since quite some time. It pretty much was after I release the first version of Blizz-ABS after I added Multi-Drop to Tons. And that version was 1.7 which came out more than a year ago (13.11.2007). Yes, Blizz-ABS has been supporting multiple drops for over a year now.

Quote from: winkio on November 22, 2008, 03:50:40 pm
Basically, all that was added was a bunch of pointless junk, stuff that BABS and ToA already had, 2 new useful things, and a shitload of stuff that you could have done better yourself.  And don't forget that everything is split up by enemy/actor/other and then repeated in multiple different areas.


I don't even mention most of the stuff that Blizz-ABS supports. I think I could update the "features" list and add actually everything that Blizz-ABS supports which will result in 3 more pages of features.
It's not so much pointless junk, it's more stuff that Tons of Add-ons has been having for many months already. It's true, Blizz-ABS doesn't support that stuff natively. But why make it do? It will just complicate things especially since it can use Tons' stuff as plugin. :P Face it, Blizz-ABS already has a bunch of custom plugins which is Tons and my other scripts. Does XAS support CRLS? No. Does it support Custom Stats Growing System? No. Does it support Stat Distribution System? No. Does it support RO Skill/Job System? No.
Massive fail for XAS IMO.

Alright, due to popular demand, I will pause CP Beta for a while and finish Blizz-ABS 2. Does XAS support ally AI? No. Fail. cw7, your favorite XAS is losing.
Title: Re: Blizz-ABS vs. XAS
Post by: Spoofus on November 23, 2008, 01:47:01 pm
woooo you tell'em blizz...another thing i realized about XAS why do you need seperate scripts for all the skills and items?..in the version i used i was like WTF is just over complicates it a bit dont ya think
Title: Re: Blizz-ABS vs. XAS
Post by: cstb on November 23, 2008, 03:32:44 pm
Quote from: Spoofus on November 23, 2008, 01:47:01 pm
woooo you tell'em blizz...another thing i realized about XAS why do you need seperate scripts for all the skills and items?..in the version i used i was like WTF is just over complicates it a bit dont ya think
yea it does lol.I was just sitting there(how the hell am I gonna make a event AND a script for a weapon?)
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 23, 2008, 08:54:56 pm
what is this!  >:(
blizzard just give up and join my xas abs campaign!
xas is waaaaay flashier and more action packed! than blizz abs.
why would anyone stand for mediocre blizz abs over professionalism Xas abs!
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on November 23, 2008, 09:09:33 pm
cpw7... are you even reading the arguments presented in this debate?

It really doesn't seem like it.
Title: Re: Blizz-ABS vs. XAS
Post by: Diokatsu on November 23, 2008, 09:14:34 pm
Aqua, I can only say that the stupidity expressed in Compuerwizoo7's retorts does nothing but better the name of Blizz-ABS and confirm the long standing assumption that all XAS users are morons. The last part of that statement was false, but still, if you want an arguement then go to some other forum. We all worship Blizz here ;)
Title: Re: Blizz-ABS vs. XAS
Post by: Fantasist on November 24, 2008, 03:39:23 am
Quote from: Aquacpw7... are you even reading the arguments presented in this debate?

It really doesn't seem like it.

Agreed... -_-'
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 24, 2008, 05:01:40 am
You use the words "XAS is" and "professional" in the same sentence, cw7?! You made me laugh so hard right now that I would give you a power up. But your ignorance deserves a power down so it evens out. Does XAS have a documentation? See, that's a massive fail. EVERY professional software has documentation. Does XAS have a config app? Does XAS allow you to create configurations without even touching the script? Take a look at RMXP. You can make a high quality game without every touching the scripts. Same with Blizz-ABS.

Just take a look at how versatily Blizz-ABS is. It took me JUST TWO HOURS to actually make ally AI work over the already existing enemy AI system. I have already put together one half of the AI Setup scene which is the aggressive-offensive grid. And I haven't done only that. I also improved the coding in Blizz-ABS, fixed a few issues and added some small extra stuff. I did all of that, updated the documentation AND fixed an issue with Blizz-ABS Config and updated the application. And all of it including the revamp of the object model took me barely 8 hours. 8 hours is NOTHING. I actually expected it to take at least 3 times as long. I never cease to amaze myself how flexible I actually made the system in the first place even though there are parts that should have been coded better. o.o
How long would it take to add ally AI in XAS? How long would a caterpillar take in XAS? You must've missed the post where I said that you can make Blizz-ABS flashier than XAS WITHOUT additional scripting. :P You fail so massively that you don't even realize it. It must have damaged your mind or something, because you obviously don't realize the bullshit you're talking. Oh, can enemies in XAS organize themselves with a leader, evaluate actor's action which affects their action decision and call for help? No.

The only thing that is left is the Trigger AI scene and the Trigger AI handling and Blizz-ABS 2 is done. And the summoning/pet system, but that's rather simple to do. I'll see if I can work on it today to finish it. I might also improve the path finding so it works better with diagonal movement. I think I already have an idea how I can improve it so it work well with 8 way movement, yet doesn't screw up. In case I don't manage to do that, I will release v2.0 without it and add it later.

Yes, you read right. Blizz-ABS v2.0 might be out tomorrow.
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on November 24, 2008, 10:02:29 am
I think you'll net in many more consumers or mass if you just get the demo more flashy, action-packed, and using more of Blizz-ABS's features without trying to make it too XAS-flashy.

Impressive Blizzard, 8 hours...I heard how Blizz-ABS is great scripting compared to other scripts, and I can easily see that.

You know, this whole debate kind of reminds me of the difficulty of using a language...like some uber hard one compared to...I don't know, Ruby. Why use the uber hard one when there's the easy one you can use and master? If the harder one has more features, then there is a reason to use it, but the harder-to-use one doesn't, so naturally the human should use the easier one. This is exactly what XAS and Blizz-ABS is. Just decide which is which. :)
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 24, 2008, 08:23:00 pm
i can see that i can't win here because I'm in your territory.
so i will just end it here and continue to work behind the scenes to complete Rising Legend even though it won't be done for now, like 1 year or so!
game dev sucks big time.  >:(

---Just Do It---
Title: Re: Blizz-ABS vs. XAS
Post by: Diokatsu on November 24, 2008, 08:33:29 pm
Starrod:

Easier doesn't mean better. It all depends on the purpose. Ruby is bad for somethings and isn't as fast as other languages

CPW7: It sucks because you can't take the heat. Go on your merry way and make a game by yourself and good luck! You can have all that glory and we won't have to deal with you! Win-win!
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on November 24, 2008, 08:35:37 pm
...This proves to me that you aren't reading the other people's arguments...
And that you're a bad debator.

We have not been totally biased for Blizz-ABS that XAS doesn't stand a chance; you just don't provide good arguments with PROOF for XAS and don't refute the Blizz-ABS arguments.

All I'm getting from you is that XAS has good graphics, but any system can have good graphics... >.>
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 24, 2008, 09:07:15 pm
those recent posts got me fired up again!!!
i don't give up that easily! i was actually waiting for blizz to reply but what the heck!
here i go:

Hero Editon 3.0

-> Final Attack System
-> Counter System
-> Advanced Status System.(+ 20 New States)
   ( Reflect / Re-life / Invicible / DeathCount / FAST
     Slow / Stop / Confuse / Seal / Regen / Poison /
     Sleep / Poison SP / Etc...)
-> Advanced Damage System.
   ( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/
     Rang Effect / Steal / Fixed Damage / Etc... )
-> Shield System.
-> Enemy Attack Effects.
   ( Drain HP-SP / Add States / Blow Power )
-> Advanced Item Effects(Field).
-> Collapse Zoom System.
-> Hit Effect system.
-> Advanced Enemy Action System.
   (EXP->   shoot(X) / rand_shoot(X,X,X,X,X) )
   (+ 40 New Commands to customize your enemys)
   (Action based on HP/LV/Switch/Percentage ,Random Attack,
    Escape, Reaction , auto states, etc...)
-> Multiple Treasure System. (0..5)
-> Auto Animation Command.
-> Damage Limit.
-> Custom speed moviment. (0..10)
-> Improved Collapse Animation.
-> Improved Multhits System.
-> Improved Charge System.   
-> Etc.

haha!

(http://www.atelier-rgss.com/RGSS/Battle/XAS/XAS_UP01.PNG)
the combo system is one of the new features and can do whatever you want with your weapon from waves to blasts.

(http://www.atelier-rgss.com/RGSS/Battle/XAS/XAS_UP02.PNG)
this one is better than the one in blizz abs.

and look at the style and elegance!
(http://www.atelier-rgss.com/RGSS/Battle/XAS_SC01.png)
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 24, 2008, 09:34:45 pm
k....so good graphics bad script.....yeah............some how... im not seeing why u even bother CPW7........u would have more luck selling hores dung...than XAS.....but thats just a personal opinion........that said.......i sugest.......nvm i wont sugest anything....................actually i will....just give up........u wont win.....and XAS is nowhere near a good script i mean...........yeah.....im out....nice fetures thuogh....but im positive i saw most if not all of thoes in blizz abs...like the origional one...........aka 1.0 maybe even 0.0.......which is waht i'd gie XAS on a 1 to 100000000 scale for coding.....and orginization......
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 24, 2008, 09:42:18 pm
you bastards! the coding is alright!
when translated that is!
lets see what you bitches have to say now!
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on November 24, 2008, 10:09:42 pm
Cpw... did you not read this post about the "special-ness" of XAS 3.0?
Quote from: http://forum.chaos-project.com/index.php?topic=1922.msg43619#msg43619
I'm sorry, but Blizz-ABS is way more flashy than XAS.  Not-laggy stuff always looks better, and they have the same graphics.  Plus, Blizz-ABS actually has useful capabilities, unlike XAS where you have to do pretty much everything yourself.  these are the "new" things in 3.2, with my comments in parenthesis:

Spoiler: ShowHide
-> Final Attack System (Wow, another attack!  yippee!)
-> Counter System (one of the few decent additions)
-> Advanced Status System.(+ 20 New States) (OMG!  NEW STATES!  i coulda never done those on my own!  Never mind that they are prolly better made in ToA anyways)
   ( Reflect / Re-life / Invicible / DeathCount / FAST
     Slow / Stop / Confuse / Seal / Regen / Poison /
     Sleep / Poison SP / Etc...)
-> Advanced Damage System.  (Wow, now lazy people don't even have to make their own skills!)
   ( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/
     Rang Effect / Steal / Fixed Damage / Etc... )
-> Shield System.  (*snickers* BABS had this at what, like 1.5?  lol)
-> Enemy Attack Effects.  (Wait, you mean enemies can attack too? OMG!)
   ( Drain HP-SP / Add States / Blow Power )
-> Advanced Item Effects(Field).  (Very descriptive...)
-> Collapse Zoom System.  (Again, very descriptive...)
-> Hit Effect system.  (Seriously people, wtf do these even do?  Create horrible lag?)
-> Advanced Enemy Action System.   (This may be an AI.  Or a laggy piece of junk.  Probably both)
   (EXP->   shoot(X) / rand_shoot(X,X,X,X,X) )
   (+ 40 New Commands to customize your enemys)
   (Action based on HP/LV/Switch/Percentage ,Random Attack,
    Escape, Reaction , auto states, etc...)
-> Multiple Treasure System. (0..5)  (No way!  It's about time lol.)
-> Auto Animation Command.  (auto rejection comment)
-> Damage Limit.  (Seriously?  This is it's own little addon?  wow)
-> Custom speed moviment. (0..10)  (wait, isn't this like a basic event option?)
-> Improved Collapse Animation.  (Yay, now I don't have to animate my own characters!)
-> Improved Multhits System.  (improved lagginess?)
-> Improved Charge System.   (Now with Duracell Batteries!)


Basically, all that was added was a bunch of pointless junk, stuff that BABS and ToA already had, 2 new useful things, and a shitload of stuff that you could have done better yourself.  And don't forget that everything is split up by enemy/actor/other and then repeated in multiple different areas.


Did you not see that Blizz-ABS 2.X will come out with a combo system?

Also, did you not read and even partially understand why the coding for XAS isn't "good" through the many posts in here that stated that?

And did you not read my post about...
Quote from: http://forum.chaos-project.com/index.php?topic=1922.msg43827#msg43827All I'm getting from you is that XAS has good graphics, but any system can have good graphics... >.>

?
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on November 24, 2008, 11:24:05 pm
Quote from: computerwizoo7 on November 24, 2008, 09:42:18 pm
you bastards! the coding is alright!
when translated that is!
lets see what you bitches have to say now!
Yeah, I'm getting the feelings this can escalate if you get more pissed off. You'll calm down right, man? If you don't, this thread will be locked as mentioned before. Sure Blizzard did something bad and said you failed so badly, but pass that off. Don't keep on flaming. This is just a mere warning.

@Diokatsu: I couldn't think of a good example off the top of my head so I just picked Ruby. It was the morning. The freakin' morning. Anyway, if you were given the choices of doing the same feature the hard way or the easy way, naturally one's going to choose the easy way. But I'm saying you can do the hard way or people would choose the hard way more often if there's a better feature for that than the easy way (Maybe something that makes it superior).

Wiz, many hardcore RPG players or ones that are average would want to play that. The casual consumer or a simpleton wouldn't prefer that because of its complexity. There's simply too much going on. I assume it would lag really badly on slower computers or ones that have lots of resources already used.
Title: Re: Blizz-ABS vs. XAS
Post by: Fantasist on November 24, 2008, 11:35:32 pm
Quoteor people would choose the hard way more often if there's a better feature for that than the easy way (Maybe something that makes it superior).

I think Dio meant that effeciency is one of those superior factors but then, you got it from the top of your head. We all got the point anywa so I'll stop ^_^'
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 25, 2008, 07:46:44 am
cw7, it has nothing to do with "my territory". I even said myself that I want more people here who use XAS to tell me about it and it's advantages. You are simply not giving any valid arguments. You just post a sentence or and expect to be taken serious? You're so naive. Instead of giving even more arguments why Blizz-ABS is better I will give you my posts from before first. READ THEM for a change. When you read them and responded to them in a mature manner like the other people who favorized XAS, I will consider continue talking to you, because you are the only person that is not contributing in any manner to this topic. Instead you are simply flaming.

Spoiler: ShowHide

Quote from: Blizzard on October 01, 2008, 11:58:53 am
Actually Blizz-ABS is customizable as well. In fact, I have a big surprise for you: Every script is customizable. If you use CRLS, you have "devastating special attacks". Blizz-ABS even works with other of my scripts and seems to have no problems working with SDK as well. Can XAS pull that off? How compatible is it anyways?

You can remove the time penalty for skill use, but then you won't have any normal animations. And how lagfree is XAS? How does the HUD work? It was coded so badly that I had a hard time to find the code that is handling the HUD behavior and in the end I gave up instead of wasting more time. In Blizz-ABS you can create your own HUD which uses the exiting HUD system to decrease lag as much as possible. BTW, the "AI Setup" is not for enemies, it's for allies. If you read my posts for a change, you would know that.

Hm, how about you just don't use Blizz-ABS if you like XAS so much? CoSLAL was a pretty ok game that uses a very outdated version of Blizz-ABS. I think everybody here would agree with me if I say that you have no right giving a bad critique based on comparison with other games if there are no other games and you haven't made a better one using Blizz-ABS.



Spoiler: ShowHide
Quote from: Blizzard on October 03, 2008, 06:22:27 am
Good job, SRK. Ok, now back on topic.
And thanks for the support, Galatea. ^_^

cw7, you can't use customizability as argument because:
1. Blizz-ABS is easier to customize because it's coding is way better.
2. You can customize ANY script which makes your point of "customizable AI" obsolete.

Also, Blizz-ABS AI is customizable as well. I only took the time to make an easy interface for users. You have several defined options which you can use without any scripting knowledge. With some scripting knowledge you can customize it yourself while with XAS you need A LOT of scripting knowledge because of the messy coding. Blizz-ABS 2.0 will even have a better coding. I am planning on separating semantically Blizz-ABS specific code and putting it all at one place. Things like that would be the enemy dying process which is currently part of Game_System.

And what about the devastating super attack? Hello? Are you even reading what I said? That's just a normal skill wrapped up as "Special attack". If you REALLY want a special attack on button press, you can add that easily in Blizz-ABS. Do you have any idea how big the code of a secondary weapon is in Blizz-ABS which is equipped instead of a shield? Take a look:

# Secondary Weapon plugin for Blizz-ABS created for Aqua

if $BlizzABS || BlizzABS::VERSION < 1.99
 raise 'ERROR: The secondary weapon plugin requires Blizz-ABS 1.99 or higher.'
end

class Game_Controls
 
 alias update_attack_aqua_later update_attack
 def update_attack
   return true if update_attack_aqua_later
   if $game_system.attack_button && Input.trigger?(Input::Key['G'])
     $game_player.use_attack2
     return true
   end
   return false
 end
 
end

class Map_Actor
 
 def use_attack2
   self.battler.weapon_id, self.battler.armor1_id =
       self.battler.armor1_id, self.battler.weapon_id
   use_attack if self.battler.weapon_id != 0
   self.battler.weapon_id, self.battler.armor1_id =
       self.battler.armor1_id, self.battler.weapon_id
 end
 
end

class Game_Actor
 
 attr_accessor :weapon_id
 attr_accessor :armor1_id
 
end


Now, how about you tell me all you can do with your enemies WITHOUT touching the scripts? Can your enemies in XAS learn? Can they evaluate a party member as dangerous and defend more when they engage into one-on-one combat with him? Can your enemies in XAS concentrate on healing? Can they organize a group of other enemies and lead them into collective attacks? Can your enemies in XAS keep a safe distance from you?
Did you know that allowing enemies to escape is as easy as adding the "Escape" action in the enemy database? What do you have to do for this in XAS? Does XAS use database enemies or do you have to define them MANUALLY IN EACH EVENT just like in Near's ABS with comments?

You are not making valid points here. I can also just say "OMG BLIZZ-ABS PWNS XAS SO HARD BECAUSE IT HAS A CUSTOM INPUT MODULE". While we're at it, how's XAS with custom controls?

What about compatibility? Does XAS support Tons of Add-ons, CRLS, SDS, RO Job-Skill System, any CMS or any of my other scripts? And does it support SDK? Blizz-ABS is practically fully compatible with SDK 2.x! Also Blizz-ABS supports my Full Reflection System which means you DO have Reflect. And what is "sealing enemies" supposed to mean? Care to explain?

Also, what about documentation? Blizz-ABS not only has a manual explaining ALL of Blizz-ABS features but also my continuos support (like Galatea said). Blizz-ABS has been created as a system responding to users' wishes.

I have created an interface for users so they don't have to bother about implementation details. ANYBODY can use Blizz-ABS. I've only met a few people which had problems and those problems were solved by me simply pointing them to the right chapter in the manual. Of course, with a bit of scripting knowledge, you can edit Blizz-ABS. In that case I have provided a fully commented and documentated code. In 2.x I will also provide class diagrams and method descriptions as separate documention for even easier reference and an overview over the entire system so editors will be able to find the spot they need to edit very quickly without searching and browsing the script. Using Blizz-ABS was never easier and editing will become even more easy.

One drawback which I admit is the sprite format. I will change the sprite format in 2.0 to a similar or the same format as it's used in XAS so people can switch easier between the systems. Or in other words: People who used XAS but didn't want to change to Blizz-ABS because of the extra work of sprite conversion will now have a chance to change without bothering about sprite conversions.


Spoiler: ShowHide
Quote from: Blizzard on October 08, 2008, 05:27:37 am
Ok, I've tried XAS Hero v3, messed around with it for around 2 hours and... (-_-') C'mon, you're not being serious about the "flashy" thing, right? You can make 90% of that in Blizz-ABS as well. Most of it are status animations, destruction animations and skill/item animations. -_- Put them in Blizz-ABS, put in a fancy HUD and you have at least 90% of the flashieness of XAS. I can make the damage display in Blizz-ABS very flashy, that's not a real problem. I simply prefer not to because it annoyed the heck out of me when playing XAS. I could hardly see what's going on in the game. By adding an add-on to Tons which forces Status damage text, I can emulate the same effect like in Blizz-ABS, that's easy. And OMG... Super Special Mega Attack... Yeah, just get CRLS for Blizz-ABS. :roll:

I will prove that I am not talking bullshit by making CoSLAL SE not just a tad better like I originally planned, I will completely rework the game. I will not make Blizz-ABS better than XAS, I will make Blizz-ABS eat XAS for breakfast. And I will do all of this because of the people who praised XAS so high even though XAS supports just those few features (and you get nothing else with the package if you know nothing about scripting) which Blizz-ABS doesn't and because XAS disappointed me. :( Except for a few nice flying around animations *cough*, there is not much to it (except, of course the features that Blizz-ABS is partially still missing, but not for long).

I will continue working on Blizz-ABS even after my game is done and even after I retire from RMXP. That way nobody can bullshit Blizz-ABS. I might even expand the capabilities of enemies and make them able to tear you a new ass even faster and better. Blizz-ABS 2.0 will feature only Ally AI as addition with come internal system changes to support plugins easier. Blizz-ABS 2.x will be a new evolution level of ABS-es.

I'll get back with some POSITIVE comments on XAS after I read the tutorials.

And I hate XAS' controls. :D

EDIT: Wow, I'm a fast reader. O.o; Anyway, I found some nice features in XAS like enemy size and shield directions and also the possibility (which I also found out while playing) that certain weapons simply ignore map objects. These are reasonable features which I will most probably implement into Blizz-ABS. Let's see... I don't see anything else that you can do in XAS but can't do in Blizz-ABS then. Anybody? Also, after adding projectile speed, more projectile types and spline-movement homing projectiles ( :naughty: ), XAS will look way worse. :D


Spoiler: ShowHide
Quote from: Blizzard on October 08, 2008, 12:15:06 pm
Sure, I know that Blizz-ABS doesn't support those features yet. YET. ;)

When I add combos, I will make it possible to add movement inbetween (i.e. move forwards by 1 square, jump 2 squares forward and execute skill in midair). :naughty: I had that planned already. :)

It's true, Blizz-ABS skills don't have so much puzzle possibilities right now. But that will change. :D

I will make some extra plugins for the demo like a custom HUD and a different damage display. I will also put loads of effort into the game to show that you CAN have flashy stuff. It will actually work mostly the same like in XAS: animations.

LB, you're very right about the demo thing. People are just damn lazy. If you don't show them, they will never try on their own. I will be sure to improve the demo up to a grade where the possibilities of flashieness are demonstrated very well. Just wait for CoSLAL SE! >:3 Have you seen the new launcher yet? http://forum.chaos-project.com/index.php/topic,1324.0.html It's like "SHIT, SOMETHING'S COMING!"


Spoiler: ShowHide
Quote from: Blizzard on October 09, 2008, 06:11:33 am
In Blizz-ABS you CAN make a complete custom moving route with custom actions. But it's true, there is no separation between player-detected and player-undetected behavior. I am thinking of implementing something like that. Enemies would follow a route and when they fight the player, the would leave that route. Later they would return to the original position and continue moving around.


Spoiler: ShowHide
Quote from: Blizzard on October 14, 2008, 04:25:04 am
CoSLAL doesn't even use 40% of the current features that Blizz-ABS has, of course it's way worse than the XAS. And I don't think you can bring up "editing the script" as customization argument because you can "edit the script" in Blizz-ABS as well. I've tried XAS v3 demo myself and I agree that it's more fast paced, but as I said earlier, you can make that in Blizz-ABS easily. Just give an enemy moving speed 5 (or even 6!) and give him the "Full Power" AI attribute and you won't even have time to react on time.

There are only a few features which XAS has and Blizz-ABS doesn't. Those are mainly the ones that allow extras like very interactive puzzles.

I agree that most people here are using Blizz-ABS and that I am getting the most support, but I'd really like it if more people would come here that prefer XAS. When I learn the most if not all possibilities that XAS gives the user, I can make them work in Blizz-ABS as well. Blizz-ABS already supports so many things that XAS doesn't, it would be a shame if people miss out those features only because it doesn't support the few they used to like in XAS.

Also, scripting as customization argument is not really a valid argument in general. Why bother using XAS or Blizz-ABS if everybody can script? Exactly that's the point: Not everybody can script. In fact, for most people even simple script edits can be a bothersome job. I have encountered people asking me in Blizz-ABS how to make a switch activated before the game over and prevent the game over. That code is like 2 lines long and only needs to be put at the right place, yet those people couldn't figure it out. My point is that if you can script a little or have a rather higher-than-average IQ so you figure out things quickly enough, you can edit both XAS and Blizz-ABS to suit your needs.

I don't know how many possibilities XAS v3 demo uses of XAS, but if you need to script anything that you have to add, then it's 100% of the original script. Also XAS v3 demo is not JUST XAS. It has several add-ons FOR XAS in there. As In CoSLAL I didn't make use of all features of Blizz-ABS of the version it actually uses and there are no external plugins for Blizz-ABS. It also supports some extra built-on features which I haven't demonstrated there, because I thought it wouldn't be necessary. I was wrong, I guess. :P I consider CoSLAL using 70%-80% of the original script with absolutely no plugins FOR Blizz-ABS.
Summary: XAS demo = 100% (?) XAS + plugins, Blizz-ABS demo = 75% Blizz-ABS + no plugins


Spoiler: ShowHide
Quote from: Blizzard on October 23, 2008, 04:22:32 pm
Don't worry about the triggers. I already mentioned several times that I will add custom event triggers. ;) Also, your assumption is completely wrong. You have the "Event renaming" feature in Blizz-ABS. Do other ABSes support that? No. You can talk to a person and if he gets a response from the player he doesn't like, he can be turned into an enemy with one small script call command. Also what you are saying ONLY refers to CUSTOM AI SETUP FOR AN EVENT SPECIFICALLY. You think cycling through thousands of comments in different events is easier? Another problem with comment based commands is possible lag. Each time the events need to be refreshed the entire array of event commands needs to be checked for comments with commands and that causes lag. I tried making the events' naming as simple as possible. If you have a better suggestion, say so. And as I said so many times already, 2.0 will only have additional Ally AI. The real good stuff comes later. Also, what about the diagonal jump problem? I had no problems with diagonal jumping. Could you be more specific? I remember that there was a problem in a much earlier version with jumping, but I fixed that already.

It's true that you can look at things like "You can always add more". But there IS a limit to it. I will go with Blizz-ABS as far as possible without starting to devolve (is that even a word?) the system. When you realize that you have started adding things like blinking bars in the HUD, you certainly know that this isn't ABS related anymore and you're starting to fail. While others concnetrate on looks, I concentrate on the actual system. Actually somebody who says that Blizz-ABS doesn't support good looks doesn't deserve to use it. I would rather say that people haven't EVEN TRIED making Blizz-ABS look good. Add the animations and spriteset from the XAS demo and you can get AT LEAST 80% of its "flashieness" in Blizz-ABS as well. You can get 10% more by simply configuring the script right. And the last 10% would be script edits. And this is what I will most probably do. I will use some of the files from the XAS demo and show that they look equally good in Blizz-ABS if you CARE TO CONFIGURE IT. [massive sarcasm]And configuring Blizz-ABS is so complicated. You have to click a few buttons. OMG, I'd rather type some script configuration in XAS where there is danger of syntax errors and faulty configurations caused by the simpliest typing mistakes.[/massive sarcasm] Seriously.

I have loads of features that other ABSes don't. i.e. The corpse system. Have other ABSes a corpse system? No. The maximum they have are item drops. But people don't seem to appreciate things like that. All they want is a nice HUD and 3481465235483 animations and flying numbers on the screen at the same time. I'm sorry, but I like PLAYING games more than LOOKING at them. If I want nice looks, I go watch a movie. I have gotten so many complains about the HUD already that I'm really sick of it. Most ABSes don't EVEN come with a HUD or at least not with a minimalized HUD that has only the MOST IMPORTANT information and doesn't cover half of your screen. Heck, even if you walk under it, it fades out so you can see what's going on. =/ I provided a HUD for the smaller developers who like it simple, people who need a full and working system. Anybody with some scripting knowledge can create a different HUD. With Blizz-ABS you can even use the already existing code so the HUD is full optimized. Seriously, if one more person asks me to make a nicer HUD, I'll drop Blizz-ABS for good.

I also don't understand what people understand under "customizablity". Blizz-ABS has more than 60 (yes, 60) different options and you don't need to even touch the scripts or make half an event in order to use anything of it. How many predefined options has XAS? I mean options that do something, switches that turn systems on and off, not just the button configuration. If I counted my buttons as well, I'd have more than 80 options. Saying things like "OMG, IN XAS YOU JUST EDIT THE SCRIPT AND..." Stop. Edit the script? Since when can't you edit the code in Blizz-ABS? Have I prohibited that? No. In fact, I have protected the system under a license that ALLOWS editing and FURTHER DISTRIBUTION OF THE EDITED SYSTEM to ENCOURAGE edits and plugins. Another feature are the automated pickup sounds of items. Other ABSes usually don't have it. You have to event it or whatever. In Blizz-ABS you just define the sound and there you go, fully automated. Pixel Movement, which of the other ABSes has Pixel Movement? And not just Pixel Movement, VARIABLE Pixel Movement. Change it anytime during the game. And what about a built-in, fully optimized minimap? Just like the HUD, you can create your own or create one that is based on the already existing one. I'm starting to think that most people haven't even looked at HALF of the features I provided. Not to mention the additional information in the Manual like keyboard key access. I would rather say people are biased. Sure, the other system have things that Blizz-ABS doesn't. But just saying that Blizz-ABS is bad because it doesn't support those features? That's completely biased. Also, Blizz-ABS has been created with user input. A majority of the features was requested. When did you see something like that in other ABSes? Even now I am still adding requested features. Just this time those features are features that other ABSes provide. From my point of view Blizz-ABS is already way ahead of the other systems. When I add the features they support, Blizz-ABS will almost literally have swallowed them.

What about compatibility? Does XAS support Tons of Add-ons?! SDK?! ccoa's UMS?! CRLS?! Does it work with the default battle system?! Can you use skills in XAS IN THE NORMAL MENU?!

Maybe I should stop. Maybe I should forcefully add the features from other ABSes (which means in a user-unfriendly manner without any documentation) and simply let the system die. Blizz-ABS would STILL be ahead of the other systems. Some things would be hard to use like in other systems, but there are still the Blizz-ABS native features. Sure, the people that are using Blizz-ABS are alright, but I am adding the other features mainly because of the users of other ABSes and yet most of them keep spitting at Blizz-ABS. I mean, hello? I am doing that for YOU guys and you treat me and Blizz-ABS like that? I am adding the features you like in other ABSes so you can use a system that is better and still have your favorite features IN A MUCH MORE USER-FRIENDLY INTERFACE and you keep saying it's crap? Well, thank you very much (refering here very specifically to the person who started this discussion). I would LOVE to add a restriction to the usage of Blizz-ABS for anybody who said it was crap and/or keeps saying that even now (actually only XAS users have done that so far). Let's see how they make fully automated chain combos in XAS WITHOUT TOUCHING THE SCRIPTS while in Blizz-ABS 2.x they will have to click a few times and generate the configuration script.


And this post here is the absolute proof:

Spoiler: ShowHide
Quote from: computerwizoo7 on November 24, 2008, 09:07:15 pm
those recent posts got me fired up again!!!
i don't give up that easily! i was actually waiting for blizz to reply but what the heck!
here i go:

Hero Editon 3.0

-> Final Attack System
-> Counter System
-> Advanced Status System.(+ 20 New States)
   ( Reflect / Re-life / Invicible / DeathCount / FAST
     Slow / Stop / Confuse / Seal / Regen / Poison /
     Sleep / Poison SP / Etc...)
-> Advanced Damage System.
   ( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/
     Rang Effect / Steal / Fixed Damage / Etc... )
-> Shield System.
-> Enemy Attack Effects.
   ( Drain HP-SP / Add States / Blow Power )
-> Advanced Item Effects(Field).
-> Collapse Zoom System.
-> Hit Effect system.
-> Advanced Enemy Action System.
   (EXP->   shoot(X) / rand_shoot(X,X,X,X,X) )
   (+ 40 New Commands to customize your enemys)
   (Action based on HP/LV/Switch/Percentage ,Random Attack,
    Escape, Reaction , auto states, etc...)
-> Multiple Treasure System. (0..5)
-> Auto Animation Command.
-> Damage Limit.
-> Custom speed moviment. (0..10)
-> Improved Collapse Animation.
-> Improved Multhits System.
-> Improved Charge System.   
-> Etc.

haha!

(http://www.atelier-rgss.com/RGSS/Battle/XAS/XAS_UP01.PNG)
the combo system is one of the new features and can do whatever you want with your weapon from waves to blasts.

(http://www.atelier-rgss.com/RGSS/Battle/XAS/XAS_UP02.PNG)
this one is better than the one in blizz abs.

and look at the style and elegance!
(http://www.atelier-rgss.com/RGSS/Battle/XAS_SC01.png)


You are not reading the topic, because you would have seen this post here:

Quote from: winkio on November 22, 2008, 03:50:40 pm
I'm sorry, but Blizz-ABS is way more flashy than XAS.  Not-laggy stuff always looks better, and they have the same graphics.  Plus, Blizz-ABS actually has useful capabilities, unlike XAS where you have to do pretty much everything yourself.  these are the "new" things in 3.2, with my comments in parenthesis:

Spoiler: ShowHide
-> Final Attack System (Wow, another attack!  yippee!)
-> Counter System (one of the few decent additions)
-> Advanced Status System.(+ 20 New States) (OMG!  NEW STATES!  i coulda never done those on my own!  Never mind that they are prolly better made in ToA anyways)
   ( Reflect / Re-life / Invicible / DeathCount / FAST
     Slow / Stop / Confuse / Seal / Regen / Poison /
     Sleep / Poison SP / Etc...)
-> Advanced Damage System.  (Wow, now lazy people don't even have to make their own skills!)
   ( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/
     Rang Effect / Steal / Fixed Damage / Etc... )
-> Shield System.  (*snickers* BABS had this at what, like 1.5?  lol)
-> Enemy Attack Effects.  (Wait, you mean enemies can attack too? OMG!)
   ( Drain HP-SP / Add States / Blow Power )
-> Advanced Item Effects(Field).  (Very descriptive...)
-> Collapse Zoom System.  (Again, very descriptive...)
-> Hit Effect system.  (Seriously people, wtf do these even do?  Create horrible lag?)
-> Advanced Enemy Action System.   (This may be an AI.  Or a laggy piece of junk.  Probably both)
   (EXP->   shoot(X) / rand_shoot(X,X,X,X,X) )
   (+ 40 New Commands to customize your enemys)
   (Action based on HP/LV/Switch/Percentage ,Random Attack,
    Escape, Reaction , auto states, etc...)
-> Multiple Treasure System. (0..5)  (No way!  It's about time lol.)
-> Auto Animation Command.  (auto rejection comment)
-> Damage Limit.  (Seriously?  This is it's own little addon?  wow)
-> Custom speed moviment. (0..10)  (wait, isn't this like a basic event option?)
-> Improved Collapse Animation.  (Yay, now I don't have to animate my own characters!)
-> Improved Multhits System.  (improved lagginess?)
-> Improved Charge System.   (Now with Duracell Batteries!)


Basically, all that was added was a bunch of pointless junk, stuff that BABS and ToA already had, 2 new useful things, and a shitload of stuff that you could have done better yourself.  And don't forget that everything is split up by enemy/actor/other and then repeated in multiple different areas.


And you didn't read my comment on that:

Quote from: Blizzard on November 23, 2008, 09:15:48 am
"Shield System" of "Defend function" is available since Blizz-ABS v0.9. :xD:
And "Multiple Treasure system" (0..5 ONLY!) or "Item drops" + "Tons of Add-ons Multi-Drop" (UNLIMITED!) is also available in Blizz-ABS since quite some time. It pretty much was after I release the first version of Blizz-ABS after I added Multi-Drop to Tons. And that version was 1.7 which came out more than a year ago (13.11.2007). Yes, Blizz-ABS has been supporting multiple drops for over a year now.

Quote from: winkio on November 22, 2008, 03:50:40 pm
Basically, all that was added was a bunch of pointless junk, stuff that BABS and ToA already had, 2 new useful things, and a shitload of stuff that you could have done better yourself.  And don't forget that everything is split up by enemy/actor/other and then repeated in multiple different areas.


I don't even mention most of the stuff that Blizz-ABS supports. I think I could update the "features" list and add actually everything that Blizz-ABS supports which will result in 3 more pages of features.
It's not so much pointless junk, it's more stuff that Tons of Add-ons has been having for many months already. It's true, Blizz-ABS doesn't support that stuff natively. But why make it do? It will just complicate things especially since it can use Tons' stuff as plugin. :P Face it, Blizz-ABS already has a bunch of custom plugins which is Tons and my other scripts. Does XAS support CRLS? No. Does it support Custom Stats Growing System? No. Does it support Stat Distribution System? No. Does it support RO Skill/Job System? No.
Massive fail for XAS IMO.

Alright, due to popular demand, I will pause CP Beta for a while and finish Blizz-ABS 2. Does XAS support ally AI? No. Fail. cw7, your favorite XAS is losing.


I basically owned your post before you even posted it.

But tell you what. I will put together a full feature list for Blizz-ABS and you do that same for XAS. I will even provide code examples why Blizz-ABS is better.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 25, 2008, 02:06:50 pm
(This post is so massive ownage that it deserves a double post.)

While putting a feature list together I realized that I would need hours in order to make a list of everything that is possible with Blizz-ABS v2.0 by using only very simple events and absolutely no scripting. That's why I put together only a VERY ROUGH list of what it is capable of and what its features are. And that "short" list is still more than XAS can do. Especially since Blizz-ABS can be extended with most of my scripts and Tons of Add-ons of which each on is another extra feature. And don't forget that only built-in features count. Stuff that you need to use events to make actually work (real eventing, no configurations and setup) doesn't count.
Nobody except cw7 should read this, because he's the only one who doesn't know what you can do with Blizz-ABS (but especially because the list is freaking HUGE).

Spoiler: ShowHide
  • full keyboard input

  • customizable controls (overrides normal RMXP controls if necessary)

  • intelligent HUD system:

    • leader status display

    • hotkey assignment display

    • minimap / fullscreen map

    • fades out displays if player walks under them so the character can be seen

    • maximally optimized for least lag possible



  • 8-way movement

  • pixel movement

  • enhanced movement (running, sneaking, jumping)

  • customizable controls

  • more than 60 options and settings for customization and support

  • enemies drop items (and optionally even gold):

    • allows you to define your own drop sound, drop time and gold drop icon



  • enemies can leave corpses instead of dropping items and gold:

    • corpses have their own spritesets



  • ABS Pre-Menu (compatible with most Scene_Menu CMS-es):

    • ally AI setup menu for customizable ally behavior for the player

    • skill/item hotkey assignment menu



  • you can use the hotkeyed skills and items instantly without activating them first

  • special weapon/skill/item/enemy setups:

    • define weapon types like swords, lances, flails, ranged weapons, etc.

    • shoot projetiles around with weapons/skills/items/enemies

    • define skill/item types like beam skill/item, homing shot skill/item, etc.

    • different projectiles types for weapons/skills/items/enemies

    • any skill/item can explode on impact

    • set up weapon/skill/item/enemy type, range, etc.

    • built-in charging weapon/skill/item/enemy attack system

    • skill/item projectiles can explode upon impact

    • skill/item traps



  • very developed sprite handling system:

    • animation sprites for attack/defend/skill/item

    • sprites for each weapon

    • casting sprites for each skill

    • sprites for weapon/skill/item/enemy projectiles

    • shows icons for dropped objects

    • sprites for running/sneaking/jumping



  • debugging information for any weapon/skill/item configurations during the game

  • built-in caterpillar for allies:

    • allows stop-animated actors as well



  • putting an enemy on the map is done IN A FEW SECONDS

  • intelligent enemies:

    • can't see you if you are coming from the back

    • can hear you if you are close or doing something (like attack, etc.)

    • can't see through tiles defined by you as walls, but they can hear through

    • remember your most recent position if they lose you out of sight and try to track
      you

    • they go around walls if necessary and find their way to their target

    • very developed battle handling (avoiding attacks, backing off, keeping a safe distance,
      etc.)

    • observe battlers and learn from their actions

    • heal wounded allies

    • call for help

    • can organize themselves in groups and enhance own abilities when controlled partially
      by a leader

    • evade flying non-homing projectiles

    • AI can be set up globally, individual for each enemy and individual for each event
      on the map

    • simply the most dangerous and most developed RMXP ABS AI available (exclusively)



  • intelligent allies:

    • they use the same basic AI like enemies, but can be individually modified by players as well

    • the player can create conditional triggers which allow the allies to act exactly
      they way the player wants them to act

    • player can change the custom aggressive/passive and offensive/defensive setup



  • summons:

    • summon monsters to help you in battle

    • each summon acts on its own and is controlled by the Enemy AI



  • pets:

    • summon pets to help you in battle

    • each pet acts on its own and is controlled by the Ally AI

    • the pets can gain experience, level up, learn skills, etc., everything an ally can

    • AI setup for pets is available as well



  • status control (supports all default states by default, obviously):

    • see your status effect take place on the map

    • fully animated



  • less lag than other ABS:

    • the most powerful and most efficient Event-Anti-Lag System available: Blizz-ABSEAL

    • intelligent enemy AI update and handling (enemies think only when necessary)

    • intelligent ally AI update and handling (allies think only when necessary)

    • intelligent HUD refresh controller

    • fast method of event settings recognition

    • intelligent passability loading system for even less lag

    • bitmap pre-caching for increased drawing speed

    • lagless enemy health bars

    • sprite disposal if a sprite isn't needed



  • passive and aggressive critters on the map:

    • their AI is fully based on enemy AI



  • lifeless objects on the map:

    • causing no more lag than events, but allow interaction like enemies



  • create events that act like dropped items

  • respawning of killed enemies

  • respawn points for specific locations where enemies respawn

  • respawn animations

  • additional automated custom animations for level ups, running away, calling for
    help, etc.

  • destruction engine emulator with less lag than scripted destruction engines

  • full control over the keyboard input

  • easy access the global Blizz-ABS information

  • change event setup anytime ingame:

    • i.e. turn enemies into critters, turn events into enemies, basically turn anything
      into anything anytime during the game



  • battleflow controls:

    • change enemy HP anytime

    • change enemy SP anytime

    • change enemy status anytime

    • recover enemy anytime

    • transform enemy into another one anytime

    • deal damage to enemies or allies anytime which can be just text flying around anytime

    • force enemies to execute any action anytime



  • disable any button anytime

  • disable Blizz-ABS whenever you want

  • automatic fixes for problems that can occur with Blizz-ABS

  • full and professional documentation:

    • completely commented code

    • manual with all necessary information on how to use Blizz-ABS, what utilities it provides and which options and settings are available

    • documentation how the script is configured when configuring it manually



  • provides a configuration application that allow configuration and usage WITHOUT ANY PROGRAMMING KNOWLEGDE, just like RPG Maker XP was intended to be

  • native compatibility with many other custom scripts without any edits in the actual
    script

  • compatible with SDK 2.x

  • create incredible event systems with just a few extra events to support Blizz-ABS

  • customize it however you want which is made as easy as possible because of the professional
    documentation provided

  • can use following of Blizzard's scripts with full compatibility

    • Advanced Time and Environment System

    • Chaos Project Debug System

    • Soul Rage System

    • Soul Limit System

    • Chaos Drive System

    • Creation System

    • Custom Stat Growing System

    • DREAM for Music Files

    • Dynamic Day and Night System

    • Easy Party Switcher

    • Full Reflection System

    • Resource Tester

    • RO Job/Skill System

    • Scene_SoulRage

    • Stat Distribution System

    • StormTronics CMS



  • can use following of Tons of Add-ons' scripts with full compatibility

    • Better Tilemap update

    • Animated Title

    • Center Battler

    • HP/SP/EXP gradient/slant bars

    • Location Names

    • Black Fade

    • Simple Shaded Text

    • Screen Tremble

    • Animation Stack

    • Simple Facesets

    • Arrow over Player

    • Animated Battle Background

    • Map as Battleback

    • Facesets for DSS

    • Status Effects as Icons

    • Animated Battlers Non-Action BS

    • Enhanced Battle Cursor

    • Death Image

    • FPS Modulator

    • Fullscreen?

    • Multi-Drop

    • Window_BattleResult

    • Unique Skill Commands

    • Ultimate Font Override

    • Weapon/Armor HP/SP Plus

    • EQUAP Skills

    • Picture Movie Scene

    • Target 'em all!

    • Enemy Status in Battle

    • Passive Skills

    • Different Difficulties

    • Skill Separation System

    • Scene_Item calling Items

    • Plug-in Save Point

    • Equipment Requirement System

    • Item Requirement for Skills

    • HP/SP Crush

    • Chain Status Effects

    • Actor-specific Item Usability

    • Regen Status

    • Auto-Revive Status

    • Fury Status

    • Invincible Status

    • SP Cost Mod Status

    • Blue Magic Status

    • Doom Status

    • Absorb HP/SP Skill

    • State Breaker Skill

    • Blue Magic Skill

    • Demi Skill

    • Revenge Skill

    • Destructor Skill

    • SP Damage Skill

    • Energy Skill



(Note how merely the compatibility with my other scripts and Tons of Add-ons adds 70 features to Blizz-ABS.)
When you get me a list of XAS's features that beats THIS SHORT LIST ONLY IN LENGTH, then you are ALLOWED TO CLAIM that XAS is better. When you actually manage to do that (which you will not), then I will put together a full list featuring at least 99% of what Blizz-ABS can do without additional eventing and scripting to show you again that XAS isn't even close as powerful as Blizz-ABS.
Title: Re: Blizz-ABS vs. XAS
Post by: xephyr14 on November 25, 2008, 03:37:19 pm
Quote from: Blizzard on November 25, 2008, 02:06:50 pm
(This post is so massive ownage that it deserves a double post.)

While putting a feature list together I realized that I would need hours in order to make a list of everything that is possible with Blizz-ABS v2.0 by using only very simple events and absolutely no scripting. That's why I put together only a VERY ROUGH list of what it is capable of and what its features are. And that "short" list is still more than XAS can do. Especially since Blizz-ABS can be extended with most of my scripts and Tons of Add-ons of which each on is another extra feature. And don't forget that only built-in features count. Stuff that you need to use events to make actually work (real eventing, no configurations and setup) doesn't count.
Nobody except cw7 should read this, because he's the only one who doesn't know what you can do with Blizz-ABS (but especially because the list is freaking HUGE).

Spoiler: ShowHide
  • full keyboard input

  • customizable controls (overrides normal RMXP controls if necessary)

  • intelligent HUD system:

    • leader status display

    • hotkey assignment display

    • minimap / fullscreen map

    • fades out displays if player walks under them so the character can be seen

    • maximally optimized for least lag possible



  • 8-way movement

  • pixel movement

  • enhanced movement (running, sneaking, jumping)

  • customizable controls

  • more than 60 options and settings for customization and support

  • enemies drop items (and optionally even gold):

    • allows you to define your own drop sound, drop time and gold drop icon



  • enemies can leave corpses instead of dropping items and gold:

    • corpses have their own spritesets



  • ABS Pre-Menu (compatible with most Scene_Menu CMS-es):

    • ally AI setup menu for customizable ally behavior for the player

    • skill/item hotkey assignment menu



  • you can use the hotkeyed skills and items instantly without activating them first

  • special weapon/skill/item/enemy setups:

    • define weapon types like swords, lances, flails, ranged weapons, etc.

    • shoot projetiles around with weapons/skills/items/enemies

    • define skill/item types like beam skill/item, homing shot skill/item, etc.

    • different projectiles types for weapons/skills/items/enemies

    • any skill/item can explode on impact

    • set up weapon/skill/item/enemy type, range, etc.

    • built-in charging weapon/skill/item/enemy attack system

    • skill/item projectiles can explode upon impact

    • skill/item traps



  • very developed sprite handling system:

    • animation sprites for attack/defend/skill/item

    • sprites for each weapon

    • casting sprites for each skill

    • sprites for weapon/skill/item/enemy projectiles

    • shows icons for dropped objects

    • sprites for running/sneaking/jumping



  • debugging information for any weapon/skill/item configurations during the game

  • built-in caterpillar for allies:

    • allows stop-animated actors as well



  • putting an enemy on the map is done IN A FEW SECONDS

  • intelligent enemies:

    • can't see you if you are coming from the back

    • can hear you if you are close or doing something (like attack, etc.)

    • can't see through tiles defined by you as walls, but they can hear through

    • remember your most recent position if they lose you out of sight and try to track
      you

    • they go around walls if necessary and find their way to their target

    • very developed battle handling (avoiding attacks, backing off, keeping a safe distance,
      etc.)

    • observe battlers and learn from their actions

    • heal wounded allies

    • call for help

    • can organize themselves in groups and enhance own abilities when controlled partially
      by a leader

    • evade flying non-homing projectiles

    • AI can be set up globally, individual for each enemy and individual for each event
      on the map

    • simply the most dangerous and most developed RMXP ABS AI available (exclusively)



  • intelligent allies:

    • they use the same basic AI like enemies, but can be individually modified by players as well

    • the player can create conditional triggers which allow the allies to act exactly
      they way the player wants them to act

    • player can change the custom aggressive/passive and offensive/defensive setup



  • summons:

    • summon monsters to help you in battle

    • each summon acts on its own and is controlled by the Enemy AI



  • pets:

    • summon pets to help you in battle

    • each pet acts on its own and is controlled by the Ally AI

    • the pets can gain experience, level up, learn skills, etc., everything an ally can

    • AI setup for pets is available as well



  • status control (supports all default states by default, obviously):

    • see your status effect take place on the map

    • fully animated



  • less lag than other ABS:

    • the most powerful and most efficient Event-Anti-Lag System available: Blizz-ABSEAL

    • intelligent enemy AI update and handling (enemies think only when necessary)

    • intelligent ally AI update and handling (allies think only when necessary)

    • intelligent HUD refresh controller

    • fast method of event settings recognition

    • intelligent passability loading system for even less lag

    • bitmap pre-caching for increased drawing speed

    • lagless enemy health bars

    • sprite disposal if a sprite isn't needed



  • passive and aggressive critters on the map:

    • their AI is fully based on enemy AI



  • lifeless objects on the map:

    • causing no more lag than events, but allow interaction like enemies



  • create events that act like dropped items

  • respawning of killed enemies

  • respawn points for specific locations where enemies respawn

  • respawn animations

  • additional automated custom animations for level ups, running away, calling for
    help, etc.

  • destruction engine emulator with less lag than scripted destruction engines

  • full control over the keyboard input

  • easy access the global Blizz-ABS information

  • change event setup anytime ingame:

    • i.e. turn enemies into critters, turn events into enemies, basically turn anything
      into anything anytime during the game



  • battleflow controls:

    • change enemy HP anytime

    • change enemy SP anytime

    • change enemy status anytime

    • recover enemy anytime

    • transform enemy into another one anytime

    • deal damage to enemies or allies anytime which can be just text flying around anytime

    • force enemies to execute any action anytime



  • disable any button anytime

  • disable Blizz-ABS whenever you want

  • automatic fixes for problems that can occur with Blizz-ABS

  • full and professional documentation:

    • completely commented code

    • manual with all necessary information on how to use Blizz-ABS, what utilities it provides and which options and settings are available

    • documentation how the script is configured when configuring it manually



  • provides a configuration application that allow configuration and usage WITHOUT ANY PROGRAMMING KNOWLEGDE, just like RPG Maker XP was intended to be

  • native compatibility with many other custom scripts without any edits in the actual
    script

  • compatible with SDK 2.x

  • create incredible event systems with just a few extra events to support Blizz-ABS

  • customize it however you want which is made as easy as possible because of the professional
    documentation provided

  • can use following of Blizzard's scripts with full compatibility

    • Advanced Time and Environment System

    • Chaos Project Debug System

    • Soul Rage System

    • Soul Limit System

    • Chaos Drive System

    • Creation System

    • Custom Stat Growing System

    • DREAM for Music Files

    • Dynamic Day and Night System

    • Easy Party Switcher

    • Full Reflection System

    • Resource Tester

    • RO Job/Skill System

    • Scene_SoulRage

    • Stat Distribution System

    • StormTronics CMS



  • can use following of Tons of Add-ons' scripts with full compatibility

    • Better Tilemap update

    • Animated Title

    • Center Battler

    • HP/SP/EXP gradient/slant bars

    • Location Names

    • Black Fade

    • Simple Shaded Text

    • Screen Tremble

    • Animation Stack

    • Simple Facesets

    • Arrow over Player

    • Animated Battle Background

    • Map as Battleback

    • Facesets for DSS

    • Status Effects as Icons

    • Animated Battlers Non-Action BS

    • Enhanced Battle Cursor

    • Death Image

    • FPS Modulator

    • Fullscreen?

    • Multi-Drop

    • Window_BattleResult

    • Unique Skill Commands

    • Ultimate Font Override

    • Weapon/Armor HP/SP Plus

    • EQUAP Skills

    • Picture Movie Scene

    • Target 'em all!

    • Enemy Status in Battle

    • Passive Skills

    • Different Difficulties

    • Skill Separation System

    • Scene_Item calling Items

    • Plug-in Save Point

    • Equipment Requirement System

    • Item Requirement for Skills

    • HP/SP Crush

    • Chain Status Effects

    • Actor-specific Item Usability

    • Regen Status

    • Auto-Revive Status

    • Fury Status

    • Invincible Status

    • SP Cost Mod Status

    • Blue Magic Status

    • Doom Status

    • Absorb HP/SP Skill

    • State Breaker Skill

    • Blue Magic Skill

    • Demi Skill

    • Revenge Skill

    • Destructor Skill

    • SP Damage Skill

    • Energy Skill



(Note how merely the compatibility with my other scripts and Tons of Add-ons adds 70 features to Blizz-ABS.)
When you get me a list of XAS's features that beats THIS SHORT LIST ONLY IN LENGTH, then you are ALLOWED TO CLAIM that XAS is better. When you actually manage to do that (which you will not), then I will put together a full list featuring at least 99% of what Blizz-ABS can do without additional eventing and scripting to show you again that XAS isn't even close as powerful as Blizz-ABS.






Sweet jesus @.@


I'll admit, I enjoy playing games with XAS more, but I'll admit that Blizz is BY FAR the better system. 
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 25, 2008, 04:45:48 pm
Which is basically my whole point. By using Blizz-ABS you can create better games. =/ Of course, after I add the (reasonable) features that XAS supports, there will be as good as no reason not to use Blizz-ABS. xD
As already earlier stated in this thread, Blizz-ABS can be graphically as appealing with less work. People just don't realize that because I haven't made the demo look like that. A mistake which I will fix with "Chronicles of Sir Lag-A-Lot EXA Edition". ^_^
Title: Re: Blizz-ABS vs. XAS
Post by: xephyr14 on November 25, 2008, 05:24:10 pm
Quote from: Blizzard on November 25, 2008, 04:45:48 pm
Which is basically my whole point. By using Blizz-ABS you can create better games. =/ Of course, after I add the (reasonable) features that XAS supports, there will be as good as no reason not to use Blizz-ABS. xD
As already earlier stated in this thread, Blizz-ABS can be graphically as appealing with less work. People just don't realize that because I haven't made the demo look like that. A mistake which I will fix with "Chronicles of Sir Lag-A-Lot EXA Edition". ^_^



Exactly.  Most of XAS's coolness is that Moghunter is an expert at making animations, so truly, its just a slightly advanced ABS with Mog's animations.  There's nothing truly amazing there.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 25, 2008, 05:32:08 pm
I like nice animations, too, but I prefer good gameplay over graphics. That's why my demo wasn't as flashy. It was rather to demonstrate what you can do, not to look nice. But I should show more of the capability of the system. :D
Title: Re: Blizz-ABS vs. XAS
Post by: Peter16321 on November 27, 2008, 08:11:51 am
o...o...o..

u guys make me geting a headache


XAS people get stuk with there arguments and startet to affront our mebers

o...o...o..

well ok here is my question HOW can XAS kan reach BLIZZ-ABS?

Blizzards ABS is much older than XAS the power of this system cant be reached in month (allso blizz is working on ist oftend)

BUT

BEWARE with XAS u got a realy enemy now (i will have a eye on it), take care... and watch it


BTW
i think it muste be good avery way

if XAS and BLIZZ-ABS is fighting each other there will be 2 very nice ABS in near time...
if XAS and BLIZZ-ABS where working to gether there might be the grades ABS ever but i think this is just a dream the fronts are to different.

thanks for reading and a nice day to all
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 27, 2008, 09:08:31 am
Eat my shorts, XAS. :D Trigger AI System FTW!

(http://img201.imageshack.us/img201/8725/snap335gj0.th.png) (http://img201.imageshack.us/img201/8725/snap335gj0.png) (http://img201.imageshack.us/img201/699/snap336ph9.th.png) (http://img201.imageshack.us/img201/699/snap336ph9.png)

And Combat AI settings. :3

(http://img201.imageshack.us/img201/7124/snap334ro1.th.png) (http://img201.imageshack.us/img201/7124/snap334ro1.png)
Title: Re: Blizz-ABS vs. XAS
Post by: Punn on November 27, 2008, 01:33:09 pm
Only thing I can complain about XAS is how the items work. I can't stand very much and its annoying that in order to use item, you have to be in the field. But other then that, it looks alright to me. It needs the hotkey features to make it a little easy.

As for BABS, it will be better if you can just use items/skill in the hotkeys instead instead of pressing the correct number and then use a button to use both skill and item, I wish Boris can also add a perfect multihit, where it causes multiple damage in the same skill or attack frame.
You can also use "overdrive" (sick of this word...) effect like Soul Rage..

Overall, BABS can use different scripts, but it cannot do these:

QuoteFAST / Slow / Stop / Confuse / Seal


Although you can mimic Slow and Stop with events (parallel process + condition branch+ wait x frames? and parallel process+ condition branch + change actor speed?)
And who needs seal? -_-

While XAS is most likely being limited, as well as a bunch of script doing one thing.
And most likely you cannot edit that gay HUD at the bottom unless your a scripter.

Other then that, fancy stuff aren't always good. BABS is easy to use. And have a good comfort level. -_-;; And confident that BABS can use different scripts that doesn't disrupt the process.


My vote: BABS

Enough drama.
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on November 27, 2008, 02:22:01 pm
Just to clarify:  There's a feature in Blizz-ABS called Direct Hotkeys which lets you just press the number to use the skill/item.
Title: Re: Blizz-ABS vs. XAS
Post by: Punn on November 27, 2008, 03:29:54 pm
Pfft, fuck this, BABS all the way then
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 28, 2008, 06:11:46 am
Quote from: Punn on November 27, 2008, 01:33:09 pm
Overall, BABS can use different scripts, but it cannot do these:

QuoteFAST / Slow / Stop / Confuse / Seal


Wrong.

Seal: Simply the disallowance of using stuff. That would be like a mute for weapons. That can be made with adding one line in Blizz-ABS or (which is way more reasonable) as separate add-on. And true, who needs it anyway... xD

Confuse: WTF?! Blizz-ABS DOES support confuse. And not just that, it makes enemies and actors attack their own kind while it messes up the movement for the player like in SoM.

Stop: Basically paralyze that lasts for an infinite time. All that would need to be done is editing the check if a battler is dead to return true if the state was inflicted. One line to edit.

And yes, Fast and Slow can be done with a common events very easily. Simply change the player's speed to running/sneaking speed. The problem is just that

Quote from: Punn on November 27, 2008, 01:33:09 pm
While XAS is most likely being limited, as well as a bunch of script doing one thing.
And most likely you cannot edit that gay HUD at the bottom unless your a scripter.

Other then that, fancy stuff aren't always good. BABS is easy to use. And have a good comfort level. -_-;; And confident that BABS can use different scripts that doesn't disrupt the process.

My vote: BABS



<3
Title: Re: Blizz-ABS vs. XAS
Post by: Peter16321 on November 28, 2008, 04:23:55 pm
when will 2.0 ready?
Title: Re: Blizz-ABS vs. XAS
Post by: XISlayerIX on November 28, 2008, 05:11:26 pm
Ok..i haven't posted here in like....ages but has anyone else notice that CPW7 has shut up now? I think i am sensing some butthurt..

Blizz...you just owned him...

lol
Title: Re: Blizz-ABS vs. XAS
Post by: Shadonking on November 28, 2008, 06:11:05 pm
Quote from: Peter16321 on November 28, 2008, 04:23:55 pm
when will 2.0 ready?


he said saterday

and i think CPW7 had no chance. blizz abs is the best and thats that
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 29, 2008, 01:53:56 pm
what! i was away on business stuff! i am still here i can top blizz abs any day!
hey blizz, lets start a competition, everyone build a demo with blizz or xas abs and we vote to see which one is better!
who think this is a good idea?
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 29, 2008, 01:56:51 pm
...um did you see that feature list...and that was with out eventing or scripting...with everything you could write and entire book full of fetures....ps. does XAS support easy eventing modifacations to the system...like say an RTS system that runs over the ABS system...huh??
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on November 29, 2008, 02:07:43 pm
Quote from: computerwizoo7 on November 29, 2008, 01:53:56 pm
what! i was away on business stuff! i am still here i can top blizz abs any day!
hey blizz, lets start a competition, everyone build a demo with blizz or xas abs and we vote to see which one is better!
who think this is a good idea?
Sounds like a good plan...but you're missing one or a few vital components...

A good RPG Maker can turn something bad and make it good or excellent. A bad RPG Maker can turn something good and make it horrible or unbearable.

Not just that, if the competition is hosted HERE, the home of Blizz-ABS, there's going to be two things given:
1) There'll be more Blizz-ABS games than XAS.
2) The chances of Blizz-ABS beating XAS is higher.

Now for 2), the reason can't just be said that it's Blizzard's territory. Maybe an excellent developer created a great game on Blizz-ABS that knocked the socks off of the other. Or maybe because there's more Blizz-ABS games out here, there'll be a higher chance of winning. Who knows.

In the meantime...

http://forum.chaos-project.com/index.php?topic=1922.msg43874#msg43874 :3
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 29, 2008, 02:45:27 pm
ahhhhhhhhh! dammit!
i am being convinced to join the blizz abs campaign!
nooo!
... wait i will make a new battle system! ... mwhahaha!
hey blizz how long did it take blizz abs to reach where it is right now?
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 05:57:42 pm
well, I actually like blizz-abs better. But both blizz-abs and XAS abs has it's ups and downs, so I say there both great  :D
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 29, 2008, 06:52:13 pm
thats not how things are my friend!
its either or whatever!
so pick xas abs!
Title: Re: Blizz-ABS vs. XAS
Post by: xephyr14 on November 29, 2008, 06:57:11 pm
CW7 is the most ignorant person I've ever met.


Hey, CW7, make a half hour game with XAS.  You can't use any of the skills MOG already set up for you, and you can't use any of MOG's resources.  The only thing you may use is the basic scripts needed to make the system function.  You cannot use Arshes/Aluxes either.


Hey, Blizz/practically anyone that knows anything about RPG Maker, make a half hour game with BABS.  Same rules apply.



You have 3 days, GO!



I can already say with 100% certainty that the XAS project won't even move off the ground at all, and the BABS project will be a respectable game thats actually PLAYABLE.


CW7, YOU LOSE
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 06:59:15 pm
lmao  :haha:
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 29, 2008, 07:03:45 pm
is that a reall challenge...
just asking cause i might awnser that
Title: Re: Blizz-ABS vs. XAS
Post by: xephyr14 on November 29, 2008, 07:22:52 pm
Quote from: scoace13 on November 29, 2008, 07:03:45 pm
is that a reall challenge...
just asking cause i might awnser that



Yeah sure, it's always good to see some new RPG Maker games =P
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 29, 2008, 07:31:51 pm
k.. im on it...but dont expect hihg professional quality form me...even thu that what i give in game releases...this is just to prove a point


EDit for the skill use and resource thing that means none of bliszz addons right??
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 07:38:28 pm
i guess i'm in too. This seems like a lot of fun. I'm on blizz-abs side  :D
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 29, 2008, 07:40:51 pm
quick join my 3 day dev. team...together well make a miricle game...heh e heh heh heeeeeeh


??????? am i allowed to use Scoa RTS as the game...note it wont be finished in 3 days but it will be functioning??
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 07:42:10 pm
lmao im in that too
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 07:44:03 pm
can you delay it to a week? 3 days maybe to short for me.
Title: Re: Blizz-ABS vs. XAS
Post by: xephyr14 on November 29, 2008, 07:45:25 pm
Quote from: danesopeezy89 on November 29, 2008, 07:44:03 pm
can you delay it to a week? 3 days maybe to short for me.



Why would you need a week.  It'll take maybe an hour to set up everything and then you develop.  I can make a GREAT half hour game in like a couple hours <_<
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 07:46:40 pm
True, I guess 3 days is good enough then.    :D
Title: Re: Blizz-ABS vs. XAS
Post by: xephyr14 on November 29, 2008, 07:47:55 pm
Don't start yet though cause there are no XAS users yet (hmm...I wonder why)
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on November 29, 2008, 07:48:45 pm
*cough*
I love your digression in this topic.

I don't want to split a topic that's been split from another topic. Though it's not an issue here because you guys are doing something really constructive, try and take that to another place, like Project/Testers Recruitment or through the PM system. Heck, all you guys can go on IRC and discuss there.

That is, if you guys are going to do the project for real. I'm just saying if you are, then make a topic elsewhere and don't use this one. XD

Not to be the rain cloud on your parade and all. Good luck with the project! :D
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 29, 2008, 07:57:05 pm
not to further divere for the origional topic but if some one gets me a copy of XAS ill do it....this is gonna kill me...and i am not defending it...well Ill try to since the man who loves it so much wont defend his own favorite Abs here...but im writing over it with Scoa RTS as best i can so the improvments ...thats my event system at work...and ill need a week if im going to do this...cause I've never personally used XAS before...plz
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 10:40:43 pm
so is computerwizoo the only one who thinks XAS abs is better than blizz-abs?
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 29, 2008, 10:44:37 pm
pretty much...btw im back on blizzabs..if no ones gonna toss me that download so i can prove how terrible XAS is...wheres CPW7 anyways
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 10:48:11 pm
ah, hes probably AFK, look if you want the XAS ABS, I'll give you the link for the site

http://files.filefront.com/XAS+Hero+1+5+FULL+TRANSLADrar/;10063766;/fileinfo.html

this version is translated so you can under stand  ;)
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 29, 2008, 10:53:52 pm
icant open rars on my pc..they make me crash...whew glad i saw before i tried...dont worry cpw7 should be here to insure the failure of XAS....
Title: Re: Blizz-ABS vs. XAS
Post by: danesopeezy89 on November 29, 2008, 10:55:13 pm
alright, lol   8)
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on November 29, 2008, 11:35:31 pm
Oh guys. I found that the original XAS ABS, without any of Mog's addons is still around. Now, let's see what XAS looks like without it's version of tons of addons (aka, MOGs addons and graphic enhancements)

http://www.atelier-rgss.com/RGSS/Demos/XAS_Original.exe

HOLY CRAP, that is horrible, insane, and hideous, XD

And I don't quite get what's with compwizz. He just comes in and says "OMFG, XAS PWNS TEH BABS!!!!1111 I DON'T CARE IF IT DOESN'T YOU ALL MUST BELIEVE ME!!!!!111"

If you're going to start a debate, at least have the decency to think through your posts, and read the other posts -_-
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 30, 2008, 09:41:37 pm
it seems you guys have bneen busy planning the destruction of XAS ABS but never fear my fans i am here!!!!
okay that download link from whoever is tainted with bad luck!
here is a real link!
version 3.3 is here!!!!!!!!!!!!!!!!!!!!!!!!
zip:
http://www.atelier-rgss.com/RGSS/Demos/XAS_Hero_3_3.zip (http://www.atelier-rgss.com/RGSS/Demos/XAS_Hero_3_3.zip)
winrar to unzip .rar files:
http://www.rarlab.com/rar/wrar380.exe (http://www.rarlab.com/rar/wrar380.exe)
with its all new system to crust blizz abs!
to translate use this:
http://babelfish.yahoo.com/ (http://babelfish.yahoo.com/)

haha i can take one minute to make a game that can defeat you all!
however i am in a test week but it don't matter one minute won't make a difference!

and you can't stop me from using all my XAS Abs add ons!
they are a part of the script!
look at blizz abs, it has several parts!
also i want to use aluxes!

good luck to all my fellow xas abs users! if you want graphics then PM me and i will make it!
mwhahahahaha!
beat that BLIZZARD!

P.S. after i finish Ruby Programming then i will upgrade XAS ABS myself!!!!!!!!!!
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 30, 2008, 09:45:20 pm
im gonna go ahead and say this i wanted to refrain for this but..../\ crazy much?????
                                                                                        |

btw now that we have someone on xas does the challange start??...
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 30, 2008, 09:45:37 pm
sorry about double posting but for a guy with only 6 posts, you have some nerve to challenge me!
SELF-PROCLAIMED NUMBER ONE GENIUS/SELF-PROCLAIMED XAS ABS USER
i test blizz abs with a long stick!  :poke:
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 30, 2008, 09:47:15 pm
my point....its made by that last post
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 30, 2008, 09:49:03 pm
who would back down from a challenge!!!
but give me a week! however if you guys want to get defeated so soon then bring it on!
what about the  :rulez:
play the battle song!  :dj:
prepare the weapons  :gunz:
start the fight!  :shaft:
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on November 30, 2008, 09:51:07 pm
yeah...um my point was that your crazy...i said nothing about a challange i just asked i it had started yet...though im probably not going to work till the last day..
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on November 30, 2008, 09:53:20 pm
"but never fear my fans i am here!!!!"
Wait... who's your fan...  XAS isn't even /your/ system...

"haha i can take one minute to make a game that can defeat you all!
however i am in a test week but it don't matter one minute won't make a difference!"

Take a measely minutes and prove it then?

"look at blizz abs, it has several parts!"
XAS uses 1 script for every skill/weapon/item/etc... >.>

"also i want to use aluxes!"
No one said you couldn't...

"sorry about double posting but for a guy with only 6 posts, you have some nerve to challenge me!"
scoace13
Reborn Member
Energy: 4
Posts: 131

FAAAAIL!

"SELF-PROCLAIMED NUMBER ONE GENIUS"
Mmhmm... especially with all your spelling/grammar mistakes.



</meaness>
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on November 30, 2008, 09:57:40 pm
Compwizzo, no one is trying to stop you from using XAS. If it's what you want, go for it. We're attempting to have a civilized discussion about blizzABS vs. XAS.  I was posting the original XAS to show what XAS would be like without it's equivalent of tons of addons, CRLS, and all of the other scripts blizz has made compatible with it. (For sake of argument).

Honestly, no one is going to take you seriously if you continually insist of acting like a n00b and making a fool of yourself. Whatever strategy you're attempting to prove that XAS is better than blizzABS fails completely. Saying "OMG, MWAHAHHAHAHA< XAS IS TEH PWNGE!!!!1111" does NOT, I repeat does NOT in ANY WAY convince anyone.

Give some valid arguments to support your point, do it in an orderly fashion, and stop acting like a total n00b.
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 30, 2008, 10:08:05 pm
point taken, it seems that everyone is getting annoyed so i will make this game and prove my point.
also it doesn't matter if i win this debate or not.
i just like to annoy the hell out of people/fuel this topic so that i may relieve some stress from my game development endeavors.  :^_^':

Also the new dodge feature is XAS ABS is soo cool, you can evade your enemies attacks!
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on November 30, 2008, 10:22:08 pm
Quote from: computerwizoo7 on November 30, 2008, 10:08:05 pm
i just like to annoy the hell out of people/fuel this topic so that i may relieve some stress from my game development endeavors.  :^_^':
*claps*
Good. Blizzard actually took all your..."negative" comments about how Blizz-ABS "stinks" and how XAS "rules" and put it to good use by having gusto to finish 2.0 and all...

Well, see what happens. I'm glad you aren't meaning for real...it was starting to get a little annoying (Though very amusing :) )
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on November 30, 2008, 10:26:14 pm
Yah. If you were acting like this in every post, I would be forced to kill you somehow :P

Though I disprove of this method of stress relief, I must thank you. It drove me to create a list of features bABS would need to have all of XAS functionality. It's actually about...3 features. :P
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on November 30, 2008, 10:31:09 pm
i am glad i could help you all. now give me some power ups! i'm running low!  :^_^':
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 01, 2008, 08:35:00 am
Quote from: Peter16321 on November 28, 2008, 04:23:55 pm
when will 2.0 ready?


Now.

Quote from: computerwizoo7 on November 29, 2008, 01:53:56 pm
what! i was away on business stuff! i am still here i can top blizz abs any day!
hey blizz, lets start a competition, everyone build a demo with blizz or xas abs and we vote to see which one is better!
who think this is a good idea?


It would be a good idea if everybody has to make a Blizz-ABS AND a XAS game.

Quote from: computerwizoo7 on November 29, 2008, 02:45:27 pm
ahhhhhhhhh! dammit!
i am being convinced to join the blizz abs campaign!
nooo!
... wait i will make a new battle system! ... mwhahaha!
hey blizz how long did it take blizz abs to reach where it is right now?


2.5 years. I started Blizz-ABS in May 2006.

Quote from: computerwizoo7 on November 30, 2008, 09:41:37 pm
it seems you guys have bneen busy planning the destruction of XAS ABS but never fear my fans i am here!!!!
okay that download link from whoever is tainted with bad luck!
here is a real link!
version 3.3 is here!!!!!!!!!!!!!!!!!!!!!!!!
zip:
http://www.atelier-rgss.com/RGSS/Demos/XAS_Hero_3_3.zip (http://www.atelier-rgss.com/RGSS/Demos/XAS_Hero_3_3.zip)
winrar to unzip .rar files:
http://www.rarlab.com/rar/wrar380.exe (http://www.rarlab.com/rar/wrar380.exe)
with its all new system to crust blizz abs!
to translate use this:
http://babelfish.yahoo.com/ (http://babelfish.yahoo.com/)

haha i can take one minute to make a game that can defeat you all!
however i am in a test week but it don't matter one minute won't make a difference!

and you can't stop me from using all my XAS Abs add ons!
they are a part of the script!
look at blizz abs, it has several parts!
also i want to use aluxes!

good luck to all my fellow xas abs users! if you want graphics then PM me and i will make it!
mwhahahahaha!
beat that BLIZZARD!

P.S. after i finish Ruby Programming then i will upgrade XAS ABS myself!!!!!!!!!!



You have mentioned no features which means that Blizz-ABS instantly wins. You lose.

Quote from: computerwizoo7 on November 30, 2008, 10:08:05 pm
i just like to annoy the hell out of people/fuel this topic so that i may relieve some stress from my game development endeavors.  :^_^':


:ban:

Quote from: Starrodkirby86 on November 30, 2008, 10:22:08 pm
Good. Blizzard actually took all your..."negative" comments about how Blizz-ABS "stinks" and how XAS "rules" and put it to good use by having gusto to finish 2.0 and all...


And there it goes, 2.0 is out.
So, cw7... Does XAS have extremely advanced Ally AI? No. Does XAS suppport a Gambit-like system for your allies? No.

Alright, I think I have a good idea. There will be a capability contest. Create a game within 1 week using either of the systems. Most people using XAS will first have to spent hours and hours to set it up right while in Blizz-ABS you can go right off mapping. Also the materials from the demos will not be usable! That means nobody using Blizz-ABS is allowed to use anything from Chronicles of Sir Lag-A-Lot and nobody using XAS is allowed to use anything from MOG's demo. Then we will see how powerful the systems really are. XAs with around 2000 lines of code or Blizz-ABS with currently 16000 (including comments which should be 8000 lines of pure code, still 4 times more than XAS).
I will post a contest post soon and the contest starts immediately.
Title: Re: Blizz-ABS vs. XAS
Post by: Fantasist on December 01, 2008, 09:00:04 am
I'm assuming custom-modded RTP graphics can be used, since an ABS needs those basic things like attack, block, etc.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 01, 2008, 09:37:02 am
Yes, but not the stuff from the demos. No scripts, no music, no graphics. Nothing. Make your OWN game. Using any of those resources will disqualify you immediately. And the contest will be cross forum which means ANYBODY from ANY forum can join. I will post it on several bigger forums.
Title: Re: Blizz-ABS vs. XAS
Post by: Fantasist on December 01, 2008, 09:39:31 am
Will do :)
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on December 01, 2008, 10:35:19 am
what! thats a complete violation of the maker of XAS ABS!
we should use all that is available for it! because if we don't then ... we lose!
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 01, 2008, 10:44:49 am
Oh, is that a hint of despair that a pure XAS can't take on a pure Blizz-ABS?

- You get Blizz-ABS's script, configuration app and documentation which is all Blizz-ABS. No plugins.
- You get XAS's script, configuration app and documentation which is all XAS. No plugins.

That's only fair. Also, since XAS does not have a documentation, feel free to gather links to tutorials. Yes, XAS just got an advantage.

Also the limitation on additional scripts will probably be 15000 lines. Let me just put up Blizz-ABS v2.01, I'll put together the rules then.
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on December 01, 2008, 06:38:12 pm
it seems that blizz abs is scared of xas abs addons!
lets put everything available for both systems in the contest!
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 01, 2008, 07:14:14 pm
What add-ons? The HUD and the 4 other? Even if I excluded Tons of Add-ons, XAS wouldn't win. That just proves that base XAS has absolutely no chance against base Blizz-ABS.
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on December 01, 2008, 07:16:02 pm
why are we talking about the base versions!
we should be using them at their highest level!
who else thinks so?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 01, 2008, 07:21:11 pm
Oh, I see. You are scared that Blizz-ABS will Eat XAS Alive when using the base systems.
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on December 01, 2008, 07:37:32 pm
now now i did not say that!
hmm game play alone can't make a good game!
i will still win!
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 01, 2008, 07:39:39 pm
But I'm not going to be an ass. I will allow the use of plugins and the most advanced versions. Also, plugins don't count as custom scripts anymore. How about that? No limit to supporting scripts and plugins for the system.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on December 01, 2008, 08:31:25 pm
And that means we can use the CRLS plugin for bABS, as well as aqua's addon. With those at our disposal, and some sexy animations, the bABS games will pwn, unless computerwizoo suddenly becomes a great spriter :P
Title: Re: Blizz-ABS vs. XAS
Post by: Chaze007 on December 01, 2008, 08:56:48 pm
i used both, i do agree Xas is more flashy but experimenting with Babs it can look JUST AS GOOD. just need to replace a few things :P so on the upside Babs FTW,
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on December 01, 2008, 08:59:52 pm
don't worry i can sprite but i hate it!!!!!!!!
also hate lots of work too!
anyway i will beat everyone on CP and become the king of all this!  8)
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on December 01, 2008, 09:04:00 pm
Quote from: computerwizoo7 on December 01, 2008, 07:37:32 pm
game play alone can't make a good game!


Obviously, you haven't played any old school games (N64 and PS1 and older), because those games were ALL gameplay, and let me tell you, they were AWESOME.  Acutally, they are still fun to go back and replay, as shown by the multiple remakes of classics.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 02, 2008, 07:17:46 am
Not to talk about oldschool SNES games. o.o

cw7 will probably fail horribly since he can't use any resources from the demo, not even the HUD graphics. xD
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on December 02, 2008, 05:59:33 pm
Quote from: Blizzard on December 02, 2008, 07:17:46 am
Not to talk about oldschool SNES games. o.o

cw7 will probably fail horribly since he can't use any resources from the demo, not even the HUD graphics. xD
Wow, those are such nice words for a fellow like him.  :roll:

This has just turned into an amusing childish argument thread...Should this eventually go into retirement? :V: Nah, let's keep this and see what will happen to this thread when competition sprouts from the ABS Showdown...Maybe Blizz-ABS will face a new opponent in this thread.
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on December 02, 2008, 07:26:59 pm
your right about that!
blizz abs will meet its match!
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on December 02, 2008, 07:50:04 pm
why not sign up and prove it cw7?
Title: Re: Blizz-ABS vs. XAS
Post by: shdwlink1993 on December 02, 2008, 09:39:53 pm
I must ask you this as well, CW7. Why haven't you signed up for the big competition? You could use it to teach all us "noobish" Blizz-ABS users that XAS is a far better Action Battle System and gain the respect and admiration of pretty much everyone else in the contest at the same time.

You've even signed up on multiple forums to denounce BABS to the general public, and support XAS, but you haven't signed up? That's a little odd...

I personally suspect that someone (http://forum.chaos-project.com/index.php?action=profile;u=200) has realized that they're in over their head at this point. Not giving any names or anything... :whistle:
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 03, 2008, 05:43:59 am
Yup. cw7, you still haven't signed up. Still big mouth and nothing behind, eh?
Title: Re: Blizz-ABS vs. XAS
Post by: computerwizoo7 on December 04, 2008, 01:36:07 pm
i have been itching to post here again!
ha! i am all signed up!!!!!
now prepare for the beating of your life!
oh and we can't start to make the game until the 15th.
is that right?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 04, 2008, 01:41:30 pm
Yes. You can plan, prepare the game's database and gather third-party resources until then. And please stop acting like a 8 year old.
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on December 04, 2008, 01:49:54 pm
when you say prepare the database you mean literaly like i can go into Rmxp and set up chars skilll insert the script and stuff...or do you mean write it out...like i do when i set up an event...ps are custom event syetems designed to work for only one abs allowed...
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 04, 2008, 01:54:48 pm
Well, I think going into database and creating the skills actually is ok since it will be a short game and there probably won't be many skills anyway. Not like it will change much if you do it when the contest actually starts, but it's fine if you put them together in the database already. It's still just preparation, isn't it? :)

Also, yes. Event systems are not scripts. Even if they were scripts, they would be plugins or extensions so you can use them without problems or any kind of penalty.

BTW, you should have posted this question in the contest thread. xD
Title: Re: Blizz-ABS vs. XAS
Post by: scoace13 on December 04, 2008, 01:55:57 pm
srry...now to get to work........
Title: Re: Blizz-ABS vs. XAS
Post by: Ravenith on December 16, 2008, 01:52:28 pm
In a topic 10 pages long, I fail to see the logic.

On the one side, we have a person claiming that the work of another person (is Mog his name? I can't remember) is better than that of Blizzard's, and in a quite childish way.
On the other side, we have a solid and serious scripter defending his work against the slander of the aforementioned person.
Even if the computerwizoo guy wins this argument and XAS is indeed better, what does it matter to him? I'd like to see him try coding his own ABS from scratch before flaming other people's work.

Nor do I believe the Blizz-ABS vs. XAS is a serious argument at all.
Blizz-ABS is undeniably cleaner and smarter. Flashiness has nothing to do with the script at all.
On the other hand, XAS is (i believe) older, which means Blizzard worked on his own ABS knowing what to avoid.
That however does not change anything. I've seen both and Blizzard's is the ABS that really got my attention.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 16, 2008, 01:58:21 pm
I'm not sure if XAS is older. Blizz-ABS is around 2.5 years old now. XAS is with no doubt an interesting and capable system, but it lacks some things to make it easier to work with.

And as a few people already said, this thread turned into a "What need to be done so Blizz-ABS is better than XAS in every aspect.". xD
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on December 16, 2008, 09:11:08 pm
Well, you had to know the origins of how the thread sprouted... :^_^':

This topic was actually split from legacyblade's Recruitment Topic for his game. I was the one who split it (As you can read the first few posts) so I just had to spontaneously think of a name. Sorry if something stupid came up from that. ._.;

computerwizoo7 enjoyed being a troll and bashing Blizz-ABS on purpose since he was amused at how everyone got pissed by him and defended. That's one reason why all that childish arguing came up (I mean, one side was totally being a good debater and the other side just plain blew).
Title: Re: Blizz-ABS vs. XAS
Post by: Fantasist on December 16, 2008, 11:12:46 pm
And he hasn't posted here since around the competition started... :/
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 17, 2008, 03:38:06 am
He chickened out obviously.
Title: Re: Blizz-ABS vs. XAS
Post by: Ravenith on December 20, 2008, 12:49:51 pm
Well, intelligent debate is always a good thing.
And Blizzard, I congratulate you on your patience... for a great many things :P
Since this has come down to that, I might as well submit an idea I had.
It vexes me when I go back to a map I just cleared to fing it once more choking full of monsters.
In the project I'm currently working on (I think it's my 15th epic fail so far) I use an evented time system.
Whenever an enemy is defeated, it vanishes and does not "respawn" intil the next day. It requires some switch micro-management but works for me.
Although I'm not using an ABS, that's where it would work best.
Respawn times can get as detailed as the time system is, or even different for each enemy event.
I could do that myself, except that my skills in RGSS suck. The fact that my knowledge and expertise ends at linear programming makes me feel kinda retarded :(
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 21, 2008, 10:27:59 am
Well, it's definitely an interesting idea, but I think it's too much of a specific system. But I think I could put together a callable command to create an event on the map. You can create a respawn system like that very easily then. I might just add it in v2.21 which I will release in the next few days. Depends on how much blood there will be in my alcohol. xD
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on December 21, 2008, 10:41:28 am
are you by any chance reffering to this? http://xkcd.com/323/ (http://xkcd.com/323/)  :haha:

Creating event's with a script call might be a little... long, if you know what I mean.  It would probably only be useful for creating events without any body code.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on December 21, 2008, 11:17:57 am
LMAO! I was thinking of how sober I will be to actually finish v2.21. xD

I also thought of the portability of common events. When creating a new event on the map, you would be able to add a common event's code. Actually I thought of full portability where you could add any number of common event codes. I can code that in a minute.

EDIT: cw7 fails. That needed to be said. Again. :D
Title: Re: Blizz-ABS vs. XAS
Post by: Calintz on January 13, 2009, 03:05:23 pm
OMG!!

Like FUC**** McDonalds!! I'm loving it!!
Dude, if I was here I would so have been in on this, Lol!!

Now I am going to have to try out Blizz's ABS just for kicks and giggles, Lol.

BLIZZARD!!
You are a smart person, Lol
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on January 14, 2009, 09:43:49 am
When NAMK releases his example game, you should play it. And it doesn't even use 30% of the ABSes capabilities. ;)
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on January 14, 2009, 02:59:07 pm
Yah, I can't wait to see it. I'm still working on my own blizzABS example game, which will use at least a good deal of the engine's capacity (plus have lots of graphical niceties.
Title: Re: Blizz-ABS vs. XAS
Post by: Calintz on January 14, 2009, 06:24:21 pm
I really can't wait...
I am getting real excited. Lol
Title: Re: Blizz-ABS vs. XAS
Post by: Ravenith on January 22, 2009, 07:54:58 pm
I just wish I had 6 hours extra time every day... maybe then I'd try my hand in the contest too...
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on January 27, 2009, 06:25:37 pm
Quote from: Ravenith on January 22, 2009, 07:54:58 pm
I just wish I had 6 hours extra time every day... maybe then I'd try my hand in the contest too...


it's waaaaaaaaaaaaaay too late for that lol
Title: Re: Blizz-ABS vs. XAS
Post by: Landith on January 27, 2009, 06:27:55 pm
Yupp.
But Blizz said he is going to start one up in February :o

I hope it will turn out to be funn
Title: Re: Blizz-ABS vs. XAS
Post by: Calintz on January 28, 2009, 11:06:37 pm
now you know it will!!
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on February 02, 2009, 09:26:21 am
Quote from: Landith on January 27, 2009, 06:27:55 pm
Yupp.
But Blizz said he is going to start one up in February :o

I hope it will turn out to be funn


I'll have to try to be in this one too then :P
Title: Re: Blizz-ABS vs. XAS
Post by: Landith on February 02, 2009, 05:05:08 pm
I wish you best of luck!

I would rather be a judge for the next one though  :^_^':
I'm not good with deadlines...
Title: Re: Blizz-ABS vs. XAS
Post by: Shadonking on February 02, 2009, 05:19:26 pm
Quote from: Landith on February 02, 2009, 05:05:08 pm
I wish you best of luck!

I would rather be a judge for the next one though  :^_^':
I'm not good with deadlines...


same for me, i will def be a judge in the next one. if you will let me. :haha:
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on February 02, 2009, 06:02:28 pm
I'm totally entering whatever I have finished of Dissipate when the time comes.  I don't care if I get disqualified :P
Title: Re: Blizz-ABS vs. XAS
Post by: Fallen Angel X on February 02, 2009, 06:10:21 pm
I feel like XAS wasn't properly defended. I'll download XAS so I can make a proper defense for it. No, really, I don't think CW7 did a very good job at defending the battle system. And it's probably really good still and perhaps on par with BABS.. maybe. Then again, I haven't tried BABS either. Perhaps I should think this through a little more.. :^_^':
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on February 03, 2009, 10:55:57 am
XAS is good and has a lot that can be done with it.
it's just overly complex imho
Title: Re: Blizz-ABS vs. XAS
Post by: Landith on February 03, 2009, 05:53:09 pm
Yeah, if you just play the demos for them you will notice that XAS looks a lot better, but if you actually try to make a game with it you will notice a big difference in the two real fast...
Although with Blizz-ABS you can make a really good game with good graphics, features, etc...
With XAS It's basically Graphics and some features(Which more than likely Blizz-ABS has).
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on February 04, 2009, 09:22:16 pm
That is what I'm aiming to change with Dissipate: Demo Sparkle.  Blizz ABS looks just as good if not better, if you put the time into it.  And thats what Dissipate will do :)

BTW when are you going to have that contest?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on February 05, 2009, 06:22:28 am
I'm a bit too busy to orgamize another contest right now. >.<
Title: Re: Blizz-ABS vs. XAS
Post by: Kagutsuchi on February 06, 2009, 05:24:05 am
I prefer blizz abs because it is so easy to use =D And half the tutorial isn't in spanish of what ever..
Things blizz abs lacks, imo, is a way to make cool boss fights and bombs o.o
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on February 06, 2009, 09:53:47 am
Quote from: Kagutsuchi on February 06, 2009, 05:24:05 am
I prefer blizz abs because it is so easy to use =D And half the tutorial isn't in spanish of what ever..
Things blizz abs lacks, imo, is a way to make cool boss fights and bombs o.o


it is very possible to make cool boss fights.
when I release the re-edited version of Anima you'll see.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on February 06, 2009, 09:58:20 am
As NAMKCOR said, you can easily make cool boss fights in Blizz-ABS. I already demonstrated some advanced uses of the various force action and movement commands in the new example game Star G..
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on February 06, 2009, 09:59:55 am
Quote from: Blizzard on February 06, 2009, 09:58:20 am
As NAMKCOR said, you can easily make cool boss fights in Blizz-ABS. I already demonstrated some advanced uses of the various force action and movement commands in the new example game Star G..


yes, the ones that didn't quite work before star g.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on February 06, 2009, 10:17:50 am
I admit that I had to fix some of them so I could make Star G. work properly. xD You probably noticed that I pretty much released v2.23 with Star G.. xD
Title: Re: Blizz-ABS vs. XAS
Post by: RoseSkye on April 02, 2009, 06:41:18 pm
BlizzABS is better.. it is the only ABS compatible with a range of other scripts (Believe me I tried them all. Yes.. them all)
Title: Re: Blizz-ABS vs. XAS
Post by: Kagutsuchi on April 24, 2009, 03:39:01 pm
Blizz ABS still need bombs!
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on April 24, 2009, 04:12:04 pm
It does.
I think it was put in on version... 2.51?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 25, 2009, 05:31:46 am
Quote from: Aqua on April 24, 2009, 04:12:04 pm
It does.
I think it was put in on version... 2.51?


You meant "It already has". xD Yes, I added it in 2.51 or 2.52.
Title: Re: Blizz-ABS vs. XAS
Post by: Kagutsuchi on April 25, 2009, 07:14:59 pm
How the hell am I supposed to keep track of all the versions?! :S
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 25, 2009, 07:26:36 pm
There are two ways. Either you subscribe and/or read the Blizz-ABS frequently or you only check the first post from time to time.
Title: Re: Blizz-ABS vs. XAS
Post by: jcsnider on April 25, 2009, 07:32:51 pm
I dont use either... Kinda hard for a pokemon game XD.... But, from what I hear and saw, XAS is said to be much better.    I have been here long enough to know that Blizzard is awesome, I can ask him for help and get in within 24 hours, he is supporting no matter what game you make... again fan-made pokemon game (how many have suceeded?) but he still gives all the help he can, he is nice, and is always improving. On the other side, from what I hear, (havnt had personal experience) it is very hard to get into contact with Mog, he dosnt seem to give much help. Also, while XAS is cool, it is laggy. Overall, Blizz ABS is a heck load better.
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on April 25, 2009, 07:46:38 pm
Blizz ABS is already a "heck load better"
:D
Title: Re: Blizz-ABS vs. XAS
Post by: jcsnider on April 25, 2009, 07:50:17 pm
Edited Post  :^_^':
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 25, 2009, 08:32:17 pm
Blizz-ABS actually already supports as good as all features that XAS supports and even much more. xD
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on April 27, 2009, 11:18:52 am
Quote from: Blizzard on April 25, 2009, 08:32:17 pm
Blizz-ABS actually already supports as good as all features that XAS supports and even much more. xD


we just need combos now >8U
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 27, 2009, 11:39:00 am
And swimming. <_<;
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on April 27, 2009, 11:41:05 am
Quote from: Blizzard on April 27, 2009, 11:39:00 am
And swimming. <_<;


that doesn't sound very ABS specific though, just a matter of allowing passibility on water and changing sprite based on terrain tags, no?

edit: hell, swimming sounds down-right eventable!
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 27, 2009, 11:52:53 am
Yes, it is. Problem are swimming sprites (not a big one, though). In fact I'm still not sure if I should implement that. I still believe it would be easy to event with disabling Blizz-ABS during that time.
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on April 27, 2009, 11:59:18 am
Quote from: Blizzard on April 27, 2009, 11:52:53 am
Yes, it is. Problem are swimming sprites (not a big one, though). In fact I'm still not sure if I should implement that. I still believe it would be easy to event with disabling Blizz-ABS during that time.


it's eventable, I really don't think swimming is a priority for BlizzABS.
that's just me though.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 27, 2009, 12:16:50 pm
No, no. You're right. I was going to implement it because of swimming sprites. But when I now think about it (which you made me do it this time), it's not that hard to make with an event. Actually it's fairly simple. So screw it. xD
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on April 27, 2009, 12:19:58 pm
Quote from: Blizzard on April 27, 2009, 12:16:50 pm
No, no. You're right. I was going to implement it because of swimming sprites. But when I now think about it (which you made me do it this time), it's not that hard to make with an event. Actually it's fairly simple. So screw it. xD


it's not even a feature people would commonly use lol
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 27, 2009, 12:48:06 pm
I totally agree there. I better implement picking stuff up and throwing it around. xD
Ok, who's going to make a list of Zelda features (that would be hard to event) that Blizz-ABS doesn't support yet?
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on April 27, 2009, 02:55:50 pm
I can think of a few...

hookshot (I don't know how you'd script it either, though) - Depending on what you hit, you'll be pulled towards it, it will be pulled towards you, or nothing will happen.

throwing items (you mentioned this already) - You can throw stuff, like pots, bombs...nuf said

"connected attacks" - I dunno if this is the combo system you mentioned, but one feature is how after you swing once, the second consecutive swing will use a different sprite sheet. However, if you pause for more than a second or so between attacks, the next attack will use the first sprite sheet.

enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )

bottles - you know, catching stuff in bottles (like fairies). I can't think of a way to do this with events

That's all that comes to mind, except a few features that very few people would ever end up using (like rolling into a ball when you're in goron form). Hope that was useful.
Title: Re: Blizz-ABS vs. XAS
Post by: Kagutsuchi on April 27, 2009, 03:12:34 pm
Bottles are eventable. I have added that in the Eternal Saga now, I am not going to release a new demo thought before I am ready with version 2. On the other parts thought, I fully agree that it would be awesome. I guess hookshot could be eventable thought, but script would be easier to use.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
I can think of a few...

hookshot (I don't know how you'd script it either, though) - Depending on what you hit, you'll be pulled towards it, it will be pulled towards you, or nothing will happen.


Event trigger on a specific weapon which moves you "over" stuff.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
throwing items (you mentioned this already) - You can throw stuff, like pots, bombs...nuf said


I will make those as it's easier since I can define them as projectiles.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
"connected attacks" - I dunno if this is the combo system you mentioned, but one feature is how after you swing once, the second consecutive swing will use a different sprite sheet. However, if you pause for more than a second or so between attacks, the next attack will use the first sprite sheet.


Will be part of the combo system, don't worry.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.

Quote from: legacyblade on April 27, 2009, 02:55:50 pm
bottles - you know, catching stuff in bottles (like fairies). I can't think of a way to do this with events


Events that move around with fairy graphics that are triggered when using an non-consumable bottle item. In that event switch the bottle item for another item and you have a fairy inside a bottle, ready to use. :P

LB, remember that Blizz-ABS now supports Custom Event Triggers. That means you can start thinking "in XAS" again. xD
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on April 27, 2009, 06:31:22 pm
Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!

Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
bottles - you know, catching stuff in bottles (like fairies). I can't think of a way to do this with events


Events that move around with fairy graphics that are triggered when using an non-consumable bottle item. In that event switch the bottle item for another item and you have a fairy inside a bottle, ready to use. :P

LB, remember that Blizz-ABS now supports Custom Event Triggers. That means you can start thinking "in XAS" again. xD


I hadn't thought of that x_x Three cheers for XAS abilities, XD Now I have many posibilities.
Title: Re: Blizz-ABS vs. XAS
Post by: Mightylink on April 27, 2009, 06:36:22 pm
I never talk about blizz's abs cause for my type of game i didnt use it, but i do recommended it to everyone who asks me for an abs :P
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 28, 2009, 03:44:40 am
Awesome. ^_^ It practically IS the best after all. And soon it will be undoubtly the best. xD
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on April 28, 2009, 09:38:39 am
When you add throwing items and combos, then it will be the best. Period. I mean you'd be able to throw a pot at an enemy, and it could get stuck on their head! (I love throwing pots on my friends in four swords, don't judge me  :ninja:)
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on April 28, 2009, 11:54:59 am
Quote from: legacyblade on April 27, 2009, 06:31:22 pm
Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!


I think you mean scorpion.
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on April 28, 2009, 06:07:31 pm
Quote from: Eilte Four NAMKCOR on April 28, 2009, 11:54:59 am
Quote from: legacyblade on April 27, 2009, 06:31:22 pm
Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!


I think you mean scorpion.

Don't want to trail off the subject here...but this topic is long way overdue its expiration date anyway...

Both cases work, yes. In the case of the classic centipede...let's say this thing has a bunch of heads like Wiggler does (Wiggler from Mario). You can only hit the tail. Doing so enough times kills that 'head', and now he has a new tail, which is head before it. Keep going until it has the head left...I think that's what he is referring to?

Who cares about scorpions anyway. >8U
Title: Re: Blizz-ABS vs. XAS
Post by: WhiteDemon15 on April 28, 2009, 10:33:00 pm
A good feature would be full health weapon projectiles (Example: Sword lasers from Zelda), or something similar.
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on April 28, 2009, 11:22:02 pm
Quote from: Elite Four Starrodkirby86 on April 28, 2009, 06:07:31 pm
Quote from: Eilte Four NAMKCOR on April 28, 2009, 11:54:59 am
Quote from: legacyblade on April 27, 2009, 06:31:22 pm
Quote from: Blizzard on April 27, 2009, 04:20:43 pm
Quote from: legacyblade on April 27, 2009, 02:55:50 pm
enemy "weak points" - I dunno if you can do this already, but you probobly know what I mean. Making a boss only hurtable in one spot, like the crsystal on the four head (at least one or two bosses per zelda game have that weakness  :^_^': )


I'll make an enemy multi-part body plugin. You simply define several parts as invincible and there you go.


Ooh, that will be even better. Now I can make the cliche centipede enemy who's tail you have to hit!


I think you mean scorpion.

Don't want to trail off the subject here...but this topic is long way overdue its expiration date anyway...

Both cases work, yes. In the case of the classic centipede...let's say this thing has a bunch of heads like Wiggler does (Wiggler from Mario). You can only hit the tail. Doing so enough times kills that 'head', and now he has a new tail, which is head before it. Keep going until it has the head left...I think that's what he is referring to?

Who cares about scorpions anyway. >8U


centipeds don't have tails...
Title: Re: Blizz-ABS vs. XAS
Post by: King Munkey on April 28, 2009, 11:29:24 pm
I think he meant the end whenever he said tail. Not literally a tail. But the tail end.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on April 29, 2009, 01:56:50 am
I mean those segment monsters, like we see in zelda, where you have to hit the very end, like what starrodkirby described.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 29, 2009, 05:44:35 am
He meant snake.
Title: Re: Blizz-ABS vs. XAS
Post by: Kagutsuchi on April 30, 2009, 12:22:11 pm
If we are talking Zelda features, we would need the ability implant a custom sound when the target for an attack takes 0 damage. Like the critcial sound for blizz abs script thingie..
Title: Re: Blizz-ABS vs. XAS
Post by: Shadonking on April 30, 2009, 03:47:48 pm
also what about double jump and hold attack for spin attack. i know these can prob be evented but there worth saying.
Title: Re: Blizz-ABS vs. XAS
Post by: Kagutsuchi on April 30, 2009, 04:01:34 pm
Quote from: Shadonking on April 30, 2009, 03:47:48 pm
also what about double jump and hold attack for spin attack. i know these can prob be evented but there worth saying.

Spin attack could be made using skills on charge.Thought you don't get to see yourself spin around :\ just everyone around you taking damage. I think BABS needs a function where you have to hold down the button to charge it thought, and if you charge it completely, it does normal damage. But if you only charge it half way it only does 50% damage =D
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on April 30, 2009, 04:09:57 pm
Charges like that aren't complicated. I won't include them, though, as they mess up the way skills work. A plugin would be a good solution here.

@Shadonking: Double jump simply doesn't work well with RMXP's normal jumping style. I'd also suggest a plugin here or a completely separated system.
Title: Re: Blizz-ABS vs. XAS
Post by: tSwitch on May 04, 2009, 10:59:01 am
Quote from: Kagutsuchi on April 30, 2009, 04:01:34 pm
Quote from: Shadonking on April 30, 2009, 03:47:48 pm
also what about double jump and hold attack for spin attack. i know these can prob be evented but there worth saying.

Spin attack could be made using skills on charge.Thought you don't get to see yourself spin around :\ just everyone around you taking damage. I think BABS needs a function where you have to hold down the button to charge it thought, and if you charge it completely, it does normal damage. But if you only charge it half way it only does 50% damage =D


you would with a custom animation for the skill.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on May 05, 2009, 03:22:40 am
Owned.
Title: Re: Blizz-ABS vs. XAS
Post by: Kagutsuchi on May 05, 2009, 07:21:57 am
Quote from: Eilte Four NAMKCOR on May 04, 2009, 10:59:01 am
Quote from: Kagutsuchi on April 30, 2009, 04:01:34 pm
Quote from: Shadonking on April 30, 2009, 03:47:48 pm
also what about double jump and hold attack for spin attack. i know these can prob be evented but there worth saying.

Spin attack could be made using skills on charge.Thought you don't get to see yourself spin around :\ just everyone around you taking damage. I think BABS needs a function where you have to hold down the button to charge it thought, and if you charge it completely, it does normal damage. But if you only charge it half way it only does 50% damage =D


you would with a custom animation for the skill.

I feel assraped for not being able with coming up with that by myself :S
Title: Re: Blizz-ABS vs. XAS
Post by: Naikado on July 16, 2009, 11:03:49 pm
Is this really a competition? Blizz-ABS completely pwns! It has to be the very best ABS I've ever seen, and I've tried QUITE a few, including XAS. Sure, XAS is fine, but it's nowhere near as awesome as Blizz-ABS. They have basically the same features, AND Blizz-ABS is so customizable, a hill-billy could do it! MY HAMSTER could do it! MY FORK COULD DO IT! (Ok, maybe not my fork. But, it has suprised me in the past XP)

XAS- 9.9/10
Blizz-ABS- 44/10
Neo-ABS- rejected >:3

Yayay!

And yes, I know next to nothing about scripting, and even I could customize it to suit me. If you can customize every aspect of the game, and has as many features as the so-proclaimed "best ABS ever", doesn't that make it better- or at least pretty damn awesome?
Title: Re: Blizz-ABS vs. XAS
Post by: Starrodkirby86 on July 16, 2009, 11:17:42 pm
Hahaha, such high praise. I'm sure Blizzard would be happy. Certainly fits the goal of the ABS. Don't diss on the hill folk though. :U

I don't believe there was that much competition in the first place. This topic just spawned from a certain person who likes ticking people off and being an XAS fan (maybe ex-XAS fan, I don't know).
Title: Re: Blizz-ABS vs. XAS
Post by: Jackolas on July 17, 2009, 09:09:40 pm
QuoteXAS- 9.9/10
Blizz-ABS- 44/10
Neo-ABS- rejected >:3

your wrong there... it should be

XAS- 9.9/10
Blizz-ABS- 42/10
Neo-ABS- rejected
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on July 18, 2009, 07:14:34 am
<3 for the 42 reference.
Title: Re: Blizz-ABS vs. XAS
Post by: C.C. rOyAl on July 19, 2009, 02:46:01 pm
while everyone is talkin about this isnt it possible to make it to where u dont have to wait like half a second or 40 frames or something like that to be able to attack again in Blizz-ABS?
Title: Re: Blizz-ABS vs. XAS
Post by: Aqua on July 19, 2009, 02:49:26 pm
Yes, change the penalty time to something lower.

BTW, the official Blizz-ABS topic would have been better for that question.
Title: Re: Blizz-ABS vs. XAS
Post by: RoseSkye on September 05, 2009, 03:33:56 am
I played the new XAS demo..

I have to tell you, if XAS ever comes up with a party system (It doesn't even have to have A.I.) it will completely rape the B-ABS. Not because it has more features, because it has less bugs.

I'm sure I can do most of the things it does with eventing.. even multi hit somewhat.. however, what I can't do is remove event touch bugs, and things of that nature.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 05, 2009, 07:21:36 am
Blizz-ABS isn't as buggy as I simply don't have time to work on it.
Title: Re: Blizz-ABS vs. XAS
Post by: Nightowl Atticus on September 11, 2009, 09:44:22 am
I tried XAS and I think it wasn't good as Blizz ABS.

It was pretty laggy, and of course, I didn't like the lag. But there's other thing too.
Too much shit on the screen. Why the HUD shows also the armor, accessory, helmet and shield?
I wouldn't be even interested of seeing what armor I am wearing while I'm battle.

Also, the Combo text was pretty annyoing, I just saw 'COMBO COMBO COMBO ZOMGGG HOLY SHIT OVERDRIVE' text
all over in the screen whenever I hit!
The script was damn annyoing and complex, you have to make a script of EVERY item in the database!?
After working with database like hell, would be damn annyoing to make a script of every weapon in database.
When I use Blizz ABS, what I have to do when I want to make a for example, boomerang? I just edit the Part 1 script
bit and that's it. Or even easier, I use Blizz ABS config!

Those are the things I hated the most.
I would rather use Mr. Mo's ABS than XAS, which is a damn complex pile of shit.
Title: Re: Blizz-ABS vs. XAS
Post by: Magus on September 14, 2009, 02:21:20 pm
Quote from: Nightowl Atticus on September 11, 2009, 09:44:22 am
I tried XAS and I think it wasn't good as Blizz ABS.

It was pretty laggy, and of course, I didn't like the lag. But there's other thing too.
Too much shit on the screen. Why the HUD shows also the armor, accessory, helmet and shield?
I wouldn't be even interested of seeing what armor I am wearing while I'm battle.

Also, the Combo text was pretty annyoing, I just saw 'COMBO COMBO COMBO ZOMGGG HOLY SHIT OVERDRIVE' text
all over in the screen whenever I hit!
The script was damn annyoing and complex, you have to make a script of EVERY item in the database!?
After working with database like hell, would be damn annyoing to make a script of every weapon in database.
When I use Blizz ABS, what I have to do when I want to make a for example, boomerang? I just edit the Part 1 script
bit and that's it. Or even easier, I use Blizz ABS config!

Those are the things I hated the most.
I would rather use Mr. Mo's ABS than XAS, which is a damn complex pile of shit.


I know this is old, but I'm agreeing. I can't script yet; however, XAS fails so bad I deleted it twice even after it was in the recycle bin! And don't ask me how this makes sense. Anyway. It's not customizable. It doesn't have a program that's called XAS CONFIG. It's full of crap. The bird boss was awesome but was hard until I learned how the controls and how to defend. The shitas was in another language. NO matter what version I tried, I kept getting spanish o_O fucking wierd. The tutorial probably wouldn't have made any sense anyway.
Title: Re: Blizz-ABS vs. XAS
Post by: RoseSkye on September 14, 2009, 05:32:50 pm
The tutorial is on their website. ~.~
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 15, 2009, 04:29:26 am
The XAS tutorials are alright, but they seem kinda incomplete to me.
Title: Re: Blizz-ABS vs. XAS
Post by: Nightowl Atticus on September 15, 2009, 01:04:25 pm
Is anyone making a flashy demo that uses Blizz ABS?
Blizz ABS needs one too, if XAS has one. :/

Edit: Or waitta minute, I should check topics about games which use Blizz ABS.
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on September 15, 2009, 03:02:47 pm
If I ever have freetime again, I'll actually put some time and effort into Dissipate.  It took so long to get the base of it done that I didn't have time to make it awesome.
Title: Re: Blizz-ABS vs. XAS
Post by: Magus on September 16, 2009, 09:10:24 am
Still though, Blizz config is the greatest thing Blizzard have ever came up with. I haven't tried many abs, the last one I tried that wasn't blizz abs sucked so back I deleted it.

As I said before, Blizz-abs is probably the most user-friends Advanced battle system ever.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 16, 2009, 09:16:48 am
ABS = Action Battle System. xD
Title: Re: Blizz-ABS vs. XAS
Post by: dylanf3 on September 16, 2009, 09:56:58 am
Actually, to tell you guys, i have tested 4 ABS-es.
1: XAS, newest hero version... Yeah, its flashy, Controls SUCK as hell.....
2: Mr.mo I liked it, but the hud is AWFUL, and its very hard to configure...
3: A evented system, quite nice, very customizable, but awful for a guy who cant sprite (same with all of above)
4: Babs, To be honest, when i tested this one, my first reaction was: Suckish controls, Ugly hud...etc, but when i looked closer at the config files, i began to like it more and more...

XAS
Pros: Demo is very flashy.
Cons: really NOT lagless... No smart enemies... F*ckd up controls... For non scripters and non spriters, very evil.....

BABS
Pros: Very customizable... Doesnt require spriting skills for weapons... Doesnt require heavy scripting skills...
Comes with a great config programm... Compatible with a LOT of other scripts... Lot of addons made for it!
Great forum with great people willing to help each other!!
EDIT# Doesnt need that heavy scripting work for the same result :V:

Cons: Doesnt have a flashy demo... I want to have great sprites, but doesnt work for me ;P
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 16, 2009, 10:47:30 am
Well, XAS sprites work with Blizz-ABS usually without problems. winkio is working on a flashy Blizz-ABS game and CoSLAL E.X.A. Edition will look a lot better. I'm just waiting for LB to make the cool action sprites. ;>_>
At least controls in Blizz-ABS can be changed and the HUD can be substituted with another one which the other ABSes have problems with. xD
Title: Re: Blizz-ABS vs. XAS
Post by: Magus on September 16, 2009, 11:03:46 am
EXACTLY! That's why blizzabs is the best of the best. It doesn't get any better than this. (that is until another version of blizz-abs comes out XD)
Title: Re: Blizz-ABS vs. XAS
Post by: dylanf3 on September 16, 2009, 11:44:45 am
Quote from: Blizzard on September 16, 2009, 10:47:30 am
At least controls in Blizz-ABS can be changed and the HUD can be substituted with another one which the other ABSes have problems with. xD

Figured that out, when i was just toying around, now the controls are working perfect, WSAD and arrow keys, ALT for DEF and CTRL for ATK. The Z-Hud is perfect for games like this ;) and To infinity and beyond!!!!
Title: Re: Blizz-ABS vs. XAS
Post by: filosofem on October 17, 2009, 11:27:19 am
Xas  is better ABS bliz

Bliz abs is very slow to work in advanced situations.

XAS .. Hero Mog hunter V 3.6   is full power for all.
Title: Re: Blizz-ABS vs. XAS
Post by: G_G on October 17, 2009, 11:39:05 am
Quote from: filosofem on October 17, 2009, 11:27:19 am
Xas  is better ABS bliz

Bliz abs is very slow to work in advanced situations.

XAS .. Hero Mog hunter V 3.6   is full power for all.



Dont even start dude. It is not slow to work with.
Do you have to script every item, skill, weapon, enemy, state and pretty much everything in blizz abs?
Nope
Does XAS come with an easy to use Manual and Configuration program?
Nope
Do you wanna see the long list of features Blizz-ABS has?
Spoiler: ShowHide
Quote from: Manual1.1.1. Built-in Features
The following list is a rough overview of what Blizz-ABS is capable of.
full keyboard input
customizable controls (overrides normal RMXP controls if necessary)
intelligent HUD system:
leader status display
hotkey assignment display
minimap / fullscreen map
fades out displays if player walks under them so the character can be seen
maximally optimized for least lag possible
8-way movement
pixel movement
enhanced movement (running, sneaking, jumping)
customizable controls
more than 60 options and settings for customization and support
enemies drop items (and optionally even gold):
allows you to define your own drop sound, drop time and gold drop icon
enemies can leave corpses instead of dropping items and gold:
corpses have their own spritesets
ABS Pre-Menu (compatible with most Scene_Menu CMS-es):
ally AI setup menu for customizable ally behavior for the player
skill/item hotkey assignment menu
you can use the hotkeyed skills and items instantly without activating them first
special weapon/skill/item/enemy setups:
define weapon types like swords, lances, flails, ranged weapons, etc.
shoot projetiles around with weapons/skills/items/enemies
define skill/item types like beam skill/item, homing shot skill/item, etc.
different projectiles types for weapons/skills/items/enemies
any skill/item can explode on impact
set up weapon/skill/item/enemy type, range, etc.
built-in charging weapon/skill/item/enemy attack system
skill/item projectiles can explode upon impact
skill/item traps
timed skill/item traps
summoning skills/items
very developed sprite handling system:
animation sprites for attack/defend/skill/item
sprites for each weapon
casting sprites for each skill
sprites for weapon/skill/item/enemy projectiles
sprites for chargings
different animation frame timings that can be set up for each weapon/skill/item/enemy
different charge animation frame timings that can be set up for each weapon/skill/item/enemy
shows icons for dropped objects
sprites for running/sneaking/jumping
debugging information for any weapon/skill/item configurations during the game
built-in caterpillar for allies:
allows stop-animated actors as well
putting an enemy on the map is done IN A FEW SECONDS
intelligent enemies:
can't see you if you are coming from the back
can hear you if you are close or doing something (like attack, etc.)
can't see through tiles defined by you as walls, but they can hear through
remember your most recent position if they lose you out of sight and try to track you down
they go around walls if necessary and find their way to their target
very developed battle handling (avoiding attacks, backing off, keeping a safe distance, etc.)
observe battlers and learn from their actions
heal wounded allies
call for help
can organize themselves in groups and enhance own abilities when controlled partially by a leader
evade flying non-homing projectiles
AI can be set up globally, individual for each enemy and individual for each event on the map
simply the most dangerous and most developed RMXP ABS AI available (exclusively)
intelligent allies:
they use the same basic AI like enemies, but can be individually modified by players as well
the player can create conditional triggers which allow the allies to act exactly they way the player wants them to act
player can change the custom aggressive/passive and offensive/defensive setup
summonings:
summon monsters to help you in battle
each summon acts on its own and is controlled by the Enemy AI
pets:
summon pets to help you in battle
each pet acts on its own and is controlled by the Ally AI
the pets can gain experience, level up, learn skills, etc., everything an ally can
AI setup for pets is available as well
status control:
see your status effect take place on the map
fully animated
less lag than other ABS:
the most powerful and most efficient Event-Anti-Lag System available: Blizz-ABSEAL
intelligent enemy AI update and handling (enemies think only when necessary)
intelligent ally AI update and handling (allies think only when necessary)
intelligent HUD refresh controller
fast method of event settings recognition
intelligent passability loading system for even less lag
bitmap pre-caching for increased drawing speed
lagless enemy health bars
sprite disposal if a sprite isn't needed
Alignments System:
create enemies on the map with different alignments
you can create enemies VS. enemies groups
you can create guards and NPCs
each group can be lifeless
each group can be linked to propagate alignment changes
each group can be permanently linked to propagate alignment changes permanently
Custom Event Triggers:
activate enemy events upon their death
activate enemy events with the 3 default triggers
activate enemy events with specific weapons, skills, items or enemy attacks
create events that act like dropped items
respawning of killed enemies
respawn points for specific locations where enemies respawn
respawn animations
additional automated custom animations for level ups, running away, calling for help, etc.
destruction engine emulator with less lag than scripted destruction engines
full control over the keyboard input
easy access the global Blizz-ABS information
change event setup anytime ingame:
i.e. turn enemies into critters, turn events into enemies, basically turn anything into anything anytime during the game
Battleflow Controls:
change enemy HP anytime
change enemy SP anytime
change enemy status anytime
recover enemy anytime
transform enemy into another one anytime
deal damage to enemies or allies anytime which can be just text flying around anytime
force enemies to execute any action anytime
Battleflow Conditions:
check if enemies have a state inflicted
check which battlers enemies can see
check which battlers enemies can hear
check which battlers enemies can perceive
check which battlers enemies have memorized
disable any button anytime
disable Blizz-ABS whenever you want
automatic fixes for problems that can occur with Blizz-ABS
full and professional documentation:
commented code
manual with all necessary information on how to use Blizz-ABS, what utilities it provides and which options and settings are available
documentation how the script is configured when configuring it manually
provides a configuration application that allow configuration and usage WITHOUT ANY PROGRAMMING KNOWLEGDE, just like RPG Maker XP was intended to be
full compatibility with most of Blizzard's scripts (Chaos Rage Limit System, Full Reflection System, Custom Stat Growing System, Easy Party Switcher, RO Job/Skill System, StormTronics CMS and many more)
full compatibility with most of Tons of Add-ons' minisystems (HP/SP/EXP gradient/slant bars, Animation Stack, Status Effects as Icons, Multi-Drop, EQUAP Skills, Target 'em all!, Equipment Requirement System, HP/SP Crush, Chain Status Effects, Auto-Revive, SP Cost Mod, Doom Status, Absorb HP/SP, State Breaker Skill, Demi Skill, Destructor Skill, SP Damage Skill, Energy Skill, etc.)
native compatibility with many other custom scripts without any edits in the actual script
create incredible event systems with just a few extra events to support Blizz-ABS
customize it however you want which is made as easy as possible because of the professional documentation provided


Blizz-ABS is way better and easier to use. If you want to prove everyone wrong make a game made in XAS thats not just thrown together.

Blizz-ABS has advanced ally AI and enemy AI. That and to start with Blizz-ABS you can pretty much just plug in the script and add some events named \e[1] if you want to test it out.

So dont even get started with that shitty post of yours because you proved nothing in XAS is better in Blizz-ABS you just said it is better. So therefor you lose.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 18, 2009, 06:49:06 pm
He is just one of those n00bs who sees the demo and decides that means XAS is inherently better. Once they actually try to create only custom skills, smarter AI, and configure it to meet the needs of their game (rather than just configuring their game to meet the needs of XAS), they realize just how much of a pain the system is. Once you try blizzABS and see just how customizable and powerful it is, without being confusing or laggy, you understand how much better it is. However, there ARE some situations in which the XAS system's design make things easier. Not that you can't make it work in blizzABS, but sometimes it certainly IS easier to do something in XAS (switches are an obvious example)
Title: Re: Blizz-ABS vs. XAS
Post by: C.C. rOyAl on January 01, 2010, 03:13:13 am
I used to be one of dem n00bs lol
then this community showed how awesome blizz abs is, and now spit upon XAS!
Title: Re: Blizz-ABS vs. XAS
Post by: poxy on February 15, 2010, 05:23:57 am
I'm gonna throw my two cents in since I've played around with both.

First off they're both good battle systems, both written by creative and talented programmers. I'd argue that either can be well suited for an ABS game depending on what one's going for.

XAS is very good in that it allows to better customize actions without a lot of programming know how. For non-standard actions Blizz-ABS requires some lateral thinking and programming knowledge to move the battlers and skills around as needed, and to add custom effects (though Blizz-ABS is compatible with tons of add-ons). XAS comes with a "pre-flashified" demo, though it shouldn't matter if one wants to make an original art game. The fact that it's in Portugese is not a drawback as some have mentioned, it's a bit irritating to see that self centered view. There's always online translators and google which found me an English translation.

However, Blizz-ABS has a number of features XAS lacks, a lot of which've been mentioned. I think the pixel movement, support for 2+ party and AI stand out most.

On another note, I'm working on a flashy-type game using Blizz-ABS which will have sprites (original and modded) for actors and enemies to attack, use skills, etc. I've been working mostly on sprites for a few weeks, originally intending to use XAS but I've since switched gears to Blizz-ABS. The demo's about 80% done... and I may post the enemy action sprites for others to use once I release the demo.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on February 15, 2010, 05:26:49 am
And Blizz-ABS works with RMX-OS. Today or tomorrow the full version of the plugin will be out. :3
Title: Re: Blizz-ABS vs. XAS
Post by: lynchking on February 28, 2010, 04:59:10 pm
Too bad you have to either A. Master Portugeuse to use XAS, B. Be a master of scripting, which i am neither. I have tried to reverse engineer it if you will, but god the language barrier is death.

Title: Re: Blizz-ABS vs. XAS
Post by: XxxZEROxxX on September 10, 2010, 09:29:33 pm
NO ONE GIVES!
Title: Re: Blizz-ABS vs. XAS
Post by: WhiteRose on September 10, 2010, 09:33:35 pm
Quote from: XxxZEROxxX on September 10, 2010, 09:29:33 pm
IF YOUR SMART AT RPG MAKER MOST OF YOU AREANT EXCAPT FOR MOGHUNTER BLIZZARD CLAVIN


Have you even looked around CP? We have some incredible scripters, not to mention spriters, musicians, writers, and eventers. I'd like to see some of these many scripts you've supposedly made.

Also, please don't double post within 24 hours.
Title: Re: Blizz-ABS vs. XAS
Post by: XxxZEROxxX on September 10, 2010, 09:35:27 pm
IDC
Title: Re: Blizz-ABS vs. XAS
Post by: XxxZEROxxX on September 10, 2010, 09:49:57 pm
PLEASE CLOSE TOPIC Theres just to much fighting just over 2 systems
XAS and Blizz-ABS are both good they each have there own parts
every one cant make there systems the same >:( its wrecking this forum +
every systems diffrent mabye if u ppl would just try them both add them togethere and go on ith your rpg maker xp game making use the system you like NO ONE CARES who uses what idc ethier so please close the topic and go on with your lives! GEZZ
YOU ALL KNOW EVERY ONES DIFFRENT I LIKE XAS U LIKE BLIZZ-ABS.!So What!? blizzard makes his MOG makes his so every one can have fun using rpg maker XP and use a diffrent way of fighting instead of that crapy way they give you rpg maker VX has the worst
Title: Re: Blizz-ABS vs. XAS
Post by: Kett Shee on September 10, 2010, 09:52:37 pm
Um...there wasn't any fighting...this topic has been empty for a long while until you decided to revive it.
Title: Re: Blizz-ABS vs. XAS
Post by: XxxZEROxxX on September 10, 2010, 09:54:51 pm
Quote from: Cait Sith on September 10, 2010, 09:52:37 pm
Um...there wasn't any fighting...this topic has been empty for a long while until you decided to revive it.

Just close it please there was fighting
if u can
Title: Re: Blizz-ABS vs. XAS
Post by: Kett Shee on September 10, 2010, 09:56:07 pm
Right, um well I'm not a mod, so I'll just leave this topic without another word. (-_-')
Title: Re: Blizz-ABS vs. XAS
Post by: XxxZEROxxX on September 10, 2010, 10:01:56 pm
Quote from: XxxZEROxxX on September 10, 2010, 09:57:31 pm
Quote from: Cait Sith on September 10, 2010, 09:56:07 pm
Right, um well I'm not a mod, so I'll just leave this topic without another word. (-_-')

DANG IT!

any way some one close it so we can get rid of it
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on September 10, 2010, 10:13:27 pm
There is no need to close this topic.  There is, however, a need to ban you, at least for 24 hours, until the other mods decide what to do with you.
Title: Re: Blizz-ABS vs. XAS
Post by: Spaceman McConaughey on September 10, 2010, 10:29:44 pm
Quote from: XxxZEROxxX on September 10, 2010, 10:01:56 pm
any way some one close it so we can get rid of it


Holy fuck. Were you dropped on your head a lot as an infant? I mean, there is no other excuse for the awful grammar, awful arguments... immense double-posting, ect. I hope they decide a permanent ban, really; you do not seem like the intelligent type, and would just keep this shit going until you look like a greater idiot.

:)
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 11, 2010, 03:38:38 am
@XxxZEROxxX: Go take your sexual frustrations out somewhere else. The only one who is causing trouble in this topic is you.
Title: Re: Blizz-ABS vs. XAS
Post by: Taiine on September 11, 2010, 11:31:21 am
Quote from: XxxZEROxxX on September 10, 2010, 09:54:51 pmJust close it please there was fighting


...................fighting? Where? O.o You seriously much be badly misinterpreting people's posts to think there's been fighting.

Anyway. My two pennies and experience sense this was popped back up and didn't get time to post my own before it sank to the bottom depths. (If no one minds)

When I first started redoing my game Demons Bane for XP, I went on a hunt for a battle system that was easy to use and best of all, different. So many systems that edit the look and feel of the default system, to many side battle systems that were buggy and annoying, some making you go 'What just happened?!'

XAS was the first on map battle system I found and used. I liked it, though it was a pain in the tush to work with. I never sorted out how to config even a small bit of it. In the end it looked more like the flashy display tried to hide the poor controls, hard to set up enemies, and I never did sort out how to make my own weapons. Ended up being 'use the default and be happy' >.> Test playing against EASY TO KILL enemies resulted in me dieing more times then not. Then there were the script conflicts, oh so many conflicts.. gt to where any other script/effect even menu system I wanted had a fit with it, ether used just XAS and nothing else at all, or toss XAS in favor for the scrips I want to use. But I bunkered down, and was using it for almost a full year as I developed the story to my game and did a lot of testing.

BABS I stumbled on by pure accident on some other forum posted by some user that was def not good'ol Blizz. It was an older version but the time was the most up to date copy, had it's issues, but I found it to be a lot better then XAS. Gave it a try, made a test game with it, messed around... What drew me to it was the controls. I could actually hit and beat those EASY TO KILL enemies that were a pain with XAS. Best of all it only conflicted with a few of the scrips I had WANTED to use, those conflicts were on some of the more 'for looks' scrips, ones I didn't mind tossing for this (okay the dynamic footprints I do still miss) I ended up tossing out XAS for this. Best of all, the one map that was having such ugly lag issues that I had fought over how to remedy, had no lag with BABS. Give you a guess what I chose to keep using still today :3


Over all. XAS is very flashy, does have it's pluses to it, personally I do like it's hub a bit better, though could most likely come up with something just as 'cool' looking using Z-hub if I could sort out how to scooch up the MP bar to be flush with the hp bar and add a bg image behind em >.> <.<

BABS however is easier to configure for me, don't take nearly as long to set up enemies, weapons are a breeze. My only issue's is yet to find away to be able to interact more with the enemies. IE. actions and sounds and on action button uses aside OH THERE IT IS KILL IT. though I notice anything you add to them plays after you kill them only... like to get some mobs/critters that will just flee from you.. not attack, just, flee... and get my following party to help with enemies set to passive that I go POKE and it goes POKE back and they sit twiddling their thumbs. :P
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 11, 2010, 11:45:47 am
I think winkio said he's going to implement hit sounds (or you could always get a generic script for that, it should work with Blizz-ABS) so your only problem might vanish just like that. xD
Title: Re: Blizz-ABS vs. XAS
Post by: Subsonic_Noise on September 11, 2010, 02:36:56 pm
The XAS HUD works with BlizzABS when you use my modified version, and hit sounds are easily possible and I am the GODDAMN BATMAN thank you
Title: Re: Blizz-ABS vs. XAS
Post by: littleK123 on September 11, 2010, 02:55:10 pm
uh guys what Is XAS?
Title: Re: Blizz-ABS vs. XAS
Post by: Wizered67 on September 11, 2010, 02:56:35 pm
It is another abs sort of like blizz-abs, but not as awesome!
Title: Re: Blizz-ABS vs. XAS
Post by: Taiine on September 11, 2010, 07:50:31 pm
I don't mean JUST hit sounds. :P I mean like talking to them and your basic actions. Plus making mobs that only flee, not attack.

...also notice adding any actions to them prevents them from responding at a spawn point. Sense actions did go off when they died, adding a sound to thatthat went off when they died.. well, they no respawn unless that's removed :(

and.... I did become a bit hooked with Z-hub... XD It's just those two I said, being able to find the part of the script to scooch up the mp bar flesh with the hp bar (no gap) and/or put an image behind it. Sadly all edits I tried either put up a busted script or no change at all (that I can see) but I'll give yours a try too SSN :D
Title: Re: Blizz-ABS vs. XAS
Post by: Shalaren on September 11, 2010, 09:31:38 pm
huh O:
I must say that Xas does have some badass feutures that Blizz abd doesnt, especially the new Xas.
they can make bosses with a battler displayed on the map, and its animated as if its breathing, which is awsome.
+ its possible making skills, that its a simple skill that strikes the enemy, but the dmg displayes a couple of times in the animation, instead of making a long animation and just showing "300" as dmg, its possible to choose frames to display dmg, something like at frame 5 it'll display 33.33% damage, and then at 15 frames it'll show another 33.33% damage, and then again at 30 frames it'll show another 33.33% damage
which makes it really easy making Unique skills (especially for those who want to build classes in the game)
another thing is that a normal attack, can be actually a combo. (and it depends with what weapon you use) and the combi is just, like swing and then swing the other way and stab. those kind of things. and many things that if Bizz-abs has, it would be awsome.
+ bosses can have the big long hp bar that is being displayed on the map.
but one bad thing about Xas, is that its really hard making a skill, and its not as easy to config as it is in blizz abs.
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on September 11, 2010, 10:01:46 pm
See, all of those things are easily done in Blizz-ABS.  And Blizz-ABS combos are much more advanced.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 12, 2010, 04:22:39 am
Quote from: Taiine on September 11, 2010, 07:50:31 pm
I mean like talking to them and your basic actions.


You can add sounds in user animations without problems. Actually, in fact you can use sounds in hit animations as well.

Quote from: Taiine on September 11, 2010, 07:50:31 pm
Plus making mobs that only flee, not attack.


Give them only the escape action.

Quote from: Taiine on September 11, 2010, 07:50:31 pm
...also notice adding any actions to them prevents them from responding at a spawn point. Sense actions did go off when they died, adding a sound to thatthat went off when they died.. well, they no respawn unless that's removed :(


I'm not sure what you are saying, but you should be aware of the fact that Blizz-ABS can use custom event triggers for events and enemies and that the default setting is "trigger on dying".

Quote from: Taiine on September 11, 2010, 07:50:31 pm
and.... I did become a bit hooked with Z-hub... XD It's just those two I said, being able to find the part of the script to scooch up the mp bar flesh with the hp bar (no gap) and/or put an image behind it. Sadly all edits I tried either put up a busted script or no change at all (that I can see) but I'll give yours a try too SSN :D


Don't change the Z-HUD at all. Add a new script if you want additional stuff to be displayed. It's that simple.
Title: Re: Blizz-ABS vs. XAS
Post by: Taiine on September 12, 2010, 06:40:55 am
Yeah, it's me trying to learn the custom event thing so stuff I'd like don't only go off when they die. though I do kinda like that, adding a sound effect that goes off as they die, but anything added to the enemy event prevents it from respawning at a spawn point.

As for zhub, easy for you maybe. :3 I'm still in the starter stage of scripting, enough that I can look in scrips and understand what everything does and can edit it (most the time) to something more suited to my needs, but doing it myself? Wouldn't have a clue. So yeah.. I wouldn't have the foggiest idea where to start or what to call to say add the exp bar, move the hub around, or add images to it. The fact also is, I -have- tried to, been trying to for.. few months now been trying to sort out the graphics and edit scrips to my game? The closest so fare is an image that covers the whole of the hp/sp bars rather then go behind them, and still can't get the bars to budge from their default place >.>.
Title: Re: Blizz-ABS vs. XAS
Post by: littleK123 on September 12, 2010, 06:01:56 pm
Quote from: Wizered67 on September 11, 2010, 02:56:35 pm
It is another abs sort of like blizz-abs, but not as awesome!

i checked out XAS and i wanna know if you can
do the show weapon thing with blizz-abs
and on blizz abs when you make a boss and you defeat it how do you make it turn on a swicth?
Title: Re: Blizz-ABS vs. XAS
Post by: Spaceman McConaughey on September 12, 2010, 06:26:38 pm
Quote from: littleK123 on September 12, 2010, 06:01:56 pm
Quote from: Wizered67 on September 11, 2010, 02:56:35 pm
It is another abs sort of like blizz-abs, but not as awesome!

i checked out XAS and i wanna know if you can
do the show weapon thing with blizz-abs
and on blizz abs when you make a boss and you defeat it how do you make it turn on a swicth?


Um, of course you can. Did you like, um, even check out the topic, or any BABS games... or anything? Holy shit.
Title: Re: Blizz-ABS vs. XAS
Post by: Ballade on September 24, 2010, 05:14:52 pm
Idk if this is stil  going on, but heres what I think. Personally I like XAS better. Blizz ABS is good, and i'd use it if i wasnt already too deep into XAS, but its so confusing. When i made an enemy, it ran all over the place, and what i hate about it is that is changes the controls, ik u can fix them back though. XAS is simple and comes with alot of cool addons. I got use to it faster than i tried to do Blizz ABS. XAS can easily make lots of my favorite games or atleast a mimic of them, like Castlevania, Battletoads, Megaman(My current game IS like Megaman) Double Dragon... Micheal Jackson! Blizz ABS can probably do it if u rewire the scripts in a wierd way, but XAS is alooooot easier, which is why I like it better.
Title: Re: Blizz-ABS vs. XAS
Post by: Subsonic_Noise on September 24, 2010, 05:25:29 pm
Quote from: Ballade on September 24, 2010, 05:14:52 pm
but XAS is alooooot easier, which is why I like it better.

HA.
HAHAHAHAHAHAHAHAHA.

...Oh, you are serious. Let me laugh even harder.

Actually, yes, I totally agree, XAS is easier... if you want an out of the box 08/15 action RPG that has no unique traits whatsoever, that is. As soon as you actually costumize, read "make your game your own", BlizzABS wins, and it's a flawless victory. Ever looked at the Config App? Yes, you heard right - you do not even need to mess with scripts to costumize the Battle system.. as opposed to have a script for every little thing in your game to begin with, like in XAS ABS.
Title: Re: Blizz-ABS vs. XAS
Post by: Ballade on September 24, 2010, 05:46:12 pm
Quote from: Subsonic_Noise on September 24, 2010, 05:25:29 pm
Quote from: Ballade on September 24, 2010, 05:14:52 pm
but XAS is alooooot easier, which is why I like it better.

HA.
HAHAHAHAHAHAHAHAHA.

...Oh, you are serious. Let me laugh even harder.

Actually, yes, I totally agree, XAS is easier... if you want an out of the box 08/15 action RPG that has no unique traits whatsoever, that is. As soon as you actually costumize, read "make your game your own", BlizzABS wins, and it's a flawless victory. Ever looked at the Config App? Yes, you heard right - you do not even need to mess with scripts to costumize the Battle system.. as opposed to have a script for every little thing in your game to begin with, like in XAS ABS.


Woah, i tried to bring peace, but OKAY! Blizz ABS has the Vlad ABS feel on VX. Like, u can just go to a boss and hit em until they die. With XAS, u go to a boss, it knocks u back, and u get ur ass handed to ya. I hate to flex about my game but here's why XAS is better

http://www.youtube.com/watch?v=7ZfUNUSxMXU
Title: Re: Blizz-ABS vs. XAS
Post by: The Niche on September 24, 2010, 05:54:05 pm
Yeah, you've got a point. But the combo system can do that now, I believe.
Title: Re: Blizz-ABS vs. XAS
Post by: Subsonic_Noise on September 24, 2010, 05:55:42 pm
Quote from: Ballade on September 24, 2010, 05:46:12 pm
Quote from: Subsonic_Noise on September 24, 2010, 05:25:29 pm
Quote from: Ballade on September 24, 2010, 05:14:52 pm
but XAS is alooooot easier, which is why I like it better.

HA.
HAHAHAHAHAHAHAHAHA.

...Oh, you are serious. Let me laugh even harder.

Actually, yes, I totally agree, XAS is easier... if you want an out of the box 08/15 action RPG that has no unique traits whatsoever, that is. As soon as you actually costumize, read "make your game your own", BlizzABS wins, and it's a flawless victory. Ever looked at the Config App? Yes, you heard right - you do not even need to mess with scripts to costumize the Battle system.. as opposed to have a script for every little thing in your game to begin with, like in XAS ABS.


Woah, i tried to bring peace, but OKAY! Blizz ABS has the Vlad ABS feel on VX. Like, u can just go to a boss and hit em until they die. With XAS, u go to a boss, it knocks u back, and u get ur ass handed to ya. I hate to flex about my game but here's why XAS is better

http://www.youtube.com/watch?v=7ZfUNUSxMXU

Eh, I don't see anything special about that. Nothing you can't do with the combo system, custom movement paths and conditions. What was your point again?
Title: Re: Blizz-ABS vs. XAS
Post by: Ballade on September 24, 2010, 05:59:35 pm
Quote from: The Niche on September 24, 2010, 05:54:05 pm
Yeah, you've got a point. But the combo system can do that now, I believe.

Oh, never got into Blizz ABS so i didnt know this was made. But i personally like XAS better

@Subsonic_Noise

My point is http://www.youtube.com/watch?v=7ZfUNUSxMXU. I wanna see it remade with Blizz ABS. I bet it wont be as good.
Title: Re: Blizz-ABS vs. XAS
Post by: Spaceman McConaughey on September 24, 2010, 06:05:34 pm
Ballade, get the fuck out. Now.

We all know what you are doing, fail-troll

Coming to a BABS forum and saying its competitor is way better. Just fucking leave, dumb-ass.
Title: Re: Blizz-ABS vs. XAS
Post by: Ballade on September 24, 2010, 06:10:08 pm
Quote from: Branden on September 24, 2010, 06:05:34 pm
Ballade, get the fuck out. Now.

We all know what you are doing, fail-troll

Coming to a BABS forum and saying its competitor is way better. Just fucking leave, dumb-ass.

Woah.. Uh.. sure, i guess telling my opinion is sooooo illegal. U took it waaaaaaay to personal. i get it if u made BABS but what the fuck. Nao watch as i get the fuck back in
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 24, 2010, 06:11:53 pm
Ignore Branden. It's his time of the month. (Read: He's not being constructive here at all.)

Actually all your arguments against Blizz-ABS are completely invalid and show that you haven't even tried Blizz-ABS.

Quote from: Ballade on September 24, 2010, 05:14:52 pm
When i made an enemy, it ran all over the place,


Not only is it mentioned in the FAQ, there even is an entire chapter in the manual that explains how to make an enemy. If you just bothered opening it and typing into the search "create enemy" you would have found out that you can prevent enemies from moving automatically by adding \move to the event name.

Quote from: Ballade on September 24, 2010, 05:14:52 pm
and what i hate about it is that is changes the controls, ik u can fix them back though.


Then where is the problem? Are you just complaining for the sake of complaining? "Yeah, it sucks, I bought beer X. I could have bought beer Y, though. I just didn't do it so I could complain afterwards."

Quote from: Ballade on September 24, 2010, 05:14:52 pm
XAS is simple


Of course it is. That is why so many people have so many problems with setting it up: Because it's simple to use. A piece of cake. A walk in the park.

Quote from: Ballade on September 24, 2010, 05:14:52 pm
and comes with alot of cool addons.


That's true. But Blizz-ABS is compatible with loads of scripts that are already out there. XAS isn't.

Quote from: Ballade on September 24, 2010, 05:14:52 pm
I got use to it faster than i tried to do Blizz ABS.


As I already said, from your response it seems that you didn't spend 15 minutes using Blizz-ABS. How long did it take you to figure out XAS? And don't say 15 minutes, because that would be a lie.

Quote from: Ballade on September 24, 2010, 05:14:52 pm
XAS can easily make lots of my favorite games or atleast a mimic of them, like Castlevania, Battletoads, Megaman(My current game IS like Megaman) Double Dragon... Micheal Jackson! Blizz ABS can probably do it if u rewire the scripts in a wierd way, but XAS is alooooot easier, which is why I like it better.


Wait a minute. Are you saying that you didn't touch the scripts of XAS even once? Because I know a Castlevania game that was made without touching the scripting part of Blizz-ABS even once. And if it was polished a bit, it wouldn't even be glitchy. And that was a very old version of Blizz-ABS. You can take a look at it if you want: http://forum.chaos-project.com/index.php/topic,1927.0.html

Quote from: Ballade on September 24, 2010, 05:46:12 pm
Woah, i tried to bring peace, but OKAY!


Wait, what? I don't see anybody fighting here. You were the one who came in here and started making up facts without actually trying Blizz-ABS properly. If you want to be able to give a valid and unbiased opinion, you should first familiarize properly with Blizz-ABS and make a small game using it. THEN you can go about ranting if you don't like something. Nobody, who ACTUALLY worked with both systems, is going to agree with XAS being easier to use than Blizz-ABS. Nobody.

Quote from: Ballade on September 24, 2010, 05:46:12 pm
Blizz ABS has the Vlad ABS feel on VX. Like, u can just go to a boss and hit em until they die. With XAS, u go to a boss, it knocks u back, and u get ur ass handed to ya. I hate to flex about my game but here's why XAS is better


Custom movement routes, forced actions, hello? If you actually tried Blizz-ABS properly, you would know that you can do all of that stuff. Also, try giving an enemy a higher perception range, low penalty time skills and turn on knockbacks and watch them hand your ass in Blizz-ABS. You won't even get close to hurt actually them. Or just put a few of them on the map, turn on the full AI and watch them outsmart you in groups. Does XAS have leadership roles for enemies? Does XAS allow your enemies to call other enemies for help when they are being attacked? Does XAS allow your enemies to become smarter while observing you and base their decisions on that? Does XAS allow your enemies to run away when they figure out that you'd kick their ass? No, it doesn't.

Nobody is saying that XAS is bad. I, myself, think that XAS is a decent system. It is just very user-unfriendly as you have to have scripting knowledge to use it. As Sub said, XAS is great if you want an action RPG without any special features. But if you want any kind of additional script that isn't graphic related, it won't work. You want a skill that does damage equal to the user's HP? Not with XAS. Blizz-ABS, on the other side, supports custom stuff like that.
Title: Re: Blizz-ABS vs. XAS
Post by: Subsonic_Noise on September 24, 2010, 06:14:49 pm
My point is, compatibility. Bam, everything can be made in BlizzABS. If I want to have a BlizzABS game with Mode7, it works, RoseSkye made an addon. If you want to have the standard effects replaced with particle effects, sure, that's possible. And if you want to do exactly what video shows - you can do just that. I'm still waiting for winkio to finish dissipate so discussions like this become redundant.

Also, lol, serious buisiness. I am having my fun. :3
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 24, 2010, 06:17:24 pm
I love it when people try to pass off their opinion as a fact without even doing the slightest bit of research. It's just too amusing. It's like children. "Mommy, mommy! Johnny told me that babies come from storks! I told everybody in my class about it, but they all laughed at me." It's also kind of sad when you look at it from this perspective.
Title: Re: Blizz-ABS vs. XAS
Post by: Ballade on September 24, 2010, 06:20:33 pm
Hee hee. Made me lol. I guess u've proved it to me that XAS isnt better, but im still using it cuz im so far in my game with it. If i start over and use BABS then ill just quit. And No u Dont have to touch ANY of the XAS scripts to make a platformer cuz it already has the stuff in it. BABS has Alot more addons than XAS, but there all over the place. Another reason is that i cant fin d any DEMOS, not games, that explain it, cuz Im a hands on person. But anyway, a demo with most of the addons and explains them would work for me(i didnt say make it).

Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 24, 2010, 06:26:04 pm
No big deal. If you prefer XAS, you have all right to. And you can use whichever you want, it's up to you. It's your game after all.

Actually there are a few example games out there. I even made a space shooter with Blizz-ABS in one day (it took me 7 hours) where I pretty much demonstrated how easy it is to combine custom movement routes with forced actions to make bosses act exactly the way you want them. http://forum.chaos-project.com/index.php/topic,2604.0.html
And on top you have a full manual explaining every single feature of Blizz-ABS and a configuration application that lets you configure everything using a Windows interface, just like RMXP. Scripting knowledge not required at all. XAS does not have that. Besides, for a platform game you would have to define in the scripts at least something (a skill or a weapon) so it's not true that you don't have to edit any scripts. The only thing with Blizz-ABS that you need to do with script is add them into the editor and add the generated configuration script into the editor each time you change the configuration. And that's it.
I was going to make a re-release of the main example game to demonstrate some of the newer features, but I could never finish it, because the guy who was supposed to get some additional graphics done, never did. >_>

EDIT: I actually haven't seen any XAS demos around either. The only one that I have seen is the "official" demo and a bunch of youtube videos that can't be regarded as demos. Blizz-ABS has 6 example games (one still work in progress). You can find links to all of them in the Blizz-ABS topic: http://forum.chaos-project.com/index.php/topic,106.0.html
Title: Re: Blizz-ABS vs. XAS
Post by: Dweller on September 24, 2010, 06:34:27 pm
Quote...But Blizz-ABS is compatible with loads of scripts that are already out there. XAS isn't.


Compatibility. Is impressive how you can use most of the scripts out there with Blizz-ABS. I read a lot of Blizzard posts where hi talk about compatibility and (leaving aside his script skill) this "little obsesion about compatibility" is why Blizz-ABS is so awesome (like all Blizzard scripts). Also the rest of scripters that usually post here in CP use the compatibility as one of his scripts features (g_g, winkio, foreverzero, stripe103, nath, Ryexander...).

(Winkio configuration aplic. and the help file makes Blizz-ABS very user friendly, mainly for the non scripters)
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on September 24, 2010, 06:38:49 pm
The short sweet explanation:

XAS is a cheap whore that dresses up nice, but is scarred and ugly, and fills you with regret.

Blizz-ABS is like that high class call girl that is a bit intimidating at first, but then gives you undeniable pleasure every time you use it.  Hell, she even does threesomes.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 24, 2010, 06:41:21 pm
Threesomes. <3

Just a little digression: It's kind of ironic how SDK was supposed to make stuff more compatible and the end result was the opposite while I only scripted my scripts so they would be compatible with other scripts where people just started following my example. xD
Title: Re: Blizz-ABS vs. XAS
Post by: Lanzer on September 24, 2010, 06:47:58 pm
XAS will NEVER EVER be able to emulate the Plants vs zombies game
Title: Re: Blizz-ABS vs. XAS
Post by: The Niche on September 24, 2010, 06:52:52 pm
I started making EWIII using XAS. But my first enemy didn't even work.
Title: Re: Blizz-ABS vs. XAS
Post by: Markchapman10 on September 28, 2010, 09:52:40 pm
  well, i have litterally no knowledge of scripting but basic html.......... and idont think i can use it in rm, ive only used two abs's. and that would be for vx Vlads, and Blizzards. Both so user fereindly i can use them.... so i voter blizzabs!!!

EDIT: Ok, you may say i have no life but on a day like today reading this was the best. i read this whole thing. I learned so much about BABS and im going to try to make them all. I cant beleive how patient you are with things like this...... I would be outraged and killing my computer by when that one feller tried to say his opinion. but vlizzard, if your as patient offline as you are online then your more of a man than i am! and another thing, this may not go here but have you had schooling for your kick ass scripting or was it a side hobby?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 29, 2010, 02:21:58 am
17 pages isn't that much. xD You have no idea how much text I have read to obtain various information.

Yes, I actually have a master degree in computing, but I learned a lot of stuff independently during college.
Title: Re: Blizz-ABS vs. XAS
Post by: Markchapman10 on September 29, 2010, 01:41:14 pm
Can i ask you a couple Questions? i dont think they are personel...
What college did you go to?
How long did it take you to get this kick ass at scripting?
What kinda job do you have?

Sorry, lol... im 18 and was wondering if it was worth it to go to college for some type of computer deal. I was thinking about going to college for marketing, but i would rather go for something i like instead...
Title: Re: Blizz-ABS vs. XAS
Post by: The Niche on September 29, 2010, 01:47:41 pm
Dude, that's the best choice. I'm doing writing, sociology, politics or engineering whenever I get into college.
Title: Re: Blizz-ABS vs. XAS
Post by: 36inc on September 29, 2010, 01:51:49 pm
Quote from: Markchapman10 on September 29, 2010, 01:41:14 pm
Can i ask you a couple Questions? i dont think they are personel...
What college did you go to?
How long did it take you to get this kick ass at scripting?

Ruby for Vx and Xp is easeir then full C++ you dont need much to learn it.
it almost tells you its language in the help menus
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 29, 2010, 03:06:07 pm
Quote from: Markchapman10 on September 29, 2010, 01:41:14 pm
Can i ask you a couple Questions? i dont think they are personel...
What college did you go to?
How long did it take you to get this kick ass at scripting?
What kinda job do you have?


Lots of people around the community know me so no, this isn't really personal (or at least no private information anymore). If you asked me if I had a girlfriend and started hitting on me, that would be personal. xD

I went a college in my country called Faculty of Electrical Engineering and Computing.
I currently work for a game development company in my country (Cateia Games) as developer and project leader (depending on the project).

I didn't do any significant amount of programming prior to college so I learned pretty much all I know during the last 5 years. Is had some small C knowledge before starting with Ruby so it was easier to get into it than for most people without any prior knowledge. I got quite good during my first year, but it took me another year to learn things beyond just coding stuff. I started understanding how to develop systems on an abstract base rather than just coding during my second year and I improved both skills heavily during my third year (improved coding style that makes it easier for others to read and understand the code and better design through refining of experience and already solved problems in the past). Back then I thought I was quite good, but when I look back now, I can see how inexperienced I really was. I was just at the beginning there. I had the true basics down, but there was a lot more to come. Sure, 3 years is a lot, but it was in the last 2 years that I started understanding my true capabilities. And the more I learn, the more I understand how much more there is to learn. I consider myself good, maybe really good. But I can get even better so it doesn't matter to me how good I am now. I want to the next level. And once I'm there, I will figure out what the level after that is and then get there, too. And I will keep doing this. This stuff doesn't only relate to coding, it relates to my whole life and my way of living. Everything is a new challenge for me.

But let's not go too much offtopic here.

Quote from: Markchapman10 on September 29, 2010, 01:41:14 pm
Sorry, lol... im 18 and was wondering if it was worth it to go to college for some type of computer deal. I was thinking about going to college for marketing, but i would rather go for something i like instead...


Well, you can try MIT. Supposedly it's easier than my college was (or at least that's what some trustworthy people told me).
Title: Re: Blizz-ABS vs. XAS
Post by: Markchapman10 on September 29, 2010, 04:12:32 pm
 :o :o :o :o :o :o :o :o :o :o :o :o :o
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on September 29, 2010, 04:32:21 pm
Quote from: Blizzard on September 29, 2010, 03:06:07 pm
Well, you can try MIT. Supposedly it's easier than my college was (or at least that's what some trustworthy people told me).


Sorry Blizz, but I fail to believe that a college with a 3-year comp sci degree is harder than MIT.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 29, 2010, 04:42:22 pm
Well, for one thing it's a college that has a B.Sc degree in 3 years INCLUDING a M.Sc degree after 5 years and a PhD degree after 8 years. Secondly my college has an internationally recognized diploma. I can literally call a company in the US now, send them a copy of my diploma and they'll take me. Thirdy, I've talked to both a guy who went to MIT after 3 years here and a guy who came to us from MIT (I can't remember which year). Both told me the exact same thing: MIT is easy compared to FER.
Title: Re: Blizz-ABS vs. XAS
Post by: cyclope on September 29, 2010, 09:27:49 pm
Quote from: Blizzard on September 29, 2010, 04:42:22 pm
Well, for one thing it's a college that has a B.Sc degree in 3 years INCLUDING a M.Sc degree after 5 years and a PhD degree after 8 years. Secondly my college has an internationally recognized diploma. I can literally call a company in the US now, send them a copy of my diploma and they'll take me. Thirdy, I've talked to both a guy who went to MIT after 3 years here and a guy who came to us from MIT (I can't remember which year). Both told me the exact same thing: MIT is easy compared to FER.

Harder doesnt mean better, just saying :P like XAS is harder to use than Blizz-ABS but Blizz-ABS it way better :D
Title: Re: Blizz-ABS vs. XAS
Post by: Calintz on September 29, 2010, 10:04:56 pm
College is a huge decision to make.
No, harder does not always mean better, but when it comes to college it does for the most part...

Better colleges will often present you with the more tasking road of knowledge which in most cases WILL be harder. If you plan on making your way to the top wherever you want to go with life, then the hard road is what you want, because it will be testing you in many different aspects helping you grow entirely as a person with time, and though the experience may be harder for you, the reward will be sweeter and the knowledge you get will help you wherever you go in life...

Honestly, don't waste your time when it comes to college. Have a preset desire going in you know? College costs a lot, so play around for a bit if you need to, but don't go years without selecting a primary major. Think a lot about the decision. You'll do really well I know it.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on September 30, 2010, 02:28:47 am
Quote from: cyclope on September 29, 2010, 09:27:49 pm
Harder doesnt mean better, just saying


I'm the first to confirm that. I never said it was better. My college has turned into something like brainfuck. It's hard and ridiculously stressful, but you don't have real benefits from it. You just get frustrated and in the end you don't know shit. Luckily I was doing stuff on the side during college (include RMXP) so I actually learned something.
Title: Re: Blizz-ABS vs. XAS
Post by: 36inc on September 30, 2010, 02:35:37 am
Sadly the school system failed me.I didnt last the sixth grade.
not for accademic reasons.
rather they wouldnt protect me or defend me,theyd rather stick pills down my throat.
So Im totaly homeschooled.

And I came to the conclusion that other people make everything sound harder then it is,when its all quite easy.I find things pretty easy to do despite my lack in education.Infact I understand things easier cause Im not bored by the subject but rather look for it.

you just need to remember just cause you think its hard,doesnt mean its hard.
everything is really easy,When you want to know it,understand it.You will.(not to say it doesnt come with work and effort just sayin its made harder by  believing its hard)
Title: Re: Blizz-ABS vs. XAS
Post by: OracleGames on September 30, 2010, 04:56:29 am
XaS sucks ;)
so does politics..

Played the demo a little and saw things that Babs can`t do at the moment like picking/holding up objects while walking, then throwing them with another button as an attack, they can even leave items when smashed or fall in a pit like in zelda`s.

The system looks like lots of fun but most of the time i was lost in the middle of particle effects, lag and Unrecognizable boss moves, there`s also a very weird slowness when you lvl up or use overdrive.

You can`t use items directly from menu either, you have to equip them first and use them in-game, maybe that was planned but in Babs you can have like 10 items or spells ready to use in game.
Title: Re: Blizz-ABS vs. XAS
Post by: The Niche on September 30, 2010, 06:39:09 am
...This has gone so far off topic...  :<_<:
Title: Re: Blizz-ABS vs. XAS
Post by: Markchapman10 on October 01, 2010, 02:18:41 am
   My fault..... BABS FOR THE WIN!!! LOL!!!
Title: Re: Blizz-ABS vs. XAS
Post by: rainboybob on October 20, 2010, 10:47:06 am
I gotta put my view in on this. first off, I agee Blizz Abs is the better script for several reasons. It's custom setup is super noob friendly and it is the most compatible script I've seen. I was so impressed by it, I stayed up all night going through all the scripts by Blizz and others seeing it's potential. My end result is a game with a completly new menu setup with more setup info in the menu like a bestiary and weapon crafting system. It supports 9 party members with an easy to use party switcher. It has a lock on system, esper junction (im working on), choice level up system, and so much more.

   For the record that was all in one game. The only bad thing about Blizz is the so precious and able combo system won't work for me and I have a muli party hud setup that causes lagging when I switch my leader but the fact I've now learned Blizz made an anti lag script makes it all the better. I did try xas first and I thought it was awesome and fun to look at, but it wasn't too customizable and didn't have near as many good script compadibilities as xas. I actually stumbled into blizz for being unable to find a larger party script for xas.

   Blizz also taught me alot about scripting. I learned to control Hud looks, Increase and link new menu parts(weapon maker baby :naughty:) and actually understand what the hell is going on in scripts. For that I must thank Blizz, I'm your number one fan man. And uhh...if blizz or his replacer sees this can someone please tell me how to fix the combo system. Movement commands won't work but the combo attacks attack process does. I have the 2.8 version with a 2.7 command box or where you make the combos. Please though, how do I fix this???  :(
Title: Re: Blizz-ABS vs. XAS
Post by: The Niche on October 20, 2010, 11:26:18 am
Dude, first, please, pretty please, go upload your system here. Second, go make a welcome topic. Third, first post and you've given me your soul already. Fourth, I am out of things to say.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on October 20, 2010, 12:51:22 pm
I've helped you out a lot? O_o Do I know you? xD
Title: Re: Blizz-ABS vs. XAS
Post by: Subsonic_Noise on October 20, 2010, 12:55:19 pm
I am amazed by the amount of people of whatever opinion who register just to post in this otherwise dead thread and then never show up again. Funny.
Title: Re: Blizz-ABS vs. XAS
Post by: Ryex on October 30, 2010, 03:26:57 am
So. I finally took an in depth look at how XAS works. my reaction? WTF! reallyif I'm not mistaken you have to define AI through the Move Route FOR EVERY ENEMY YOU PLACE ON THE MAP! instead of just having  inbuilt AI like BABS I think thats just stupid. even the default battle system has inbuilt AI (abet all it is is random selection of attacks) the complexity of the setup is staggering unless you really need thous three of four features BABS doesn't have don't bother.
Title: Re: Blizz-ABS vs. XAS
Post by: Magus on October 30, 2010, 01:20:18 pm
epic fail on XAS part
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 30, 2010, 03:35:22 pm
XAS is actually pretty good for brawler games, and it's GREAT for making boss fights (it's easier than using blizzABS' forced actions, at least for me). It's also got a one up on blizzABS for making zelda games, since apparently newer versions allow picking up and throwing of items. (a feature I look forward to blizzABS one day having)

I used to be the biggest XAS fanboy, but the AI and ease of making weapons and items is what converted me back before we had party AI. Configuring XAS to do anything custom is downright hard. Not sure why people say it's easier. It is NOT easier, lol
Title: Re: Blizz-ABS vs. XAS
Post by: Magus on October 30, 2010, 07:09:48 pm
I really wish Blizz-abs would advance itself up for boss fights. I'm not even sure how to use blizzabs forced action commands (this is the first time I've heard of them) welll.. I'm pretty sure you're referring to the "combo" system. I'm going to give that system a try just to see how it works. And you're definitely right about the "one-up."
But at least we know that feature is coming.
I couldn't get started with a game in Xas mainly because it lacks the ability to allow player full freedom to do custom activities whereas blizz-abs does. Example: The weapon sprite system. with Blizz-abs, you could save some time and move on because the weapon and the sprite do not have to be on the same sprite sheet. (that's just one example)

Another example: Blizz-abs only have 3 parts to its script. Xas has over 9000. fail. I don't want to base my game off the demo. (or be forced to copy and paste 5 billion scripts)

Blizz-Abs >>>>>>>>>>>>>> xas
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on October 31, 2010, 02:32:08 am
Ya, I always hated having to use the demo as a base. Adding a new item takes forever and is a nightmare if you want it to be easy to keep track of and modify. (if you want your database and script editor to look remotely pretty, you need to do a LOT of planning in advance). And the forced actions are not the combo system. They're a bit buggy still (every version fixes some bugs in it and it's getting there), but basically it's script calls you use in the event's movement to make the enemies/players do something. You can make a boss just like in XAS, if you set it up right. You have a bit more freedom. Though since I know how to use XAS so well (at least one of the older versions), I'm always going to be used to that interface.

(off current on topic topic)
I think what sets blizz-ABS apart so much is the ability to set factions like in the elder scrolls games. It could make for some pretty interesting war systems if you set it up right. Same with the zHud. LOTS of freedom. That's why blizzABS whoops so many helpings of a**.
Title: Re: Blizz-ABS vs. XAS
Post by: Magus on October 31, 2010, 12:36:07 pm
Agreed. I tried out a war system a while ago and it worked out pretty damn well xD, with blizz-abs. Hmmm Call  scripts. I've seen a few in Xas, but I didn't know blizz-abs could do such a thing.  Let's take a look at the user manual. Maybe there are a few call scripts (at least example ones) I could try. *looks*

Okay... holy shit. I see what you mean. I am going to experiment around abit.
$BlizzABS.enemy_force_action(event_id, target_type, target, action_type, data)   I still got to read up on the meaning of all of these though.



$BlizzABS.enemy_change_hp(event_id, operation, type, operand, allow_kill)
$BlizzABS.enemy_change_sp(event_id, operation, type, operand)
$BlizzABS.enemy_change_state(event_id, change, state_id)
$BlizzABS.enemy_recover_all(event_id)
$BlizzABS.enemy_transform(event_id, enemy_id)
$BlizzABS.enemy_deal_damage(event_id, type, operand)
$BlizzABS.actor_deal_damage(party_position, type, operand)
$BlizzABS.enemy_affect_group(event_id, group_id)
$BlizzABS.enemy_change_group(event_id, group_id)
$BlizzABS.enemy_force_action(event_id, target_type, target, action_type, data)
$BlizzABS.actor_force_action(party_position, target_type, target, action_type, data)
$BlizzABS.is_enemy?(event_id)
$BlizzABS.enemy_has_state?(event_id, state_id)
$BlizzABS.enemy_can_see?(event_id, target_type, target)
$BlizzABS.enemy_can_hear?(event_id, target_type, target)
$BlizzABS.enemy_can_perceive?(event_id, target_type, target)
$BlizzABS.enemy_has_memorized?(event_id, target_type, target)

Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on November 01, 2010, 02:59:32 am
Ya, like I said, the forced actions make most things possible. Most people just don't open the manual and notice them (which is sad). Some are still a bit buggy though, I think, though it's been awhile since I last worked on making a boss.
Title: Re: Blizz-ABS vs. XAS
Post by: Taiine on November 01, 2010, 04:57:27 am
I'd like to see a demo with a few examples how to use the forced actions to make a boss or other things. It could bring more awareness to their useage.
Title: Re: Blizz-ABS vs. XAS
Post by: legacyblade on November 01, 2010, 12:21:34 pm
Winkio has one in the works, he's just a bit busy with getting the next big version of blizzABS out (with everything implemented, fixed, and shiney :P)
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on November 01, 2010, 03:13:55 pm
*points to Star G.* There's a link in the Blizz-ABS thread. I used forced actions and move routes there exclusively for the enemy AI. I didn't even do much. I just put in a few forced actions and move commands and the enemies were already doing what they were supposed to. Of course, it means that it doesn't demonstrate the full power of the forced actions, but it shows the basics how to use them.
Title: Re: Blizz-ABS vs. XAS
Post by: Magus on November 02, 2010, 11:14:41 pm
ah. I'm still messing around with these. Some of these are a bit buggy, but meh.
Title: Re: Blizz-ABS vs. XAS
Post by: Bradley_Theory on May 10, 2011, 03:29:20 pm
And then, there was a NECRO POST!
Okay, I asked Calvin when Moghunter would finish the XAS 4, and this was his answer:

Hey Bradley,

There's no release date as of yet but Moghunter is hoping to get XAS 4 out within the coming months, certainly by the end of Summer.

Calvin624


So... How are you guys about this discussion? I think Blizz his ABS is way more user friendly, but I think that XAS 4 is way more advanced.
Discuss? :D
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on May 10, 2011, 03:40:20 pm
XAS is really advanced graphically (lots of animations, huge flashy demo, etc.), Blizz-ABS is really advanced logically (complex systems, intelligent AI, good config, etc.).  They are both good systems, but I think we already decided that most of us here at CP prefer Blizz-ABS because of its utility.  A lot of the XAS users we hear from focus a lot of their attention on the demo and the graphics, but as Blizz has already proven, most of those graphics are easily replicated in Blizz-ABS.  There's a lot of work to be done, but I can tell you for sure that once Blizz-ABS gets to version 3.0 (it's final version, everything afterwards will be released as add-ons), serious work will begin on a demo, and it will be of similar caliber to the XAS demos.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on May 10, 2011, 05:43:27 pm
XAS makes it easy to make a game. You plug in your story and maps and a couple of events and off you go. You have a game that looks like 1000 other games. Blizz-ABS gives you possibilities to use your own creativity and imagination.
Title: Re: Blizz-ABS vs. XAS
Post by: Spaceman McConaughey on May 10, 2011, 05:46:42 pm
1000 other games? Are retarded? More like 1,000,000 other games. :V:

But really, XAS sucks. I cannot wait 'til we get more of those members who sign up just to lie to themselves and us about how XAS is superior. Anyone remember them?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on May 10, 2011, 05:53:53 pm
XAS isn't a bad system. It's just not even close enough to what people claim it to be. 95% of everything can be made in both systems. In XAS that's 95% of its features and you have the 5% that Blizz-ABS can't do so easily. Blizz-ABS on the other hand is different. That overlapping part is about 40% of Blizz-ABS capabilities. That means that while Blizz-ABS can't do the last 5% of XAS, it can do additional 150% on top of XAS's ~100%. Basically 100% Blizz-ABS equals 250% XAS meaning Blizz-ABS is 2.5 times more powerful. That's just an estimation, but it should be close enough (60+ entries in the feature list and growing).
Title: Re: Blizz-ABS vs. XAS
Post by: Shalaren on May 10, 2011, 08:17:52 pm
I just have to say that The only reason I'm not using XAS for my game is because it isn't as easy to configure as it is in blizz-abs (that's cause you guys made the Blizz-ABS Config) Xas has many things that are easy to make that I wished Blizz-abs had, that said. Blizz-Abs is way more flexible then Xas. maybe Blizz-Abs is missing some but those are only some addons that eventually will come :>.
Title: Re: Blizz-ABS vs. XAS
Post by: Bradley_Theory on May 11, 2011, 12:32:45 am
Hmmm... It's true that the XAS system is very difficult to configure, that's why I will stay at Blizz ABS atm.
I just hope that Moghunter will see that the most people just need or want a easy config system (like the one in Blizz ABS).
And the XAS has some sexy layouts that Blizz ABS doesn't have yet (*ough* Wonkio? *ough*). :V:
Title: Re: Blizz-ABS vs. XAS
Post by: winkio on May 11, 2011, 12:44:21 am
not XAS, the XAS demo.  Two separate things.  As I said, once development is done, I will make a demo.
Title: Re: Blizz-ABS vs. XAS
Post by: JellalFerd on May 14, 2011, 09:23:17 pm
I don't even like X.A.S. for its graphics, I like it for its creativity.
But simplicity > creativity in my book.
Title: Re: Blizz-ABS vs. XAS
Post by: G_G on May 15, 2011, 12:00:53 am
You can be just as creative with Blizz-ABS. People have a hard time understanding that.
Title: Re: Blizz-ABS vs. XAS
Post by: JellalFerd on May 15, 2011, 12:38:01 am
I'm well aware of that.
I just like insignificant things like the friend toss in this video.
http://www.youtube.com/watch?v=mcB1asMuH8s
This also happens to be the only moghunter video I watched that I didn't get a heart attack on.  :<_<:
Those motion trails are also pretty nice. Oh wait, I'm getting back into graphics.
Well, as for another liked feature, the direction-based shielding.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on May 15, 2011, 05:09:57 am
Quote from: JellalFerd on May 15, 2011, 12:38:01 am
Those motion trails are also pretty nice. Oh wait, I'm getting back into graphics.


Obviously it inspired you graphically which means you are contradicting yourself:

Quote from: JellalFerd on May 14, 2011, 09:23:17 pm
I don't even like X.A.S. for its graphics, I like it for its creativity.


And I totally agree. This video is graphically very rich. In fact it's 80% graphics. The only features that are not graphic related that I have seen were that you can leave party members to stay somewhere, throw them and make an attack that virtually uses all party members (which was displayed 4 times BTW). It's not like that stuff is impossible in Blizz-ABS. Heck, I made stuff like leaving party members on switches in my own game using event and that one doesn't even use Blizz-ABS.

And I still think the scaling animations look ugly. Also fail at scaling linearly instead of using a sine function. This shows that the one working on it doesn't really know what they are doing, it just seems that they do.

In the end this looks a lot worse than the 3.x demo. In the 3.x demo there was at least some sort of diversity instead of everything looking the same.
Title: Re: Blizz-ABS vs. XAS
Post by: JellalFerd on May 15, 2011, 05:20:56 am
I attempted something with players leaving the party once, but it froze the game for a few seconds before I could actually switch through different party members. But I don't see the point in having a stationary ally just randomly in a game unless it's for reaching a place far out of your range, which is where the ally toss feature makes it have more sense.

Also, I only said I liked the motion trails. That's not saying I like the X.A.S. system for it, you could just as easily duplicate the motion trails to any system.
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on May 15, 2011, 05:23:03 am
I know. At one point in my game I have motion trails as well.
Title: Re: Blizz-ABS vs. XAS
Post by: Subsonic_Noise on May 15, 2011, 05:56:03 am
You can say what you want, but Moghunter is great at graphics. Not that this has anything to do with the topic, but I felt like saying it.
Title: Re: Blizz-ABS vs. XAS
Post by: JellalFerd on May 15, 2011, 06:08:19 am
Yeah, but he's/she's/they're also a horrible person/horrible people.
I'm still scared of watching his/her/their videos because of what happened in this (http://www.youtube.com/watch?v=M4TU6kRV6OQ&feature=channel_video_title) one
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on May 15, 2011, 06:35:17 am
Spoiler: ShowHide
(http://www.transformer-ivan.net/wp-content/uploads/2010/04/pedobear.png)


@Sub: Everybody here agrees on that already.
Title: Re: Blizz-ABS vs. XAS
Post by: JellalFerd on May 15, 2011, 06:52:54 am
._.
So why do people compare Blizz ABS to X.A.S. but never compare it to Deorum Animae? :V:
Title: Re: Blizz-ABS vs. XAS
Post by: The Niche on May 15, 2011, 06:59:46 am
@Wink: I look forward to it and I hope I can help you make the demo as visually beautiful as I know you'll make it functionally beautiful.

@The rest: I believe we should all watch Moghunter's videos, so we have ideas for what looks nice graphically. And what bad functionality is.
Title: Re: Blizz-ABS vs. XAS
Post by: JellalFerd on May 15, 2011, 07:04:41 am
Quote from: The Niche on May 15, 2011, 06:59:46 am
I believe we should all watch Moghunter's videos

That sounds like a horrible idea.
One of those...I'm not sure how you'd describe that footage at the end...was enough to creep me out permanently. I don't want to go for a second round. ._.
Quote from: The Niche on May 15, 2011, 06:59:46 am
so we have ideas for what looks nice graphically

People seem to think that anything bright and shiny looks 'nice'.
Example:
(http://imageshack.us/m/863/4418/blizzabs.png)
Some beginners would say that looks 'nice'.
Others would tell me that I'm simply over-abusing unnecessary effects, which is the truth.
Title: Re: Blizz-ABS vs. XAS
Post by: The Niche on May 15, 2011, 08:01:40 am
Well, I think it could be pretty good. Apart from the black highlights around the edges. And there's weird elements where the curves fuck up and cease to exist. More importantly, what font did you use?
Title: Re: Blizz-ABS vs. XAS
Post by: Blizzard on May 15, 2011, 02:59:47 pm
I think that it looks somewhat nice, but at the same time there's something horribly wrong with it. You could compare it to a hot woman with a really ugly nose. It just stands out way too much for you to ignore.
Title: Re: Blizz-ABS vs. XAS
Post by: JellalFerd on May 15, 2011, 04:47:40 pm
Quote from: The Niche on May 15, 2011, 08:01:40 am
More importantly, what font did you use?

Starcraft.
http://www.dafont.com/starcraft.font